sphere (TV³)

sphere (TV³)

@d-mag.itch.io

✨🧚🏻🗝️✨ wishlist/play our demo <3 https://store.steampowered.com/app/3139120/THREE_VERSES/

1.5K followers308 following565 posts

small UI piece of a larger system. player won't see this but it resizes based on the largest word so it's easier for us to drag and drop them

proper TV3 updates thread (limited to stuff i've personally made; the others have made lots too!) i think i'd like this shrine to have a little dark souls player-to-player message system. it's a bit of an afterthought though, so i bet a better use for it will arise as we continue.

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trying to get the tutorial right since we will (hopefully) reach more players this time, + the main mechanics are more complex now. starting it a little early bc it is the biggest writing challenge (balancing ‘poetic’ narrative voice with wordy tutorial voice; making narrative sense without boring)

trying to work at a steady pace. since i work in education , this time of year means (1) i am broke, behind on bills, (2) i am suddenly working very long hours again. but i feel like i’ve adjusted now! i reeeally wanna get this thing done in 2026

proper TV3 updates thread (limited to stuff i've personally made; the others have made lots too!) i think i'd like this shrine to have a little dark souls player-to-player message system. it's a bit of an afterthought though, so i bet a better use for it will arise as we continue.

View full thread

in the original game i didn’t have the time/skill to make this piano work well. it’s a little confusing at first but the note highlighting goes a long way i also just wanted a chord display really bad because those are cool

older clip with some interactable stuff. the script is more or less drag and drop, but i’ll probably use this sparingly (for meaningful interactions)

proper TV3 updates thread (limited to stuff i've personally made; the others have made lots too!) i think i'd like this shrine to have a little dark souls player-to-player message system. it's a bit of an afterthought though, so i bet a better use for it will arise as we continue.

i discovered this bath house scene was tanking my frames because of the way i'd made the mirrors. now you can turn the taps/showers on but i don't have a current recording of this area lol

i have switched to using a 2012 macbook pro full time so that i can always be testing the worst possible hardware. my main computer is a nervous horse, so despite all of the ostensible hardware gains it still fucks up at a genuinely unacceptable rate. the mbp has been great & gets full frames! (24)

sphere (TV³) reposted

It’s been more than one month but back in April, I had the honour to be a guest on NTS and I shared some of the songs that influenced me in my formative years. Thanks for having me, NTS! 1ヶ月以上前の事ですが、4月にNTSにゲスト出演で、子供の頃から仕事を始めた頃聴いて影響を受けた曲を幾つか選曲しました。ありがとうございます! www.nts.live/shows/guests...

nts.liveYuji Nomi 20th April 2025Playing Classic Rock, Classical, Soul, Post Bop. Japanese composer Yuji Nomi who composed soundtracks for Studio Ghibli films such as Whisper of the Heart (1995) and The Cat Returns (2002) delivers a ...

sphere (TV³) reposted

i've been working on a lot of under-the-hood stuff, but it has finally yielded something i can show off. new pause menu + audio bus functions

Some as-yet less visually impressive/rough draft systems.. keys and doors, inventory and cutscene triggers, etc etc featuring the dreaded godot selection box i haven't fixed on the tab organizer yet since switching to 4.6

sphere (TV³) reposted

Two years ago, I released the game I've been working on all throughout my twenties. Carter's Quest is a labor of love, and in just two months, it's getting the next major piece of the story. The Spring sale is here and Carter's Quest is 40% off! Please go pick it up!

before/after a very simple shader pre-compiler i made to fix the horrendous shader comp slowdown in godot 4.2. the scene's material textures are all under 100kb, but since there are 200+ of them, it still caused quite a lot of slowdown.

please excuse the 91 errors... half are due to github and godot not playing nicely with each other, and the other half are due to a viewport bug that's since been fixed as of godot 4.3... it can't be helped

sphere (TV³) reposted

readers, are you fortunate/unfortunate enough to go to GDC next week? from March 11th-13th (Wed-Fri) there will be a demo for my first #aLtProject RPG - D████ T█████████: aLt-ESC███████! A "New-Type" Card x Command ATB RPG inspired by Megami Tensei & SaGa. #screenshotsaturday #indiedev #gamedev

got impatient with programming and started lighting my scene/staging screenshots. i was very worried everything would get crunched by the low resolution, but selective texture filtering is paying off :)

sphere (TV³) reposted

It's easy just write your own procedural animation system and draw the rest of the owl

Rami Ismail (رامي)@ramiismail.com

The amount of times I sit in a call with a dreamer and their dream game is basically "everything from my favorite six games smashed together into perfect harmony and there was endless flawless content and it has graphics everyone likes" and I have to explain that making feet go on stairs is hard