E3's 2012 Show Daily newspaper (Day 1!), as scanned by VGHF as part of our E3 collection -https://archive.gamehistory.org/item/13826289-a6d6-4001-ac21-2071a855f49e - includes this dual-Persona ad for Atlus' booth! (Free T-shirt, tho supplies are limited...)
Video Game History Foundation
Video Game History Foundation
@gamehistoryorg.bsky.social
Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
74.6K followers8 following1.1K posts
Commanche FX was a planned port of the DOS game Comanche: Maximum Overkill to the SNES using the Super FX chip. Here it is running at Winter CES 1995. One of several 3D SNES games shown at the event that would never release. https://archive.gamehistory.org/item/c9adc7ca-554b-44ea-bac5-c0998c3e1888
Here's the Game Boy Advance line-up from Electronics Boutique's Oct. 2003 catalog - what catches your eye? (Full catalog in our Digital Library here: https://archive.gamehistory.org/item/6bedff02-8620-49e7-ab95-33258145130a .)
Next Gen magazine covered Las Vegas' Classic Gaming Expo all the way back in 2000 - here's just a few of the photos they printed at the time from the full issue: https://archive.gamehistory.org/item/a0872e36-c404-4806-96b4-fa597923b981
Video Game History Foundation reposted
Continuing to fill out the digital archive with more magazines. This week, I scanned two issues of the elusive Computer Player, which ran through the 90s and has been totally eclipsed by PC Gamer archive.gamehistory.org/item/1cbe49a...
Stylishly low-polygon or just 'all that was possible at the time'? Let's call it both, for Quest 64's first boss Solvaring, from this press CD provided to GamePro in 1998: https://archive.gamehistory.org/folder/09643a3a-8ad4-479f-8b33-3fa40b9ed7e0
Video Game History Foundation reposted
Replying to @philsalv.bsky.social
Something that we didn't even cover: Colin Williamson also took a press trip to Dallas in 1997, where he visited id Software and Ion Storm! Some great vintage photos of their offices archive.gamehistory.org/item/377dca6...
NEW in our digital archive: Explore a golden age of gaming with the Colin Williamson photography collection, featuring over 300 photos from game events and culture in 2000s Japan. 📸🗾 https://gamehistory.org/williamson-photos/
If you want to learn more about this collection, Colin Williamson joined us on the Video Game History Hour podcast to walk us through his career and his photos: gamehistory.org/episode-166-... Our Patreon members get access to a bonus episode where we go even deeper!
Video Game History Foundation reposted
Thanks to Frank, Robin, and Phil for making this happen! Dig in there and see what weird stuff you can find!
NEW in our digital archive: Explore a golden age of gaming with the Colin Williamson photography collection, featuring over 300 photos from game events and culture in 2000s Japan. 📸🗾 https://gamehistory.org/williamson-photos/
Heads up: We're launching a new collection in our digital archive later this week! Sign up for our newsletter to be the first to learn about it.
The logo guidelines for PlayStation's E3 1998 press CD (https://archive.gamehistory.org/folder/268e354a-d25e-4b3e-a4a4-011da15b8292 - as sent to GamePro and archived by VGHF) is very specific about these Metal Gear Solid logos - no gray logo on black background, you heathens!
41 years ago today* the Nintendo Entertainment System was introduced, in a wild, risky, and completely unlikely way. If you haven't seen our documentary yet, put aside 45 minutes and see the NES as you never have before. *We can't substantiate this date, It's Complicated but probably correct(ish)
Chris Stamper chats about the development of Goldeneye 007 in this quick clip from Nintendo's 1997 E3 presentation. You can also see some behind the scenes footage of their tools! https://archive.gamehistory.org/item/dd16d027-f60b-41ab-812d-f72ccb7edae3 #Goldeneye007 #Nintendo64 #N64 #Nintendo
From VGHF's William Volk collection, here's a design doc for Dinosaurs, an unrealized 1990 idea planned as a point 'n click CD-ROM game with a 'Han Solo-like' dino sidekick: https://archive.gamehistory.org/item/89fdaa09-4c1c-4362-921b-915ed327674e
Video Game History Foundation reposted
The retro game mag from @gamehistoryorg.bsky.social is extremely on brand for a certain release next month.
Video Game History Foundation reposted
This months random retro magazine of the month from @gamehistoryorg.bsky.social is right up my alley with one of my all time favorites on the cover! Do we think it’s too late to win the Killer Instinct machine? 🤔
Razorwing was a cancelled battle game for the PlayStation developed by N-Space, but it was on display at E3 1995! https://archive.gamehistory.org/item/92b1039b-bed4-4454-a312-d25bc6b88958 #PSOne #PlayStation #PS1 #Razorwing
Video Game History Foundation reposted
Mail call from @gamehistoryorg.bsky.social is a callback to almost precisely 35 years ago. November issues often dropped in mid-October or so, hence this November 1991 issue likely hit in October of that year. Fun time with the NES, Game Boy, and the (then-) new Super NES all there to cover.
