Facewall Games

Facewall Games

@facewallgames.bsky.social

Brother duo team Game Developers currently working on an exciting new game. Check out Super Dungeon Scoundrel on steam now! https://store.steampowered.com/app/4418640/Super_Dungeon_Scoundrel/

215 followers49 following145 posts

Facewall Games reposted

Quick global stats for the Kickstarter Demo so far: ๐Ÿค–390,253 Automatons Killed ๐Ÿšง46,160 Union Killed ๐Ÿฆ‘19,570 Blight Killed ๐Ÿ’ต1,952,648 Profit Made The Kickstarter itself is also now 64% funded. Two weeks to go. Thanks for the support so far! #indiegame #mecha #gamedev

Facewall Games reposted

The Kickstarter page launched last night and has reached 32% funded in less than 24 hours. Thank you for your support so far. If you're interested at all in the idea of a 2D mech piloting roguelite game, go check it out! #indiedev #mecha #pixelart

Facewall Games reposted

Listening to more feedback, this is a big change: Instead of one shared bar for weapons, the player's primary weapons have individual energy reserves now. It's closer to a regular ammo system, but still respecting the original design #mecha #indiegame #roguelike #pixelart

You might be seeing some forest pics coming up because thats what we've been working on the most, but wouldnt you feel a little on edge being here? Nothing like a good ole statue in the middle of the forest to chill your bones. #indiedev #walkingsim #gamedev #gaming

Managed to get a bunch of design docs, UI, and writing done. And importing NPC data is working. This game is seemingly turning into an isometric mmo? ๐Ÿ†˜ #indiedev #indiegame #rpg #pixelart #mmo

I feel like crimson desert isnt getting enough credit. Good rpg systems, amazing world, gorgeous graphics, and I can play it on max settings day 1 with no crashes or bugs?!?! I am obsessed already. #rpg #crimsondesert

I wasn't planning to have Twilight Obscura end up at the bottom of the priority list, but I am completely infatuated with the idea for this game. #pixelart #indiegame #isometric #rpg

The head, torso, hands, legs, and feet are all separate so that you will be able to visually see what you have equipped. Time to make some equipment! #pixelart #rpg #indiegame #solodev #animation #isometric

For sure adding a day night cycles to this game at some point. The style is starting to come together. Time to make the boars actually do stuff now. #pixelart #indiegame #indiedev #solodev #rpg

Wrote a big boy function today that will parse the 1d array from a tiled export and arrange the tiles into the correct format for chunking in gamemaker. This means I can now quickly iterate using tiled for my isometric maps. #gamemaker #tiled #solodev #indiedev

Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID. Pots are now throwable and breakable. A very important feature for this style of game. #pixelart #zeldalike #indiegame

So far the week on obscura has been refactoring the terrible jam code I made in the first demo, which is still the foundation for a few systems. Here is some of the map wip. #pixelart #indiegame #zeldalike

Playing Twilight Obscura on my old CRT. The colors on an old tv is actually incredible and this will be the recommended way to play on release. #retrogame #zeldalike #indiedev #pixelart

This is my last post about super dungeon scoundrel until it launches. I have hit 50 wishlists. The game isn't spectacular, but im glad to finally have something released that I did completely alone. Tomorrow is back to our regular scheduled twilight obscura posting. #pixelart #solodev #indiedev

Doing a game release speedrun is very stressful, but I've gained a ton of xp points during this side quest. Excited to share the steam page for Super Dungeon Scoundrel here once it is live!!! #indiedev #steamgame #solodev #gamedev

Been working on the animations for the fog knight for #TwilightObscura today. I just realized it kind of looks like the meteor armor from terraria. #pixelart #indiedev #indiegame #terraria