Maya πŸŽ€

Maya πŸŽ€

@cloakedgames.itch.io

I make epic fantasy indie games! https://cloakedgames.itch.io/ Arcanaclysm, Daughter of Dreams, The Last Librarian. (She/Her) Trans LesbianπŸ³οΈβ€βš§οΈπŸ³οΈβ€πŸŒˆNo GenAI🎨

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Art for Drifter, the main character of Arcanaclysm! Drifter was a scholar of magic who devoted his career to studying the nature of godhood. Now he is on the hunt--determined to hold the gods accountable for destroying the world. #pixelart #gamedev #indiedev

Maya πŸŽ€ reposted

Tiny, colorful baby scallops β€” a total cuteness overload in one dish! You might think, β€œThis person posts the same creature every year!” But honestly, seeing the same life return year after year is something truly wonderfulπ“‚ƒπŸ«§β€ͺ

When I'm rested and interested I can traverse abstract connections across sixteen dimensions and fabricate reality; and when I'm tired and bored it takes me sixteen hours over three days to fix a single-line beginner bug in my code.

This is right, of course. I remember though, playing Hollow Knight absolutely obliterated my ego back on The Last Librarian. One of the most important ways I've grown is how my love for the genre finally banishes my insecurities. I'll be playing Mina the Hollower tomorrow and taking notes. πŸ’œ

William Davis@willdavis.bsky.social

Redditor asks "how do you deal with a game that's like yours but better?" What do you mean someone made my favorite thing and I get to play it while working on my favorite thing? Inject that straight into veins.

Maya πŸŽ€ reposted

I haven't posted a proper game update in 8 months, because I was too busy uh... being trans. But, I am still working on Arcanaclysm, an epic fantasy adventure game where the items change every time you set out to explore. #gamedev #indiedev #pixelart #GameMaker #randomizer

Very occasionally now, I am feeling totally myself, and it strikes me suddenly, as if for the first time, that I am not merely a woman but a trans woman. And this is somehow the most surprising fact I've ever learned. All I can do is laugh, my experience is so absurd and novel.

A look into my level design process! I always do my interconnected level design with graphs, so I can see how the player will navigate and which items they need. This is extra important for an item randomizer like Arcanaclysm.

I use these different views of the level to diagnose issues and ensure the core level is suitable for randomization and very frequent backtracking. This is something after-the-fact randomizers don't get to do, since they are based on an already existing game!

Things I'm looking out for: - Minimizing "degenerate" routes where an annoying far away check becomes required for logic. (OoT:R "Toilet Room") - Underused items that don't unlock any new locations. - Maximizing unique routes by ensuring areas can be navigated differently with different items.

Maya πŸŽ€ reposted

I'm so mad that eating more healthily, doing yoga every morning, going to pilates & circuit training & badminton, trying to limit screen time & read before bed actually make me feel so much better - it fucking *works* truly sickening

I haven't posted a proper game update in 8 months, because I was too busy uh... being trans. But, I am still working on Arcanaclysm, an epic fantasy adventure game where the items change every time you set out to explore. #gamedev #indiedev #pixelart #GameMaker #randomizer

Maya πŸŽ€ reposted

Introducing the… πŸ³οΈβ€βš§οΈ TRANS CREATIVES πŸ³οΈβ€βš§οΈ πŸ¦‹ #TDOV STARTER PACK πŸ¦‹ Follow the pack to support trans creatives in a variety of industries! We have 9 spots left if you’re a trans creative & want to join πŸ” RT & Follow! πŸ” #IndieDev #VisualNovel #TTRPG #Art #OCArt #Comic #VoiceActor #Webcomic #FanArt #Music

My DnD character is sooo doomed, if he dies that will be the /best/ outcome. Every other fate is worse. I love this game and I love Shuckle. I hate this game and I hate Shuckle.

Honeyshuckle@honeyshuckleex.bsky.social

I wouldn't even call this an animatic, but something I whipped up quick for my D&D campaign. Song: Carnival by John Michael Howell (Including characters by @cloakedgames.itch.io and @knittingpichu96.bsky.social)

Maya πŸŽ€ reposted

This is my first game so it's moderately sensible. If I end up doing this full time, I'm going to eventually end up making games where the only way to purchase it is to find me and chase me down IRL like that rabbit in Mario 64. Either that or find the golden tickets I've hidden around the world.

Was like, damn I wish I had more than one trans character in this story so I could cover more angles, and then I realized I can just do that. You get a gender, everyone gets a gender!

It started off main protagonist with a supporting cast, and now all the secondary characters are *way* more interesting. I think I might have to make this game proper JRPG party style, even though that's massive scope creep, I'm not sure I care. #gamedesign #writing #fantasy

2025 was CHALLENGING for me. The first thing I load shed is posting publicly about what little art I still managed to make. Here's some main characters for Arcanaclysm!

2026 I am hopeful. Among those challenges was realizing I was trans, and I start HRT tomorrow (nice, symbolic). I am very optimistic that will gradually free up some bandwidth for creative projects.

No big deal but I have a non-crash full-compile only bug with a read-only built in global with different results within the same frame yet identical scope and callback and it has either a 7% or a 70% replication rate depending on its mood.

Maya πŸŽ€ reposted

technology that makes people more productive is inherently used to perpetuate capitalism, that’s why I make videogames, technology that makes people less productive

Maya πŸŽ€ reposted

I'm looking for advice. I'm working on some of the narrative segments in my game. I didn't offer textual descriptions of things, because you can see them on screen. But adding a literary type description is fun, I'm just not sure it provides much value. Do you like a text description as well?

My heart aches for how incredible this first episode was. Also my first time getting to watch a main campaign live. I'm going to be looking forward to this every week.

Critical Role@criticalrole.bsky.social

The epic premiere of #CriticalRole Campaign 4, Episode 1 - "The Fall of Thjazi Fang", is now available on YouTube! βš”οΈ 🧭 πŸͺΆ WATCH THE C4 PREMIERE ⬇️ https://youtu.be/3Mbynm0pGX0

Maya πŸŽ€ reposted

I'm a solo dev, but that doesn't mean I don't have help. It just means that anyone else could be replaced, but if something were to happen to me, the project ends. You can replace a director, but not a solo dev. Credits are for anyone who helped in any way, including just with motivation.

There's another gamedev in this coffee shop, and he too has the "What?!" Lean Forward, and the "How Is This Possible?" Face in Hands, and the "That Should've Fixed It" Sigh of Benign Agony.

Maya πŸŽ€ reposted

It's shameless plug time, I'm actually starting to sell some art? WHAT?? Happy Silksong everyone, $5 for 5 emotes for Discord or Twitch! (That's a dollar per emote!) ko-fi.com/s/31917d8895 #emote #promosky #promo #art #digitalart

ko-fi.comSilksong Emote bundle - Honeyshuckleex's Ko-fi Shop5 Silksong emotes ready for Discord or Twitch! Includes: Battle-ready Hornet Cheerful Bell Beast Hello from a Flea Bashful Sherma and Snoozing Garmon...