Dabble/Dobbs | game dev creature

Dabble/Dobbs | game dev creature

@dabbleworks.bsky.social

hobbyist game dev, habitual info-dumper

77 followers47 following193 posts

It's #screenshotsaturday! That's apparently A Thing! Chapter 6 of Paper Robot is underway! I'm still looking at, what, maybe 2 years left until I'm done? But I'm feeling good about it! At SOME point I need to consider posting in-depth devlogs. A task for another day. #paperverse #indiegame

Dabble/Dobbs | game dev creature reposted

September 26 1997, Bomberman 64 debuted as Baku Bomberman on the N64 in Japan! Developer/Publisher Hudson Soft made the tough decision to scrap over 6 months of work on the initial version of the game and start fresh after seeing other 3D games/Atomic Bomberman PC already at market!

Before and after! At first I was just updating the plain rectangle hp bars for enemies, but then everything else looked so plain by comparison... so I ended up giving Paper Robot's battle UI a pretty big facelift, including some fresh hand-drawn digits for a new numeric font.

Super germdove World? Sounds... familiar... *wistfully looks up and slightly left as the horn section comes in*

germdove@germdove.bsky.social

112 streaming days & 322/325 hacks down... my Kaizo Beginnerthon ends this Friday, Aug 21st at 8 PM ET! 7 months of spinning the wheel (Newcomer to Advanced) comes down to the final 3: • A race of The Wahn Stew Race vs Thirstforpower • Quickie World 1 • Super germdove World Nice shameless plug.

Kiddo is playing Minecraft on her own for once. She's watched me plenty and understands the basics of the game, but she's only just now learning WHY I'm always after better tools and big storage rooms and such. There's probably a life lesson or something there, I dunno

Spiral Mountain, from Banjo-Kazooie! BK and Tooie really pulled me in as a kid. The worlds were compact but felt big, they did exactly as much as they needed to. I even planned out my own worlds for a hypothetical 3rd game! Everybody did that, right?

Making a bit of a tweak to the stream schedule. Sun/Mon/Fri streams are going no-mic, no-cam. Wednesday streams are now going to start 3 hours earlier (5 PM Eastern), and go a full 5 and a half hours. This change starts tomorrow with a nice long stream where we're going to start chapter 5!

Happy late 20th birthday to one of my favorite articles on the web: www.raphkoster.com/2006/06/03/u... This is a wonderful read that I keep coming back to, it really gets my brain excited about emergent systems and building cool things. I highly recommend it!

raphkoster.comUO’s resource systemRecently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk …

One of the greats! N64 was such a fun, experimental time for games. I loved just being in these weird worlds. Second Attack was, for a time, one of the few games I owned that @gamequeued.bsky.social didn't have in his vast collection.

Quest 64 Official @quest64official.bsky.social

May 29 2000, Bomberman 64: The Second Attack debuted on the N64 in the Americas! Despite being from a well-known franchise and including new bombs, games modes, multiple endings and companion characters...This game releasing on N64 in 2000 with very little fanfare led to nearly non-existent sales 😑

Something a little different! Yoshi's Island, Athletic Theme. This is an old player piano that belonged to my grandparents. The player mechanism is busted and I'd like to get it working some day, but it still sounds good! It's got a wonderfully twangy, wonky sound which is great for ragtime!

Snow deformation! Forming these little tracks was something that I spent way too long on, but I'm finally feeling good about how it's looking! One of the major goals was to make it easy to work with in later areas so I don't have to go back and fiddle with the code anymore. Fingers crossed!

I wanted to add some ice slime enemies to the mid-game, but I realized it would make more sense if you encountered regular ones in the early chapters first. So now I'm going back and adding new enemies to chapter 1! Going to have to release an update for the demo soonish...

Doing a LOT of dialog writing for my godot paper-like RPG and it turns out that making a ton of quirky and interesting NPCs is HARD. Flavio is such a great example of the depth that side-characters had in TTYD, he's such a self-serving jerk and then blindsides you with his clutch diplomacy save.

Dabble/Dobbs | game dev creature reposted

Come to think of it, we've watched this one. It's time to watch a podcast again, join us for our exciting 5 year Anniversary with your favorite Dummies, @germdove.bsky.social, @gamequeued.bsky.social, @dabbleworks.bsky.social and introducing LurkingTurtleGaming! youtu.be/5wceVqw_3rg

youtu.beFlushed Away - Dreamworks Dummies Episode 5YouTube video by germdove
Dreamworks Dummies@dreamworksdummies.bsky.social

Who did it better? Flushed Away, or the Great Mouse Detective? They both feature rodents in London, but Hugh Jackman gave a performance for the ages as Roddy St. James! Barrie Ingham playing Basil of Baker St? More like Barely English! It's gotta go to Dreamworks here!