Jan Willem Nijman

Jan Willem Nijman

@jwaaaap.com

Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com. www.jwaaaap.com

8.7K followers1.1K following721 posts

Jan Willem Nijman reposted

PAPERHEAD has the CRUNCHIEST and PUNCHIEST Sound Design & Music that I have ever done. I am beyond proud of how the game feels sonically and I truly feel like we cooked something special with this 🤘🤘🤘 IF you haven't already, give PAPERHEAD a play :) #gamedev #sound #music

Jan Willem Nijman reposted

dame@dame.is

my nuclear-grade AI hot take that’s sure to get me cancelled until kingdom come is that refusing to use AI at all is rapidly becoming an extremely privileged lifestyle choice that feels social justice-y while actually being the complete opposite

Jan Willem Nijman reposted

cyberpunk thriller where a team is hired to kill an AI CEO decades after his death

The Washington Post@washingtonpost.com

A recent securities filing spotlighted what triggered Mark Zuckerberg’s months-long power battle with board directors at Meta — a fight that sparked not-so-veiled threats from Zuckerberg and led board members to contemplate quitting.

Jan Willem Nijman reposted

The top two frames of the slop comic are pretty much the first part of how Marx explains technological innovation to work under capitalism. But it's missing the stage where once everyone is using the same technology, you end up back at 1-year development and only breaking even again.

Kim Hu@kim-hu.com

I can't believe he's still at it, it's been days

Jan Willem Nijman reposted

making games so you can hopefully afford to make more games is literally a different industry from grinding up people so number goes up and it is harmful to pretend otherwise regardless of whether or not we share a platform or a binary format

Jan Willem Nijman reposted

A reminder that I will be doing a hitless run of Nuclear Throne tomorrow at 10:10pm EDT! The nerves are really starting to hit me but I'm super excited - hope to see you all there!

Games Done Quick@gamesdonequick.com

GDHitless Schedule update! Here's the new schedule for today and the weekend

Still have super fond memories of making this, electric times. Probably the first game I designed (after hundreds of finished and unfinished projects) that really felt like there was something special.

Vlambeer@vlambeer.com

Super Crate Box turned 16 today! Still very proud of this one. Big shoutout to @royndegroot.bsky.social @pietepiet.com & @strotchy.bsky.social

Jan Willem Nijman reposted

Just a reminder to all the indie devs: You can just post a link to your game when you mention it. In fact, attaching a link and thumbnail beneath doesn't even add to the character count. This isn't Twitter. You won't be suffocated in your sleep by the algorithm here. There is no algorithm here.

Jan Willem Nijman reposted

sorry, code is fucking beautiful. its fucking magical i can type words in the thing and fucking TRIANGLES just appear ? oops i typed it wrong and the triangles did something i didn't EXPECT ?? now weird shit is happening ?? this is the best shit of all time. i was born to fight the computer

Jan Willem Nijman reposted

The Faraway release date trailer is here! Faraway is coming November 5th to PC (via Steam and the Epic Games Store), Nintendo Switch, Nintendo Switch 2, PlayStation 5, and Xbox X|S.

Jan Willem Nijman reposted

Tower of Gold is coming November 1st! 🎉 It's a massive puzzle/action game with a first-person overworld full of characters and mysteries. I'll release a trailer alongside the game, but here's a small teaser in the meantime! #indiegames #indiedev

Jan Willem Nijman reposted

Nuclear Throne Update 100 added Custom Difficulty mode last year. Question: have you been using it, and if so, how?

i haven’t played this yet but do wanna say it’s very important in game design to let some things be annoying sometimes

Blue@bluestigma.bsky.social

Fighting Medusa Heads in a Castlevania game with no contact damage is like seeing an athlete who was never the same after that life-changing injury years ago: Depressing

Jan Willem Nijman reposted

Jan Willem Nijman reposted

We're Visai Games! 👋 We made Venba, an award winning narrative cooking game. As outsiders to the industry, we found our following in twitter but logging into it now means coming face to face with a lot of South Asian racism. If you like Venba, Follow us here so we don't have to login to twitter!

Jan Willem Nijman reposted

Can't wait for the day bluesky adds 60fps video support so I can properly show off my disgustingly optimized game

programming is hard that’s why I use game maker

Rock Paper Shotgun@rockpapershotgun.bsky.social

"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor https://bit.ly/4hMHbi5