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Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
Adrien
@amathlog.bsky.social
Lead Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
663 followers64 following41 posts
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Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
Adrien reposted
The text version of "Profiling with Pirates" is up! Check it out if you really don't want to see @mattoztalay.bsky.social and me in pirate costumes singing a shanty. Or if you just prefer text/images over hour-long videos, like me 😄 #uetips dev.epicgames.com/community/le...
Adrien reposted
The UE 5.8 release actually already contains lots of the Machine Learning Animation tools we've been working on over the years! Today we finally released an example plugin and bunch of tutorials covering how to use them. Give it a try! www.fab.com/listings/df3... dev.epicgames.com/community/le...
Adrien reposted
Our Unreal Fest Chicago talk "From Words to Worlds: Integrating MCP into the Unreal Editor" is now available ! Learn about our vision, approach taken for world building, how you too can extend it and what is available since the release of 5.8. youtu.be/lDf_y-YPELo?...
Adrien reposted
Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/le...
Adrien reposted
I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!
I'll be presenting with the awesome @highlyspammable.bsky.social at the GDC26!! Come say hi :D Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 #PCG #UE schedule.gdconf.com/session/deve...
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D See you there :) www.youtube.com/live/3PQga-2...
Adrien reposted
My #PCG presentation at @everythingproc is finally out :) Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile. www.youtube.com/watch?v=5YR-... #UnrealEngine
Follow the link on my GitHub to have access to the zipped files of this project :) github.com/Amathlog/Tut...
Oof compression is awful, you can find the full res images on this new GitHub repo :) github.com/Amathlog/PCG...
Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that! youtu.be/0tXVLP3MWhE #UE5 #procedural
I made a small post for asking your opinion on music on the videos! It's on YouTube to avoid scattering the poll across multiple platforms youtube.com/post/UgkxkzC...
Adrien reposted
What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...
Adrien reposted
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release. Hope it helps, enjoy the reading and don't hesitate to share! dev.epicgames.com/community/le...
Adrien reposted
Join Adrien (@amathlog.bsky.social) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5! Check out more information on tickets and the conference at everythingprocedural.com #everythingproc #ProcGen #UnrealEngine5 #GameDev
Got the first book and it's gold! Go check out the second one!
📢 DEVTEAMBOOK 2 KICKSTARTER NOW LIVE 📢 The follow-up of the painfully relatable comic about gamedev, a satirical journey behind the doors of videogame studios, now live on @Kickstarter! ❤️ Please share the news across your teams to unlock all the stretchgoals! ❤️ Link below ⬇️
'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :) forums.unrealengine.com/t/epic-offic...
Re-doing the post as I didn't share the official link ^^ Found this little gem, simple but fun and addictive! danielben.itch.io/dragonsweeper
Adrien reposted
We've now released The Cassini Sample Project for you to poke at, go wild! #UETips www.unrealengine.com/en-US/news/t...
We just released a talk called "PCG: Advanced Topics & New Features in UE 5.5", see what cool things you can make with PCG in Unreal 5.5! (note that this is more of a showcase than a tutorial) #uetips www.youtube.com/watch?v=j3ke...
Adrien reposted
#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0... #ue5 #pcg #gamedev #procgen Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
Just finished Until Then, definitely one of my GOTY! Go check it out is plays perfectly on the Steam Deck! @untilthengame.com
Adrien reposted
Hello world! I guess I'll post the link to the PCG tutorials in Unreal Engine! youtube.com/playlist?lis...
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