Samuel Molina

Samuel Molina

@fukuy.bsky.social

🎮 100% geek ♥ videogames 🚀 Senior Game Mission Designer 📢 I used to be on YouTube, Twitch and podcasts 👄 Spanish and English posts 📌 https://www.samuelmolina.site/

4.8K followers233 following460 posts

Samuel Molina reposted

This is probably the best ad I've seen against using generative AI: Mayer, who was an engineer at Google and a chief executive of Yahoo, has rotted her brain so much she can no longer classify her daughter as "empathetic, creative and an animal lover". The slide of competence is incredible.

David Gura@davidgura.bsky.social

cool, cool

Samuel Molina reposted

Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.

GamesIndustry.biz@gibiz.bsky.social

Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg

Samuel Molina reposted

"Direct your dream game" says Unity Y'all game direction is many things but I can guarantee you that "genre + setting" is not game direction for anyone who has been a game director even just for 5 minutes Which should tell you enough about who made this, and whether you should trust them with this

Samuel Molina reposted

-“Si regulan el precio de las mascarillas habrá desabastecimiento y nadie podrá tener mascarilla” ❌ -“Si suben el SMI, ningún empresario querrá contratar y se disparará el paro” ❌ -“Si regulan el alquiler, nadie querrá ganar dinero con su piso vacío y desaparecerán los pisos”

Samuel Molina reposted

This is set up for laughs, but it’s actually one of the best demonstrations I’ve seen of how being capable of producing convincing sounding language and understanding meaning are two completely different things. A chatbot does not understand you, it just has automated responses based on your words.

This post is unavailable.
frvr.comTomb Raider: Legacy of Atlantis’ PC version has a fully on-disc option as PlayStation abandons physical mediaTomb Raider: Legacy of Atlantis is getting a true physical release on PC so collector's can own a real copy of the game.
Samuel Molina@fukuy.bsky.social

Los publishers/distribuidores/tiendas preocupados ahora por el fin del formato físico en consolas tienen aún una oportunidad de revitalizarlo en PC (donde la fabricación es libre). Sería factible lanzar ediciones físicas en PC (formato usb stick o SD card) sin DRM.

Yo no quiero que el formato físico para videojuegos desaparezca, pero como usuario del formato digital que soy desde hace décadas tampoco creo que la solución pase por desprestigiar lo digital. Steam, GOG o 'Internet Archive' son buenos ejemplos de preservación, ownership y precios baratos.

Los publishers/distribuidores/tiendas preocupados ahora por el fin del formato físico en consolas tienen aún una oportunidad de revitalizarlo en PC (donde la fabricación es libre). Sería factible lanzar ediciones físicas en PC (formato usb stick o SD card) sin DRM.

Mi opinión sobre las últimas noticias del lanzamiento y distribución de de #GTAVI: Lanzar el juego en físico día uno con solo una key me parece absurdo y demuestra que el modelo tradicional retail ha quedado obsoleto. ------(1/6)

View full thread

La distribución digital también tiene costes de distribución, aunque estos sean menores. Una tienda digital requiere de desarrollo y mantenimiento del backend, infraestructura internacional, almacenamiento, ancho de banda, marketing, etc. -----(5/6)

80-90€ para un juego enorme como GTAVI, aunque es caro, me parece totalmente comprensible para un producto que te puede dar tantísimas horas con un nivel de producción altísimo fuera de toda duda. Aunque no creo que ese precio deba estandarizarse. El Caso de GTAVI es bastante especial. -----(6/6)

Mi opinión sobre las últimas noticias del lanzamiento y distribución de de #GTAVI: Lanzar el juego en físico día uno con solo una key me parece absurdo y demuestra que el modelo tradicional retail ha quedado obsoleto. ------(1/6)

View full thread

Es un WIN-WIN en mi opinión. Quien sea coleccionista o no pueda acceder a comprar por internet o tenga velocidades de descarga limitadas lentas pueden esperar a tener el juego más tarde pero al menos lo tendrán completo incluido en disco. ------(3/6)

