Marco Buono

Marco Buono

@coreh.bsky.social

🦀🇧🇷 Developer/Designer @prelude.ltda Working on VARG, a love letter the MS-DOS “boomer shooter” classics, loosely inspired by Brazil's most iconic UFO case, using #BevyEngine Wishlist it on Steam: http://store.steampowered.com/app/3363970/VARG

4.4K followers5.8K following631 posts

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Hey new followers! 👋 I'm a solo indie game dev currently working on an old-school FPS inspired by Brazil's most iconic UFO case 🛸 If you're into boomer shooters and have a moment, wishlisting it on Steam would mean a lot!

store.steampowered.comVARG on SteamA love letter to the classic MS-DOS “boomer” shooter genre, in a setting loosely inspired by Brazil's most iconic UFO case. When your son goes missing, take to the streets in search of answers. Unrave...

I think people misunderstand the "Nintendo, hire this man" meme. The issue isn't the graphics/art style; it's the fact that people who hype fan remake content don't notice the lack of the polish/depth that make the original games unique, and only care about realistic graphics.

I would be far more open to the whole "new baby mob models in Minecraft" change if there was a 1 in 100 or 1 in 1000 chance of getting the classic "adults with shrunk bodies" models as an easter egg, kinda like "Minceraft" in the title screen

Continued my (depth first?) blender add-on explorations, now working on a custom UV Map modifier/node group, inspired by 3dsmax's UVW Map modifier. Supports overlays, gizmos, several uv mapping modes: Planar, Box (Triplanar), Cylindrical (w/ and w/o cap), Sphere, Shrinkwrap (Azimuthal) #b3d #python

I understand the desire for verification (domains can be spoofed and may be hard to understand) but I feel like adopting the verified “iconography” from Twitter is a mistake

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that way verified people can make official statements, etc, and even attest their own identity upon request when needed (by posting, "hey that's really me" with the check). but they are require to present the same as "regular people" most of the time to get any meaningful engagement

I understand the desire for verification (domains can be spoofed and may be hard to understand) but I feel like adopting the verified “iconography” from Twitter is a mistake

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IMO you need to fight differentiation of status at the UX level, either by making verification seem “duller”, or by requiring sacrificing some functionality in exchange for it, therefore making it undesirable, unless absolutely needed

Maybe have the verified status show up by default on the profile page, but not on posts, unless when posting the user checks an opt-in box for each post, every time, and posts that are “verified” cannot be liked

I understand the desire for verification (domains can be spoofed and may be hard to understand) but I feel like adopting the verified “iconography” from Twitter is a mistake

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To verify people, you must also unfortunately decide who is/isn't worth verifying. Unless your policy from the get go is clearly “everyone that wants to be verified can be verified”, (not feasible) it will become a status game around either meeting the criteria, or skirting them somehow

I don't think Bluesky will make the same mistakes early Twitter verification team supposedly did (handing off verified status to friends/people they liked, exchanging it for favors, etc) but people will always find creative ways to push the limits of policies, especially when status is on the line

I understand the desire for verification (domains can be spoofed and may be hard to understand) but I feel like adopting the verified “iconography” from Twitter is a mistake

it has pretty much been bad from day one, way before the whole subscription thing, because of the status/vanity game... I'm unconvinced implementing with the same UX will promote better behavior/associations

My unpopular opinion (?) is that Link *should* speak full dialog, and should have a fully fleshed-out, well-defined personality, in both the movie and in at least one mainline Zelda game. Their (arguably) greatest game (BotW) was achieved precisely by subverting expectations of the Zelda franchise.

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The hardest part is of course finding a viable personality that is iconic enough, fitting enough, and not plain insufferable. Existing attempts so far haven't been very good.

“Toon Link” is generally allowed to have more personality than his other incarnations. Going further in that direction could work, but I'm not really sure if this version relies too heavily on physical humor (facilitated by the proportions/art-style) in a way that wouldn't translate well otherwise.

My unpopular opinion (?) is that Link *should* speak full dialog, and should have a fully fleshed-out, well-defined personality, in both the movie and in at least one mainline Zelda game. Their (arguably) greatest game (BotW) was achieved precisely by subverting expectations of the Zelda franchise.

I don't really buy the argument that the “silent protagonist” trope is essential/inextricable to what makes the Zelda series so good, narratively or otherwise, or is a hard requirement for the level of immersion/self-insertion the games are known for.

I would like the ability to hide posts that I can't reply from my feeds. 🦋 I understand why the feature is needed (harassment, flame wars, etc) but at the same time reading something I can't meaningfully interact with almost always feels like a waste of my time, and a bit of an unfair asymmetry.

📣 I'll be speaking at the Bevy Meetup #9 early next month about my experience using the Bevy Engine for my indie game project! The talk will be live streamed and later made available on @rustunit.bsky.social's YT channel. Check out the meetup page for more details! #indiegame #indiedev #gamedev

Rustunit@rustunit.com

Bevy Meetup 9 is scheduled for March 6th 8 pm CET with a great lineup of speakers from the #Bevy community, make sure to join: https://www.meetup.com/bevy-game-development/events/306131557 #rustlang #gamedev 🦀🎮 @bevy.bsky.social

An update: Due to unforeseen circumstances, I'll have to move my March 6 talk to a future edition of the Bevy Meetup. (TBD) Still looking forward to watching Hennadii and Pete’s talks! Thanks @rusticorn.bsky.social / @rustunit.bsky.social for the understanding/support during this unexpected change.

Marco Buono@coreh.bsky.social

📣 I'll be speaking at the Bevy Meetup #9 early next month about my experience using the Bevy Engine for my indie game project! The talk will be live streamed and later made available on @rustunit.bsky.social's YT channel. Check out the meetup page for more details! #indiegame #indiedev #gamedev

Marco Buono reposted

ABYSS X ZERO work-in-progress: In between dungeons, you'll explore large open fields, with roaming giant creatures, like this one! I'm now working on the procedural animation system that allows it to walk on any type of terrain elevation, react to the player, etc #gamedev #lowpoly #indiegame #AXZ

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The ECS/modular nature of Bevy and Avian made buoyancy surprisingly straightforward to implement, and I'm really happy with how close it came out to the plain formulation of Archimedes' principle

This implementation doesn't properly handle torque from objects with irregular/asymmetric shapes submerged sideways (so you could have a boat stably floating in any orientation) but I'm working around that by having multiple smaller rigid bodies tied together with fixed joint constraints

(By the way, the audio volume normalization that Bluesky applies to videos is kind of annoying 🥲 The ambience/step sounds are much quieter in the actual game)

Marco Buono reposted

Replying to @coreh.bsky.social

Still getting some physics jitter, but doors are finally working as intended. I'll try switching from fixed join constraints to compound colliders to see if the jitter goes away

Still getting some physics jitter, but doors are finally working as intended. I'll try switching from fixed join constraints to compound colliders to see if the jitter goes away

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If you're into boomer shooters, old-school pixel graphics, or UFO-inspired games, you can help me out by wishlisting the game on steam, or spreading the word! 🛸 (🇧🇷 O vídeo está em inglês, mas subi legendas em português! Se não aparecerem por padrão, basta ativar pelo player do YouTube)