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@cness4290.bsky.social
casen w age 24 musician! game developer! friend? director of STUDIOHEATSEEK. previous: ANTONBLAST, CAPTAIN WAYNE, POTENTIAL MAN i like skeletons.
143 followers88 following150 posts
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That's a wrap for my first Next Fest! Thanks so much for checking out the demo everyone!! Also, to answer a common question I've gotten - yes, the demo will still remain up even though the event is over, so if you haven't gotten around to it this week, you can still try it out any time!
ANNALYNN MD DEMO AVAILABLE NOW!! 💊🦠🧪 Enjoy a sneak peek of my upcoming falling block puzzle game as part of the Steam Next Fest!
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themutantspacedancer.itch.io/31-friends-a... Also yearly reminder to play 31 Friends A' Hauntin'. A short and sweet Halloween Love Letter RPG I designed a few years ago now that I am still honestly quite proud of! Give it a peek if it piques your interest... #gamedev #rpgmaker
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Wendy Carlos should be on the 20 dollar bill. There should be a 50-foot-tall, solid-gold statue of her in Pawtucket. You should be able to buy all her albums in any format you want and a line of custom branded synths. She should be a household name along with Bob Moog.
I think a lot about why Wendy Carlos’ albums are out of print and her wonderful website is now reserved for having a friend of hers tell people to leave her alone. It’s so fucking heart breaking what the world does to trans women
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Fuck's Quest II is a game on Steam store.steampowered.com/app/3545150/...
i don't know if i entirely agree that difficulty and accessibility are inherently linked. when i design games with one difficulty, it's intended to appeal to all players, even those who like video games and don't find themselves particularly good at them. some developers don't design this way!
the idea of games with a single difficulty level is so weird. it just doesn't make sense. how are devs supposed to magically target you, perfectly, sight unseen? people have all kinds of individual strengths and habits and weaknesses and accessibility needs? that's just not how it works.
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I always feel like an outsider in these games difficulty discussions, because I don't finish most games & never have. Growing up playing NES, I never internalized that games are even meant to be finished. I get as far as you can, eventually I stop playing, maybe I come back, maybe I don't.
the idea of games with a single difficulty level is so weird. it just doesn't make sense. how are devs supposed to magically target you, perfectly, sight unseen? people have all kinds of individual strengths and habits and weaknesses and accessibility needs? that's just not how it works.
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apropos of nothing, here's an old blog post i did about piracy and when/whether it's ok and things like that when the people who make the games aren't even getting to keep their jobs, far less profit from a game's success, pirate those suckaz tbh www.joewintergreen.com/one-time-a-g...
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You too can receive a random retro game magazine (deaccessioned from our library) every month! It might even have Mega Man on the cover! Can somebody calculate those odds
Sorry, got busy and forgot last month’s @gamehistoryorg.bsky.social magazine. Here’s a belated look at February 1995’s issue of Nintendo Power, starring Mega Man X2
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Time to start prepping for the party! Check out this new How to Play video for @perryjon.bsky.social's Party House: The Deckbuilding Game and get ready for the Kickstarter launch NEXT WEEK! 🚨 youtu.be/zScgmACavGk?...
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Replying to @superultra64.bsky.social
If you wanna develop one, be my guest- but it's become a hyper saturated genre in record time Kudos to those who iterate on the original formula, but most don't really do anything with it. Guess it's the nature of things when there are so many titles releasing under that system
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We recently received our preview copies for Party House: The Deckbuilding Game. Our team has had a BLAST playing this push-your-luck deckbuilder from @perryjon.bsky.social!
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It's a shame about all the BS surrounding GTA VI, because putting it back into Vice City is the first brilliant thing they've done in a really long time. I don't think these games actually benefit all that much from the hyper inflated budgets they carry; in fact it seems it kind of makes them worse.