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The recordings from GPC24 are up, including my talk ! This contains much more information than the slides on their own. Enjoy ! www.youtube.com/watch?v=sHFb... gpuopen.com/presentation...
François Guthmann
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
1K followers298 following29 posts
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The recordings from GPC24 are up, including my talk ! This contains much more information than the slides on their own. Enjoy ! www.youtube.com/watch?v=sHFb... gpuopen.com/presentation...
François Guthmann reposted
🚀 The WebGPU Working Group is meeting in Paris this November, and they need your real-world insights to shape the future of the standard! Tell us what works well and what needs improvement 👇 📊 Take the survey: forms.gle/H57wGhsTFjQb... [1/3]
François Guthmann reposted
Seb wrote a fantastic article exploring how to make matrix multiplications go fast on AMD GPUs. This is a deep dive into both the algorithm and hardware, with great visualizations. He is also looking for work and I only have good things to say about him, so hire him! seb-v.github.io/optimization...
François Guthmann reposted
Hey all, I wrote some WebGPU code to test some race conditions in a shader. If you're willing to try, let me know what you see. Red/flicker means there's a race. I'm especially curious about V3 which could theoretically race but I was never able to catch it. frguthmann.github.io/webgpu_racy_...
François Guthmann reposted
François Guthmann reposted
This is the official account for #GPUOpen, #AMD's resource for supporting games and graphics developers since 2016. We're the team behind #FidelityFX Super Resolution (FSR), #Radeon Developer Tool Suite, Radeon #ProRender, and much more. Visit us at gpuopen.com!
After 1.5 years at AMD, here is finally my first blog post on GPUOpen 🥳. Let's demystify occupancy together ! Please feel free to reach out if you have questions or comments :) gpuopen.com/learn/occupa...
I'll be giving the talk version of this post at GPC next month btw, with a substantial hardware intro and some slight updates on tools. www.graphicsprogrammingconference.nl
You are up to date.