Via the E3 1995 Show Daily (https://archive.gamehistory.org/item/ac3901f6-d3c6-47f5-8a0e-290c46fc0a86), here's a news story about the XBand 'video modem', which allowed Genesis & SNES multiplayer over phone lines. (Yes, it rolled out: no, it wasn't very popular.)
You, too could be getting 'hot mags' like this with our 'blind box' retro magazine subscriptions, folks: the-video-game-history-foundation.myshopify.com/collections/...
Myst released on plenty of platforms - but a SEGA CD version was also planned! Here it is being shown at the Winter Consumer Electronics Show back in 1995. https://archive.gamehistory.org/item/c9adc7ca-554b-44ea-bac5-c0998c3e1888 #SEGACD #SEGA #Myst
What's the latest from the Video Game History Foundation in Q3 of 2026? Our latest Video Game History Hour podcast gets into '5,000 magazines in the digital library', community research around EULAs, and lots more: https://gamehistory.org/episode-165-vghf-q3-update/
Video Game History Foundation reposted
Hi folks-- We're starting on our next indexing project, and we're building our volunteer team! If you have some degree of Japanese fluency and want to help index periodicals for VGHF, hit me up here
Starting today, we're piloting Japanese magazines in our digital archive! We've spent the last few months upgrading our library infrastructure to support Japanese-language material, starting with the magazine Neo Geo Freak. Read the full blog post for more info: gamehistory.org/5k-magazines/
Electronics Boutique's August 1992 catalog - https://archive.gamehistory.org/item/0b364f69-bb09-4f5f-939a-0282bbd46ff3 - devoted one single page to 'Turbo Technologies' (that's TurboGrafx-16 and Turbo Express, aka the PC Engine!) Like what you see?
The Sacred Pools was a FMV game developed by SegaSoft. Posed as an erotic thriller, it apparently had a huge reveal party at E3 1996, though response to the game itself was poor. Here's a quick clip of the booth. archive.gamehistory.org/item/189ba87...
We're continuing to fill out our collection of Videogame Advisor, a trade magazine that covered the game business in the mid-90s. Currently up to 16 issues! archive.gamehistory.org/folder/be63c...
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If you dig this, you're going to love what we're cooking up at the National Virtual Forum for Digital Games in Libraries! the event is online and free to attend; register now and join us October 29-30: soe.uncg.edu/rdi/dgil/for...
Preserving digital indie games in libraries/archives? The latest Video Game History Hour podcast features Dr. Colin Post and Marisa Marzilli from University of North Carolina at Greensboro: https://gamehistory.org/episode-164-national-virtual-forum-for-digital-games-in-libraries-dgil/
The VGHF's Mark Flitman collection has rare gems like this: Acclaim internal-only newsletters from 1994, ft. the reactions employees get when people find out they work for the Mortal Kombat maniacs: https://archive.gamehistory.org/item/ba6adda2-ba65-4da9-8950-d5ef3ca9bad4
For our Patreon members, we have a preview for the upcoming Colin Williamson photography collection in our digital archive, covering the Japanese game industry from 1999–2001! We've censored this mascot's face to protect their identity www.patreon.com/gamehistoryo...
In 1994, PC CD-ROM games were a big deal - hence the Electronics Boutique 'multimedia' catalog at the time - https://archive.gamehistory.org/item/79a705e7-62b3-4cac-8a95-74a3a7cddc00 - devoting an entire issue to titles like Wing Commander III!
Was it "Diddy's Kong Quest" or "Diddy Kong's Quest"? In the final game it's the former, but as we can tell from this 1995 E3 video, it once was the latter! https://archive.gamehistory.org/item/a6df7cf0-ed94-456f-915d-de41e9d67479 #Nintendo #SuperNintendo #SNES #DonkeyKongCountry2
Video Game History Foundation reposted
Replying to @gamehistoryorg.bsky.social
holy shit. I used a clipping of that image from an old EGM as a phone case insert 15+ years ago and kept a scan of it to print new inserts for new phones over the years. I've been using the most deep-fried ancient scan all this time and have NEVER seen this pic in such clear definition.
Official Sega Dreamcast product shots from 1999? We've got those in VGHF's GamePro asset CD collection: https://archive.gamehistory.org/folder/6150e1d0-363d-478d-8d48-c90d1fcb02d6
All they had to do was capture 15 seconds of good Bug! footage on the SEGA Saturn for E3 '95, but in the first second they deBug! themselves out of a pit. https://archive.gamehistory.org/item/92b1039b-bed4-4454-a312-d25bc6b88958 #SEGA #Saturn #SEGASaturn #Bug
From the VGHF's Gabe Swarr art collection - https://archive.gamehistory.org/folder/a22611ce-4c3b-46ba-b515-4bdef09a7ae4 - here's character concept art from the 2003 Atlus skateboarding game (!) Go!Go!Hypergrind. (Yes, these are the 'Johnson Bros'.)
At long last: Thanks to Retromags, the final unscanned issue of Game Players has been digitized! All* 220ish issues of Game Players—from 1988 to 1998—are now in our digital archive. * Not counting the encyclopedias, which are just reruns of old content
Game Player's was a true hell magazine to collect, with 12 separate series, many of which ran at the same time with the same numbering. Our nightmare is finally over, but you can relive the nightmare in this video: