Bevy

Bevy

@bevy.org

Official account for Bevy: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevy.org

4.7K followers0 following25 posts

Bevy reposted

Our last devlog said the rivers went in: that evening we deleted them. Twelve days on and we're still working towards the look we want, read more at: yasno.games/devlog/water... #procgen #screenshotsaturday #gamedev #bevyengine

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I've been reworking Spellbyte's island layout so the terrain and biomes fit together. This compares the earlier Bevy build with the current one. Full devlog coming soon. #BevyEngine #IndieDev #ProcGen

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Just implemented physics with Avian (2d) and it's been extremely smooth sailing. Love the library! The API is so clean and easy to use and fits right in with Bevy! #bevy #bevyengine #avian #gamedev #indiedev #indiegame #gamedeveloper

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My friend ran into a cave. That was a mistake... #Starworn #indiedev #gamedev #metaquest #vrgaming #bevy

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The pumpkin fest is coming up, and I'm working to make sure that some of the boulders in my game get a nice matching orange coat for a few days. #puzzlegame #indiegame #gamedev #indiedev #halloween #easteregg #pixelart #bevyengine #rustlang #aseprite

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I'm working on liquid armies in Bevy. The game design ties height and brightness to health and support, so I'm testing how clearly a fight reads through the voxels. #BevyEngine #VoxelArt #IndieDev

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Lava in Spellbyte doesn't cool by itself any more. It stays molten wherever it runs; only the cells that touch water crust into stone, and the steam marks the line. For the clip I laid snow and a pond in its way. #BevyEngine #GameDev #VoxelArt

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Crucible - fire upgrade of field tower. You can now properly cook wisps. #gamedev #towerdefence #bevy

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I strung four of Spellbyte's reworked biomes together with portals so the camera never cuts: the dune coast, a river through wet meadows, the moss forest round the volcano and a ridge above the treeline. The last portal leads back to the first. #Bevy #GameDev #VoxelArt

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The map is now a proper mine ☺ Timber-braced walls, specks of silver ore, see-through near walls, and a grid only while aiming. Memories in this game are "Echoes"—to me, memory is sound. Building the turn-based roguelike "Ipyimm.Rebirth();" in Rust + Bevy. #GameDev #RustLang #BevyEngine

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Starworn is finally out in Early Access on Meta Quest! Very little sleep, but so excited it's finally out. starworn.net #Starworn #indiedev #gamedev #metaquest #vrgaming #bevy

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This is the final version of my game #motor #racing #pixel #art #game for the #dreamlayer game jam. #indiedev #bevy #rust #ai #art #retro #motorcycle #roadrash #gamedev #solodev #roadrash

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I'm testing more seeds in Spellbyte's map generator. The mountain ranges give each island a different skyline. Still checking how the wooded valleys sit between them. #Bevy #GameDev #VoxelArt

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I reworked the water to match the lava. It's built from small voxel columns now, each with its own little motion, and ledges step down instead of ending in a hard wall. Lava and water finally look like they belong in the same game. #BevyEngine #GameDev #VoxelArt

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So still using #bevy 0.19 but I would introduce my Game Developer Environment! it allows me to have hot-reload and dynamic-loading even the game is in running. No error, fast reload, because this is not a game editor! I will post a little more about it! #rustlang #gamedev #indiegamedev

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Currently working on blocking attacks with the blade, the combat is getting harder so you need more tools to defend yourself... #bevy

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Testing out the storm sword... a copper sword that gets charged by lightning. I have the power! #bevy

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Testing out arrow deflection... hard to pull off, you have to practice it like a jedi, but when it works it feels so good. #bevy

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The terrain can now finally cast a shadow onto itself! 🌗 Traditional shadow mapping does not scale to those sizes so this called for a different solution. #bevy #gamedev