Dave Gamez

Dave Gamez

@davegamez.com

Interactive Rive UI/UX Motion Design for SaaS & Apps. Tutorials, Audits & Insights👇 https://davegamez.com https://linktr.ee/davegamez

90 followers49 following114 posts

Wishlisted it a while ago, got the game yesterday. Congrats on the launch. ✌️🎊✌️

Graham Reid 🌴@grahamoflegend.com

It's official 🌴 Ourlands is out NOW! Please go and wishlist/get the game, and if you do, drop a lil review on it too! Cozy vibes are patiently waiting for you :) Get the game here: Steam: s.team/a/2074470 Epic: store.epicgames.com/p/ourlands-2...

Last quarter of 2025 has been crazy busy, so not much time for socials, here’s my Contra Condensed! 2025 was all Rive for me, and I’m just getting started! @rive.app for the win, See ‘Ya on 2026! Dave ✌️

Dave Gamez reposted

We recently launched a new playlist on our YouTube channel called Rive Direct. Check it out for: ⚔️ Quick tips and tutorials ✨ New feature support ⚡️ Best practices and optimization guidance 🤝 and more... Direct from the Rive team

How do you make a static avatar illustration sing? This Rive animation project was a blast. Head to the link in my bio to read the full case study on how I did it! @rive.app #madewithrive #motiondesign

View full thread

Result ✅ All transitions work ✅ Score is passed between screens ✅ UI is modular ✅ Game runs entirely inside Rive, no outside JS or frameworks Is it practical for full games? Maybe not yet (Waiting for that in Rive code panel 😉😉). But it’s powerful for interactive design & prototypes.

Thinking of turning this into a tutorial. Would you try building a game in Rive without code? Let me know ✌️⬇️ #Rive #NoCode #gamedev #motiondesign

View full thread

Switching Screens No fancy transitions I used a step keyframe animation on the Y position and opacity of each screen to show/hide them. Rive doesn’t expose transform, but you can data bind the position of child artboards. That’s how I switch views.

Data Flow Everything happens through bindings: Start screen sets a “startGame” boolean Game screen counts score, sends back “gameOver”, and final score End screen reads that and offers a “restart” trigger No code. All within state machines.

View full thread

Nested Artboards Setup In MainAppUI, I placed the three main child artboards: StartScreen GameScreen EndScreen Each one exposes specific values or triggers: startPressed, score, gameOver, etc. Bindings connect them.

Designed in @figma.com I planned and designed the entire UI in Figma, then imported assets into Rive for animation and interaction. This kept everything consistent and modular from the start, with the design and motion in perfect sync.

The Idea Create a modular game using nested artboards: Start Screen Game Screen End Screen Each screen is a separate artboard. The main container (MainAppUI) handles transitions, score, and logic.

A few Inputs, mostly done using Data Binding Instead of controlling logic with external inputs or code, I used Rive’s built-in data bindings to communicate between artboards. Score, state changes, and triggers all happen within Rive’s UI.

Dave Gamez reposted

Rive now works on Google App Ads! 🎉 Bring interactive, motion-rich experiences to your campaigns. Now you can design ads that stand out from the crowd and connect more deeply with your audience.

Happy Star Wars Day! And happy birthday to me! 🥳 Double the reason to celebrate! #StarWarsDay #MayThe4th #Birthday #CharacterDesign #Blender Who’s a fellow #StarWars Nerd? ✨🎥🤓

NEW DEMO-REEL!!! Take a peek at my motion design playground! This reel is a collection of past adventures, featuring a mix of client gigs, personal explorations, and the occasional dive into the unknown. #MotionDesign #MotionGraphics #DemoReel vimeo.com/1080661598

vimeo.comDave Gamez - Motion Design ReelTake a peek at my motion design playground! This reel is a collection of past adventures, featuring a mix of client gigs, personal explorations, and the occasional…

Everything you see was designed, illustrated, modeled, and animated by yours truly, with a few exceptions where I had the pleasure of building upon existing designs (in Vimeo Description). Enjoy the show! Music for this reel by the talented @jimineedles.bsky.social / Needlewurk Vol. 2.

Testing the waters! Wanted to see if my skills from other 3D software would translate to Blender, and this beginner course by the awesome Nikolay Naydenov on character creation (based on the beautiful art of Deema Egorov) was perfect. #Blender3D #Blender #3DSculpting #CharacterDesign

Definitely making a reel to show the process, but gotta say, it was super cool doing everything – sculpt, pose, composite – all within Blender! Scroll for the original illustration and a peek at the mesh of this little guy. 👇

If you need a character illustration or animation for your project, I’d love to work with you, Email is on the profile, and my DMs are open. 📥 Pretty happy with how it turned out. Have you given Blender a go for character design? Let me know below! 👇 Peace, Dave ✌️🐭

Dave Gamez reposted

🚨 New feature alert! Text Follow Path is officially available to everyone. Align text along a shape, dynamically adjust placement, and even bind it to data.

Seriously guys… Who invited Pablo? #unrralengine5 #starwars #stormtrooperlife #stormtrooper #motiondesign #dance #friday #weekendvibes #weekend

C4D, Blender, Unreal Engine, IRL - my Friday in a nutshell! 🌀 How’s yours going? Happy Friday! ✌️ #C4D #Blender #UnrealEngine #3D #VFX #MotionDesign #Friday #IRL