Creo que es el modelo más sostenible a largo plazo para que las versiones físicas tengan realmente valor y puedan competir en una era digital como la que vivimos. -----(4/6)

Mi opinión sobre las últimas noticias del lanzamiento y distribución de de #GTAVI: Lanzar el juego en físico día uno con solo una key me parece absurdo y demuestra que el modelo tradicional retail ha quedado obsoleto. ------(1/6)

La versión física de un juego así de grande debería llegar a las tiendas con el juego incluido en el disco 6 meses o 1 año después de su salida en digital. Para asegurar un juego suficientemente parcheado, evitar filtraciones de salida y mitigar el impacto de la segunda mano. ------(2/6)

This is the death of Unreal for me. #gamedev

ari velazquez 🌯@ari.velazquez.fyi

epic has seemingly abandoned visual verse, the stupid idea that was gonna replace blueprint. so now they just want to remove blueprint entirely and shoot themselves in the dick by getting rid of the most compelling sell (imo) of unreal

Samuel Molina reposted

Great interview. Is always lovely to see proprietary engines in such detail, and it always makes me miss working on one of them 🥲 Anyway, once again:

Digital Foundry@digitalfoundry.bsky.social

In the run-up to the release of 007 First Light, @Dachsjaeger talks tech with @IOInteractive on the evolution of the Glacier Engine: 60fps, lighting, game AI and much, much more: youtu.be/m0SJ9i9RtRg #sponsored

Hablar con liberales sobre vivienda es... surrealista. Te dicen: "si topas precios los caseros no ponen sus propiedades en alquiler, no les sale rentable" Pero a la vez te dicen: "si construimos muchísimo, esos mismos caseros bajarán sus precios de forma voluntaria"

Samuel Molina reposted

It’s like hiking. Of course I could drive or whatever if getting there was the only reason but *the walking is the fucking point*.

Nathan Grayson@nathangrayson.bsky.social

can’t count the number of times I’ve arrived at a conclusion much better than I originally intended simply by writing. having the hazy outline of an idea and then foisting the rest onto a machine means you never get there. worse, you never develop the instincts or faculties necessary to get there

Samuel Molina reposted

Every time I see someone say "indies will save us", I think about all the game dev mutuals I have who have made it very clear the same problems facing AAA funding are impacting indies, too.

Wario64@wario64.bsky.social

Wanderstop studio Ivy Road to shut down on March 31. "One last surprise" planned for Wanderstop www.gematsu.com/2026/03/wand... www.ivyroad.fun/studioupdate...

I'm shocked that this is news for so many folks...

Jason Schreier@jasonschreier.bsky.social

Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I've heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry

Samuel Molina reposted

Unless there is an exceptionally good reason for not doing it, art placeholders should always look like placeholders. The goofier, the better. 😁 #Blasphemous

Wario64@wario64.bsky.social

Crimson Desert - statement on usage of AI

This TikTok filter looks horrifying

Digital Foundry@digitalfoundry.bsky.social

We've brought back our "zoomer" screenshot tool and loaded up a range of DLSS 5 on/off comparisons from a range of games. Check it out: www.digitalfoundry.net/features/nvi...

Number one mistake in my opinion from many indie game demos I've been playing so far is the amount of lore dumping and dialog just at the start. Let me move around and discover things by myself before locking me down just reading... let me care for the world and people before explaining it!

I don't understand this industry anymore :(

Jason Schreier@jasonschreier.bsky.social

BREAKING: PlayStation is shutting down Bluepoint Games, the studio responsible for modern remakes of classic games such as Demon's Souls and Shadow of the Colossus, Bloomberg News has learned. A shocking end for a well-respected studio.

Samuel Molina reposted

This is also true for feedback from publishers/bosses. One example I always use: the publisher says "the cars are too slow!", dev checks max speed: 400kmh. Instead of modifying the speed, the dev modifies the camera and the FOV when the speed is bigger. The publisher loves it. Max speed is the same.

