FG Software

FG Software

@fgsoftware.bsky.social

・Retro game homebrewer (NES, PC Engine) ・Metroid Fanatic ・English/Français/Česky/日本語 ・Current project: Special Ninja Squad (PC Engine) ・🇨🇭🇨🇿🇯🇵

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Not dead yet! Just been busy with other things :P Here's a miniboss I'm working on for Special Ninja Squad. Featuring a bike chase because I listen to you guys :P I should have most of the assets now. Just need to draw a few extra tiles and off to implementation! #pcengine #gamedev #turbografx

RIP my wallet On the positive side, I now have 12 carts left for a full PAL/NTSC NES set. Used to be my main focus before moving to Japan/getting into PC Engine, but I'm still grabbing the ones I need when I have the chance!

Haven't had much chance to work on the game recently, sometimes life gets in the way. Still planning to go back to it as soon as I can though! For now, I found this silly manga about salaryman ninjas, I feel like I might get some inspiration for Special Ninja Squad :P

FG Software reposted

Something else from the video archives, and it's my look at 1943 Kai for PC Engine! You might just think it's a darn solid conversion of Capcom's remix of 1943, but then you find out it's more. So much more. Which makes a darn tight conversion *truly* special. www.youtube.com/watch?v=5Bcy...

youtube.com1943 Kai (PC Engine): More Than Your Run of the Mill Arcade Conversion - Beyond The Scanlines #063YouTube video by Beyond The Scanlines

My new compression ended up freeing 4KB so far. But accounting the extra graphics I still need to add (conveniently enough the kind it noticeably improved) I can already see it save a full bank's worth of data! And every bank counts on a HuCard :D #pcengine #gamedev #turbografx

I also added a few improvements to the tool: It reexports all at once, and I finally got to automate a lot of smaller things in decompression I was lazy about for the longest time.😅 Including this automated precise decompression window with no stray garbage tiles around the gfx!

Doing on a few enemies after work :D The first is a stage-specific redesign of an older enemy (The big lad), and the bottom one is a Roller-Blade cyborg (Get it, cuz he has blades for arms and is on rollerblades :P) #pcengine #gamedev #turbografx

Making graphical variations of certain enemies to fit other levels should be fairly straightforward with my sprite system. Here's a reskin of the running soldier as a cyborg :D #pcengine #gamedev #turbografx

Working on that new stage. Sneaking into an evil tech company from its parking garages and an outside section. There will be cyborg goons chasing you ;) #pcengine #gamedev #turbografx