Dee-Kej | WISHLIST A Vending Machine's Daily Life!

Dee-Kej | WISHLIST A Vending Machine's Daily Life!

@decaying.games

Making games, and helping others do the same Currently making "A Vending Machine's Daily Life": https://store.steampowered.com/app/4530560/ Done a bunch of games and VR. For other things me: @deekej.bsky.social Swedish. He/Him

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I'll say it again, in my own words this time: the only thing I can do in the face of the industry burning all around, is to keep making games. Games free from GenAI. Games unencumbered by shareholder interests. Games whose main reason for existence is because I think they'd be interesting to play.

Dee-Kej | WISHLIST A Vending Machine's Daily Life! reposted

My only solution to the current moment is to get on with it and try to make a good videogame. Admittedly, that is my solution to almost every situation, so shouldn’t be taken as advice.

Two days since announcing the game, and we've racked up a whopping 39 wishlists so far! That's an infinite increase from zero!! Thank you! But this is just the beginning. Today we're taking a fresh look at our roadmap ahead, and planning things ahead. Go wishlist! #screenshotsaturday #gamedev

Dee-Kej | WISHLIST A Vending Machine's Daily Life! reposted

The CRASHLAND demo is live on Steam! You can now play it on PC, Steam Deck or in VR. It's been a solo project for many years, and I think it's better than ever. Hope you enjoy the new PC gameplay trailer, and give the free demo a try during #SteamNextFest! store.steampowered.com/app/4383950/...

Oh yeah! So! When making the trailer for the game (go wishlist now!), we realized we wanted more details on the background buildings, to make them stop looking like the actual simple cubes they are. But we haven't had time to make the proper buildings yet! Swedish "Miljonprogrammet" to the rescue!

Today is another day of just "Make Stuff". It's crude and not final, but more about filling out the visible environment in the trailer. Yet somehow able to utilize some Swedish architecture philosophies in amongst this lol (I'll try to remember to point out how after the trailer goes live)

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So I looked at our background building cubes. And I figured if it worked as a quick fix for the capital of Sweden, it can work for a quick fix for our game. And so, most of our background buildings currently have visual elements to represent one balcony and two windows for each "apartment". 😄

While our fictional city street will have overwhelmingly Japanese design features, we will definitely let some of our Swedish roots bleed in here and there. We'll have more examples down the line, but for now thank you for reading! And go wishlist the game!!! store.steampowered.com/app/4530560/...

store.steampowered.comA Vending Machine's Daily Life on SteamYou are a Vending Machine! In this hyper-local shop simulator, dispensing drinks and snacks is just the beginning. Upgrade, customize, and pay attention to the anime-inspired world around you. Each da...

Oh yeah! So! When making the trailer for the game (go wishlist now!), we realized we wanted more details on the background buildings, to make them stop looking like the actual simple cubes they are. But we haven't had time to make the proper buildings yet! Swedish "Miljonprogrammet" to the rescue!

Today is another day of just "Make Stuff". It's crude and not final, but more about filling out the visible environment in the trailer. Yet somehow able to utilize some Swedish architecture philosophies in amongst this lol (I'll try to remember to point out how after the trailer goes live)

Miljonprogrammet (lit. "Million programme") was a government project in mid 1960's-1970's with the goal of making lots of housing to allow Stockholm to be able to house over a million people in total. To make this happen relatively quickly, the resulting houses and neighbourhoods were very.. box:y.

Apparently GTA 6 also thought it was a good idea to drop a new trailer some 19 minutes ago! Great minds think alike, or something! 😂

📣📣📣 ANNOUNCING NEW GAME!!! 📣📣📣 A Vending Machine's Daily Life Launching in 2027 You can wishlist it on Steam, right now!!! 🥳🥳🥳 store.steampowered.com/app/4530560/... #gamedev #indiedev #vendingmachine

Dee-Kej | WISHLIST A Vending Machine's Daily Life! reposted

Knowing where so many creative tools (Rive, Adobe, etc) have ended up with their AI adoption, I dread to think what the Game UI Database could have become in the hands of someone with no respect for the creative process. The GUIDB is proudly anti-AI and will always champion humans, no matter what!

Just sent my final invoice to the consulting gig, which means I now know exactly how much budget Decaying Games will have to make our games. It's not nothing! But it is definitely also not a whole lot, in the grand scheme of things. 1½ years of runway, give or take.😄 Starving indie mode is a go!

Today is another day of just "Make Stuff". It's crude and not final, but more about filling out the visible environment in the trailer. Yet somehow able to utilize some Swedish architecture philosophies in amongst this lol (I'll try to remember to point out how after the trailer goes live)