Guido Rosso

Guido Rosso

@guido.rive.app

Founder/CEO at Rive https://rive.app

1K followers328 following150 posts

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Hi @bsky.app I’m Guido, one of the two founders and first designer of Rive Rive is a new way to build production-ready UI and graphics for apps, games, and websites — with rich interactivity and state-driven animation

Spotify had a record Q4 and their CEO directly attributed it to Wrapped, which is built with Rive. "Day one of Wrapped marked the highest single day of subscriber intake in Spotify history.” — Alex Norström

Strava's Year in Sport is one of the best examples of what Rive can do at scale. Interactive, data-driven, personalized for millions of athletes across 14 languages. Built in 3 months. Shoutout to Riley Yankowich for the incredible work leading creative and motion on this www.theyanktank.com/yis

We're hiring an Applied Al Engineer at Rive. Al tools want to make everyone an artist. We'd rather make artists dangerous. If that distinction matters to you, DM me.

Rive Mirror app we've been working on. Lets you view your editor file in realtime running on device. It's not just a preview, the device is running the real shippable product with the Rive Runtime.

We've also got a new performance profiler running directly in the editor, which will show you the performance of all connected runtimes/mirrors.

🔥 Duolingo streak animation, made with Rive. Fully animated, connected to live data, running natively. When every AI tool spits out the same cookie-cutter UI, this is how you stand out.

AI tools want to make everyone an artist. We'd rather make artists dangerous. Rive's AI agent gives you the power to build things you couldn't before. Your own tools. Custom particle systems. Cloners. Path effects. Data connections. Full games.

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This one has a lot of complex vectors and they look like they came over really well (we havent added support for images yet so no backgroud). There are some issues with this one related to skewing and the framerate needs to be quantized in Rive (setting that needs to be enabled)

This one has an IK system setup in Animate, we're not yet converting to Rive bones + IK constraints, but should be doable. Right now it takes the position/rotation data of each bone so we just use that to position the bones in the animation. We should be able to convert properly

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Path conversions look good, also converts Animate symbols to Rive components/artboards, and this one converts a motion guide to a follow path constraint

Rift Rider is a game built entirely in Rive by Fernanda Marques in just 6 days. One of the winners of our recent Scripting Challenge.

Box2D as a Rive script Still working on a few things but we'll be sharing this as a free resource on the Rive Marketplace when it's ready

What happens when game engine tech meets everyday apps? Lightweight enough for an icon pack. Powerful enough to build an entire experience. Killer Rive work by Millie Woodcock

Killer dynamic UI from @jerry-liu.bsky.social. Notice that it uses only one component for the dynamic list, which is driven by data binding. Rive's responsive layout automatically handles resizing/animation whenever the list changes. 🔊 Don't miss the sound fx!

Rive's new AI agent helps you write code, design, and animate. Generate scripts, responsive layouts, data models, and even animation keys. And it's all multiplayer.

42 interactive Rive icons. Ship to iOS, Android, Web, Unity, Unreal, or any C++ platform. Design: Silvia Sguotti Motion & Interaction: Gabriele Montinaro

Guido Rosso reposted

We shipped the Help Tool today! Get quick feature definitions by hovering over UI and pressing "H"

Can’t believe the quality of day 1 submissions for the Contra x @rive.app challenge 🤯🤯🤯

Rive@rive.app

First day of Contra's Rive challenge in the books, and we’ve already got a bunch of great entries! Here's a few that stood out. Don’t forget to read and follow the Rive Challenge guidelines to ensure your submission is as strong as can be 💪

The Rive team keeps pumping out features 💪 Today we shipped better ways to work with and test data in your UI

Rive@rive.app

We just launched some Data Binding QoL updates: 👁️ Preview Toggle — preview bound values as if your State Machine is playing to see how designs behave in context 🕸️ Instance Tree — view/edit your entire View Model Instance tree in one place for streamlined playback and testing

Rive's biggest feature yet… even bigger than State Machines. 👀 Join us at Duolingo HQ in NYC for an exclusive first look.

Rive@rive.app

RSVPs are open! 🎉 Join us for A Night with Rive & Duolingo in NYC — a meetup for designers, devs & motion lovers. ✨Talks, Q&A, drinks, bites, & swag 📍Duolingo HQ | Nov 5 | 6–8PM Free to attend, space is limited → www.eventbrite.com/e/a-night-wi...

Guido Rosso reposted

3 Turbo Tips to speed up your timeline navigation in Rive ⚡️⚔️

Guido Rosso reposted

Coming October 20: Cadet, our new $9/mo plan. Free to create. $9/month to ship. Here’s what’s changing, what’s not, and why 👇

It’s still early to start learning Rive

Rive@rive.app

📖✨Libraries are here! Publish your components and dynamic data once and reuse everywhere in your project: all versioned, updatable, and detachable. Available for Voyager and Enterprise customers.