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Dekirisu
Dekirisu
@dekirisu.com
๐ฉ๐ช develops rustlang w/ vim ๐ง on nixOS w/ sway ๐ฆ animates things w/o routine
856 followers47 following320 posts
Dekirisu reposted
Another week, another #bevymergetrain :) Lots of careful explanation and thinking on this one; I *stopped* yesterday because I could feel my eyes glazing over. Making decisions and exercising judgement is the core of #opensource and #programming. Read about mine? gist.github.com/alice-i-ceci...
Added #bevyengine 0.20 support to mevy โน๏ธ some ecs/ui #rustlang macros I use ๐ชฟ ๐ฑ github.com/dekirisu/mevy
Migrated my modded #bevy gltf plugin to 0.20: โน๏ธ simpler "gltf -> bevy" through a trait ๐ฑ github.com/dekirisu/bev...
Dekirisu reposted
Rust 1.99.1 has been released. This point release fixes a missing wcslen symbol on some targets, a miscompilation of FFI bool return values on x86_64, and a rust-lld issue on macOS. See the blog post for details: blog.rust-lang.org/2026/10/15/R...
Dekirisu reposted
I just released version 0.8 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev #rust v0.8 features faster CCD with fewer ghost collisions, contact recycling, overhauled double-precision support, large-scene optimization, Bevy 0.20 support, and more. joonaa.dev/blog/14/avia...
Dekirisu reposted
I'll slowly return during bevy 0.20 ๐
Bevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...
Dekirisu reposted
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
More Migrations... โจ Updated my #rustlang macros for #bevyengine ๐ฟ๏ธ Added feature "0.18" for mevy_ui & mevy ๐ฌ ..which handles the changes to BorderRadius & LineHeight ๐ฑ github.com/dekirisu/mevy
Late to the party, but slowly migrating to #bevyengine 0.18 ๐ฆ Already migrated my bevy_gltf fork! I still like a #rustlang trait to configure those. ๐ถโ๐ซ๏ธ github.com/dekirisu/bev...
Dekirisu reposted
What @kde.org software do you like the most? ๐ง #linux #animation #art #foss #kde
Dekirisu reposted
Rustup 1.29.0 has been released! ๐ฆ Rustup, the tool for installing and updating Rust, will now download files concurrently and unpack them in parallel, which makes updating Rust much faster. โจ See the blog post for all the changes to rustup: blog.rust-lang.org/2026/03/12/R...
Dekirisu reposted
Dekirisu reposted
Rust 1.93.1 has been released. This point release fixes three regressions that slipped into in Rust 1.93.0: an internal compiler error affecting rustfmt, a false positive in a clippy lint, and an issue with the wasm32-wasip2 target. See the blog post for details: blog.rust-lang.org/2026/02/12/R...
Dekirisu reposted
Rust 1.91.1 has been released. This point release fixes two regressions that slipped into in Rust 1.91.0: one that affects Wasm, and one that affects Cargo on illumos. See the blog post for details: blog.rust-lang.org/2025/11/10/R...
Also migrated my modded GltfPlugin to bevy 0.17 ๐ฆ does the same as the original, but: ๐ฟ๏ธ ..has easy access points to change stuff 'on load' through a trait ๐ฑ github.com/dekirisu/bev... #rustlang #bevyengine
Dekirisu reposted
Rust 1.91.0 has been released! ๐ ๐ฆ This version brings you tier 1 support for aarch64-pc-windows-msvc, warnings for dangling pointers to locals, new methods on AtomicPtr, array::repeat, BTreeMap::extract_if, const TypeId::of, and more! Check out the announcement: blog.rust-lang.org/2025/10/30/R...
It's crazy how much optimization-potential there is using bevy & rust ๐ฆ Dove a bit more into performance profiling and the engine source code - got a few ideas that should improve performance (on CPU & GPU) by quite a lot for my use case without many trade-offs (besides the development time). ๐ฟ๏ธ