Ari Arnbjörnsson
Ari Arnbjörnsson
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
1.6K followers137 following229 posts
The text version of "Profiling with Pirates" is up! Check it out if you really don't want to see @mattoztalay.bsky.social and me in pirate costumes singing a shanty. Or if you just prefer text/images over hour-long videos, like me 😄 #uetips dev.epicgames.com/community/le...
Have you been wanting to get into game performance optimization, but don't know where to even start? The UE Performance Optimization Learning Path now contains over twenty tutorials, most of them from Epic Games, sorted by skill level. dev.epicgames.com/community/le...
Smart Poly made a great summary of the Inside Unreal livestream @tomlooman.bsky.social and I did: www.youtube.com/watch?v=dSpI...
We just uploaded a great presentation about UI Performance at Unreal Fest Chicago by @codyjero.me, check it out! #uetips www.youtube.com/watch?v=VxX1...
You can check out the video and article for the presentation right here! How many can you get correct? dev.epicgames.com/community/le...
You can check out "A Frame's Life" in both video and article format right here! dev.epicgames.com/community/le...
Tomorrow, @tomlooman.bsky.social and I will be looking at the optimization journey of Far Far West on the Inside Unreal livestream. Will Tom's efforts impress the Hitch Hunter? 👀 Tune in here: youtube.com/live/kJPqrvB...
"A Frame's Life" is now available as an article, jam-packed with GIFs and extra information I couldn't fit into the video presentation! dev.epicgames.com/community/le...
"A Frame's Life", my presentation about frame pacing, input latency, and jitter in UE, is live right now! www.youtube.com/watch?v=dKSH...
Had a great panel on "Optimizing Optimization" with Ken Noland, Simon Barrat, and Dan Wood at @developconference.com. "Hi from Brighton!" 👋
Ari Arnbjörnsson reposted
Avast mateys! Profiling with Pirates, @flassari.bsky.social and I's session from #UnrealFest Chicago is already live on YouTube! Thanks again to @limbicgames.bsky.social for letting us profiling your game and talk about it live on stage! www.youtube.com/watch?v=CYvL...
Polly the Profiling Parrot helped me and Captain @mattoztalay.bsky.social realize that the true treasures are well optimized games! Hi from Chicago! 👋🦜🏴☠️
(Sorry that it took me selling our ship for a bird to figure that out, Captain @mattoztalay.bsky.social 😬)
Ari Arnbjörnsson reposted
Hey, Captain @mattoztalay.bsky.social! I just traded our pirate ship for this magical parrot that should be able to lead us to amazing riches! What a bargain! Apparently, we're supposed to find the treasure at something called "Unreal Fest Chicago" next week.
What's this? Info on Unreal's next-generation terrain solution? 👀 Full 3D, enabling overhangs and tunnels?! Multi-user non-destructive modifiers, and it can still import heightfields?! Both Nanite and trad LODs 🤯 dev.epicgames.com/community/le...
We've added two extra hitch types to The Great Hitch Hunt article: "UI Widget Hitch" and "Text Hitch", written by my coworker @codyjero.me. Go check it out! dev.epicgames.com/community/le...
Ari Arnbjörnsson reposted
When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place www.ughiguessiwanttomovefromunitytounreal.com
I keep seeing people using the old UE logo to advertise their game/product. We updated it quite a while ago (the U is rounder now.) You can just download the high-res logo from unrealengine.com/branding, don't get it from Google Images 😬
It's also good to remember that you don't have to include the logo in your game, you should actually ask us permission first: bsky.app/profile/flas...
Did you know that the Unreal Engine EULA does not mandate you to show the UE logo at the start of your game? If you want to use it, you actually need to ask us for permission to show it. You only need to credit UE in your credits, per unrealengine.com/eula.
Awesome video where @doublefine.com show you their in-engine Unreal workflows 😍 #uetips www.youtube.com/watch?v=VMa5...
The text version of "Profiling with Purpose: Performance Lessons from a Real Unreal Project" is up! Check it if you, like me, prefer text/images over videos for learning. #uetips dev.epicgames.com/community/le...
"Clair Obscur was 95% Blueprints" I've been eagerly waiting for this talk to be uploaded, great job Tom and team 💪 youtu.be/t1CrbTx6O6w?...
Ari Arnbjörnsson reposted
I gave a talk on Slate in Unreal Engine as part of JetBrains GameDev Day, and the individual video is now up! https://www.youtube.com/watch?v=1n3oIfI7nBM #UnrealEngine
Ari Arnbjörnsson reposted
I'll be presenting with the awesome @highlyspammable.bsky.social at the GDC26!! Come say hi :D Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 #PCG #UE schedule.gdconf.com/session/deve...
Super early birds get the worms. The discount worms 🪱 200 worms! Or I mean, they get to not have those worms. Uhm... Anyway, cheap tickets! 😅 Super-early bird pricing at $200 off for Unreal Fest Chicago are now available: unrealengine.com/events/unreal-fest-chicago-2026
The deadline for submitting talks for Unreal Fest Chicago is this Thursday, Jan 22nd! ⏱️
Unreal Fest 2026 is coming to Chicago next June, and I want YOU to present there! Call for proposals is open until January 22nd, speakers get free hotel accommodation and conference tickets 🤘 Apply here: unrealengine.com/news/apply-to-present-at-unreal-fest-chicago-2026 I hope to see you there!
Check out all the recent work that's been done to make async loading UObjects in the editor a reality. You can give it a try in 5.7: dev.epicgames.com/community/le...
My coworker Zhi Kang Shao just published the Level Streaming Hitching Guide, a huge resource on the things you can do to prevent hitches during level streaming. Read it here: dev.epicgames.com/community/learning/tutorials/qpll/unreal-engine-level-streaming-hitching-guide
This guide complements The Great Hitch Hunt presentation really well, also check that out if you haven't already: dev.epicgames.com/community/le...
Unreal Fest 2026 is coming to Chicago next June, and I want YOU to present there! Call for proposals is open until January 22nd, speakers get free hotel accommodation and conference tickets 🤘 Apply here: unrealengine.com/news/apply-to-present-at-unreal-fest-chicago-2026 I hope to see you there!
Ari Arnbjörnsson reposted
Another one for my #UnrealEngine required reading list: dev.epicgames.com/community/le...
"Mafia: The Old Country: Using MetaHuman in a AAA Character Pipeline" is a fantastic talk on Hangar 13's use of MetaHuman for their amazing-looking characters! 🤩 Watch it here: youtube.com/watch?v=V8rL1r_1IcQ
Ari Arnbjörnsson reposted
Ari and I both said a lot of words on stage at #UnrealFest Stockholm, and I think these are the most important. How to think about profiling, how to read the unicorn barf that is Unreal Insights, and tips for looking at GPU captures.
How do we profile games at Epic Games? Check out this presentation where @mattoztalay.bsky.social and I examine perf captures from Arctic Hazard's "NORSE: Oath of Blood" and show you how to use Unreal Insights and PIX. www.youtube.com/watch?v=C-Aj...
How do we profile games at Epic Games? Check out this presentation where @mattoztalay.bsky.social and I examine perf captures from Arctic Hazard's "NORSE: Oath of Blood" and show you how to use Unreal Insights and PIX. www.youtube.com/watch?v=C-Aj...
Ari Arnbjörnsson reposted
Hæ from Reykjavík! Huge thanks to @flassari.bsky.social for being part of the very first Reykjavík Game Summit, and for capturing this great moment along the way! 📸
I got to be a part of history! Super grateful to be able to participate on stage at Reykjavík Game Summit's inaugural conference 🤩 "Hi from Reykjavík!" 👋