Ari Arnbjörnsson

Ari Arnbjörnsson

@flassari.bsky.social

Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!

1.6K followers137 following229 posts

Have you been wanting to get into game performance optimization, but don't know where to even start? The UE Performance Optimization Learning Path now contains over twenty tutorials, most of them from Epic Games, sorted by skill level. dev.epicgames.com/community/le...

dev.epicgames.comUnreal Performance Optimization Learning Path | Learning pathThis learning path combines tutorials and articles dealing with game performance and optimization - from PSO hitches to input lag.

I want to see more job postings for this kind of role. Don't just make it the tech lead's responsibility. Don't just dump it on contractors at the tail end of development. These skills need to be institutionalized and embedded within your studio, throughout all phases of development.

Ari Arnbjörnsson reposted

Arrrrrrii!! What have ye done?

Ari Arnbjörnsson@flassari.bsky.social

Hey, Captain @mattoztalay.bsky.social! I just traded our pirate ship for this magical parrot that should be able to lead us to amazing riches! What a bargain! Apparently, we're supposed to find the treasure at something called "Unreal Fest Chicago" next week.

This week marks my five-year anniversary at Epic Games! 🎉 Thank you to my lovely coworkers and to all the UE devs out there who make my job such a blast! Keep making amazing games everyone! 🤘

It's also good to remember that you don't have to include the logo in your game, you should actually ask us permission first: bsky.app/profile/flas...

Ari Arnbjörnsson@flassari.bsky.social

Did you know that the Unreal Engine EULA does not mandate you to show the UE logo at the start of your game? If you want to use it, you actually need to ask us for permission to show it. You only need to credit UE in your credits, per unrealengine.com/eula.

Ari Arnbjörnsson reposted

The deadline for submitting talks for Unreal Fest Chicago is this Thursday, Jan 22nd! ⏱️

Ari Arnbjörnsson@flassari.bsky.social

Unreal Fest 2026 is coming to Chicago next June, and I want YOU to present there! Call for proposals is open until January 22nd, speakers get free hotel accommodation and conference tickets 🤘 Apply here: unrealengine.com/news/apply-to-present-at-unreal-fest-chicago-2026 I hope to see you there!

Conferences can be super busy; it can be hard to find the time to eat dinner. Fun fact: hors d'oeuvres can be a dinner if you just eat enough of them! 🤯 Pic related: me gobbling down finger food while the other person talks.

Ari Arnbjörnsson reposted

Ari and I both said a lot of words on stage at #UnrealFest Stockholm, and I think these are the most important. How to think about profiling, how to read the unicorn barf that is Unreal Insights, and tips for looking at GPU captures.

Ari Arnbjörnsson@flassari.bsky.social

How do we profile games at Epic Games? Check out this presentation where @mattoztalay.bsky.social and I examine perf captures from Arctic Hazard's "NORSE: Oath of Blood" and show you how to use Unreal Insights and PIX. www.youtube.com/watch?v=C-Aj...