Kris@00orz00orz.bsky.social

Remember: When you playtest a game, never take players’ feedback/suggestions at face value. Figure out what emotion is underneath what they’re telling you, and then figure out what in the game is causing that emotion

Samuel Molina reposted

Generations are dead I guess - the endless PS5 generation is just starting.

Knoebel@knoebel.bsky.social

Acc to a Bloomberg reporting, Sony is considering to push back the PlayStation 6 to 2028/2029. Nintendo is also considering a Nintendo Switch 2 price increase in 2026. www.bloomberg.com/news/article...

The only 'good' outcome from the RAM shortage and price increase.

Wario64@wario64.bsky.social

LEGO Batman: Legacy of the Dark Knight on PC - "we have revised our recommended hardware specifications from 32 GB RAM down to 16 GB RAM" store.steampowered.com/news/app/221...

Samuel Molina reposted

¡Último día para opinar sobre este tema! Si os preocupa cómo nos están colando la IAGen por todas partes -incluso cuando dicen que es 'para protegernos'- podéis entrar y decir cuatro cositas (en el hilo citado hay enlaces y ejemplos)

Arte es Ética@arteesetica.bsky.social

🚨 El Ministerio de Trabajo de España abre, entre gallos y medianoche, la opción de «participación pública» para presentar aportaciones, hasta el próximo 2 de febrero, al Real Decreto sobre el Estatuto del Artista que PERMITE el uso de IA generativa en los sectores artístico-culturales ⚠️

Este Sábado voy a dar una charla sobre narrativa en la #GlobalGameJam BCN@UPC y aunque esté mal que yo lo diga me está quedando un contenido la mar de útil e interesante. #gamedev #narrative

Fantástico ejercicio de autocrítica y transparencia de Anaïs. Y a pesar de los números lanzar un juego como ese es ya un pequeño milagro del que estar orgullosa, así que congrats!!! 👏 Sobretodo para que sirva de aprendizaje a más gente: - Desarrollos cortos!!!!!!!!!! #gamedev #indiegame

Anaïs ᐢ. .ᐢ@anaissalla.itch.io

☕📹 Sobre cómo ha sido el lanzamiento de mi primer juego siendo muy muy real youtu.be/nJpzX-eYQSQ

Totally agree!!! The photo realistic approach is not doing any good to reinforce the humor and silliness this franchise is known for.

Dan Pearce@gamedesigndan.bsky.social

Hmm. Gonna be honest, gang. I think the vibe is off in that new Fable. Fable is defined by stylized pantomime and this one seems to be written and designed for that, but with photoreal characters that barely express in their faces or bodies. It feels really discordant to me and way too clean.

Samuel Molina reposted

6 game cancellations will mean many jobs lost in an already horrific market. Ubisoft cancelling 3 new IPs is especially heartbreaking: people are literally clamoring for something new instead of sequels on sequels. The workers at Ubisoft deserve better than this.

Stephen Totilo@stephentotilo.bsky.social

Ubisoft cancels Prince of Persia Sands of Time remake "discontinued 6 games that do not meet the new enhanced quality as well as more selective portfolio prioritization criteria at Group level. These include [PoP] remake as well as 4 unannounced titles, including 3 new IP’s, and a mobile title"

Samuel Molina reposted

This is a huge crisis that we must do our part on by rejecting generative AI. The more it infiltrates our systems, the more fucked we are over time.

Jeff VanderMeer@jeffvandermeer.bsky.social

NVidia chief creep says resistance and scorn for AI have done a lot of harm. Good. Nice confirmation it's working. Keep it up. Although the main thing is this stuff is harmful crap so the mind and body tend to revolt against it automatically.

Samuel Molina reposted

wikipedia turns 25 today! the last unenshittified major website! backbone of online info! triumph of humanity! powered by urge of unpaid randos to correct each other! somehow mostly reliable! "good thing wikipedia works in practice, because it sure doesn't work in theory" - old wiki adage