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@cookiebadger.bsky.social

๐Ÿ›  GameDev Tools | ๐Ÿค– Godot Contributor | ๐ŸŽฎ Digital Games Student | Computer Science ๐Ÿ’ป

568 followers58 following109 posts

Are you making 3D Levels and Environments in #Godot? Please check out my asset placement and organization plugin to support my work - I've rewritten it from the ground up for the latest versions, polishing everything up in GDScript - no more .NET needed!

Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! ๐Ÿฅน Support me below!

For those who already know me, and use my paid level design plugin (AssetPlacer): I know the last update has been a while, I'd like to confirm that a GDScript version is almost ready + more features coming - it just all takes a long long time, especially the new automated testing

I think I've found ways to make #Godot's built-in material properties work with area lights, textured and uniform-colored. Might post some prettier pictures later. ๐ŸŒž #ScreenshotSunday #IndieDev

So... Textured Area Lights are ready to be reviewed - I hope they can make it into #Godot 4.7 ๐Ÿ™ˆ I was able to integrate Heitz's area light texture sampling based on LTC into the forward renderer, lightmaps volumetric fog, and voxelGI. #ScreenshotSaturday #GodotEngine #GameDev #Rendering

A middle-aged woman in Austrian TV just dropped they have massive respect for video game developers. I was surprised they know we exist, let alone think of and admire our restless work! ๐Ÿฅน #GameDev #Austria

I like to create UI components that immediately update in the inspector when you change the data. But I find it annoying that exported NodePaths for internal dependencies show up in the inspector when the node is used in a scene outside. This is what I came up with. #Godot

I wouldn't use this for very simple components (_ prefixing and @'export_group should be enough), but in some cases it's nice to separate the data and external interface from the code that sets and controls all kinds of bells and whistles within the component

Thanks for the shoutout Robin ๐Ÿ˜Š

Robin-Yann Storm@rystorm.com

A classic issue in asset browsers is that users only see thumbnails of assets. This gives everyone barely any idea of what the assets look like! A good way to solve this is with a Zoo, which showcases all the assets in 3D at the same time. AssetPlacer for Godot can even generate Zoos automatically

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Godot Visual Effects pack is out now! Download: bukkbeek.itch.io/effectblocks includes 60+ #vfx #shader & particle #effects - #fire #water #explosion #magic and more!! Please share to support the project! #indie #blender #godot #game #3d #lowpoly #stylized #gameart #gamedev #indiedev #PolyBlocks

Recently confirmed again through a survey by @pgda.at, the industry in Austria is more than 80% male. we can do better than this...

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In this series out of 100 developers, there isn't but 1 woman! In times when people make a fuss about #woke and #queer overrepresentation, the reality is, that we are still far from having any widespread diversity in #GameDev!

We could use AI for problems that we weren't able to solve before, instead of using it to do stuff we could already do ourselves, but worse and by frying a bunch of GPUs in the process.... just a thought

In this series out of 100 developers, there isn't but 1 woman! In times when people make a fuss about #woke and #queer overrepresentation, the reality is, that we are still far from having any widespread diversity in #GameDev!

While we can see at least some studios hire people considering DEI, from my experience we still have a long way to go. Worldwide, the proportion of female players is nearing 50%. Games belong to everybody.

Recent developments online and offline show that some people have not gotten around to accepting that they are not the only ones playing. There can be a female Witcher, same as there can be a female CEO. Whoever only puts males in the spotlight reinforces their own bubble.

I've been very inactive recently, due to my research project, which I didn't want to announce prematurely. You might know I'm doing a Master's in digital games, and got started with my dissertation about rendering stuff. This is why there were no AssetPlacer updates recently.๐Ÿงต

I'll try to document my progress on the thesis here, now that I've familiarized myself with rendering engines, and the foundations of my topic. The beginnings were quite tough, working in isolation on new algorithms in the most complex codebase I've ever dealt with, and being unfamiliar with C++.

I've since moved back to my parents, and quit my side job to put all my brainpower into this new endeavour, which is finally making progress. Expect some (hopefully regular) updates from me soon! :) Here's a sneak peak in the meantime. ๐Ÿ Let me know your guess for what you think this is about ;)

AssetPlacer, my #Godot level design plugin is on sale this week, following the release of update 1.4.0! You can get it on itch at minus 30 percent. I hope the features that I worked on for the last couple of weeks are useful for your projects! โค #GodotEngine #LevelDesign