dessertmonkeyjk

dessertmonkeyjk

@dessertmonkeyjk.bsky.social

Some tech guy who likes to tinker with things. Occasionally does 3D art/animation stuff in Blender/Unreal/some 3rd thing. https://linktr.ee/dessertmonkeyjk

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Starting to slowly migrate over the rigs I built in Unreal 5 for Spyro animation Special Delivery, planning to publish that as its own project so it can be used as a template. The rigs are working, just need to carry over all the models/materials/textures/etc. at this point.

Sometimes I'm usually doing more than just Spyro stuff on the side, such as practicing 3D sculpting/texturing/animation/etc. Thought this Fox I made was cool enough to share, using Blender's tools such as Rigify (for rigging) and hair system. Some parts are a little off but still fun to mess with.

Well it's Spyro 28th anniversary so I might as well post something. Currently looking at putting out the rig I made for Special Delivery amongst other things, might be awhile. This new render is from the Blender rig I made around February 2024.

Completely random but... Why did Krita (an alternative to Photoshop) create a near 1 TB log file on my system? That's insane lol Nothing important was lost, I just couldn't save anything for a moment. Had to dig out WinDirStat to see what was taking up so much space.

"A small purple dragon pressed against the window is staring at you, what do you do?" This image of Spyro just glaring through the window never stops being funny imo Got about 90% of the video is edited at this point, mainly dealing with audio balance (music/dialogue) still.

Want to mention a handy free app/plugin known as Youlean Loudness Meter. Handy if you're needing to balance audio in whatever program you're using (in my case Unreal 5.5 and Mixcraft which doesn't seem to have a way to measure LU).

Got about half of the animation sorted out at this point, mainly just some minor tweaks and polishing audio/music for the 2nd half at this point. Might still tweak the framing and text color (blends too much into the sky imo) but happy how this intro shot turned out (music included).

FYI, to give due credit the track I'm using (out of a few) is Hammock by Klark Rhodes. The first half of the video shown is music I made to help bridge the gap which is something I do a few times in the animation later on.

Still adjusting audio and other minor things (meaning I'll have to record another "take" as it's done through Unreal) but started assembling a rough cut of the final animation in DaVinci Resolve. Adding in subtitle and additional credits while I'm at it, currently looking at around 01h 10m length.

...what do you mean the animation constraints fixed themselves? I swear I'm not making this up, Unreal 5 is driving me crazy behind the scenes🙃 For context, I was recording the animation just in case and that's when it started working again... I like Unreal but it seems it doesn't like me lol

Welp, it finally happened. All the constraints in the one shot that used them the most broke. Animation constraints is the most unreliable thing in Unreal 5 I ever dealt with, I'm NOT going back to fix it. Good news is I have some older footage to fall back on, so I can salvage it in post.

Been mainly going through all scenes and finding/adding SFX here and there, while trying to audio balance everything inside Unreal. Some scenes (such as the video attached) feature physics props, so added some blueprint logic that triggers SFX based on how hard objects are hit. It mostly works 🧵

Aside from SFX, tentatively looking at rendering things out of Unreal at some point in August and editing together the final video. Since all the audio stuff is handled in Unreal (audio balance, reverb, ducking, etc.), want to make sure all that is set in stone before putting a bow on it.

Back at it again, more or less just working through a to-do list (around 25+ left). Getting to the point where I'm confident at setting a deadline soon, at least with recording video/audio from Unreal. Mainly just getting one or two hurdles out of the way first.

Since it's summer break, I'll be out for a week so might as well post something. Been looking at adjusting audio balance and working on polishing some shots, one of them showing Spyro taking a cart ride back to a cavern space of some sort. (Yes, I know the wheels don't rotate don't worry about it)

About 8 hours already and the 2nd trailer is already surpassing Jar Confusion, the last animation I did that currently sits at 10k currently. I guess I did something right😅 Probably should resume animating this thing and not just stare at YouTube stats all day but appreciate the support!

Animation is practically done, currently making small music snippets for the Spyro animation that still needed it. I might of gotten carry away with a scene of someone simply running out the door lol Yes, this is still the Spyro Soundfont collection I'm using

Well how about that, a new official Spyro game is on the way. Definitely looks interesting to say the least. Planning on posting a trailer for my animation project but gonna wait a week at least. Spyro kinda "flies" in it, this is the most relevant screenshot I got lol

Wondering if something will happen if a few days? (Not related to anything official, planning on finishing this project regardless... also wanted an excuse to post another scenic screenshot from the end credit sequence I'm working on.)

Mostly got the music and animation polish done (aside from blocking & animating one last scene during end credits). Mainly taking to finish up things I had on the backlog (additional sky & terrain lighting, cleaning up other things, audio, 2nd trailer). Shot of evening & night for the 3rd location.

Finished most of the music and starting to adjust the animation to account for it, mainly working through the 1st location. Also quickly made last weekend of a short scene to help show what the dragon elder Spyro is trying to avoid is doing (who otherwise flies in out of nowhere in a later scene).