Michael Prescott (Trilemma)

Michael Prescott (Trilemma)

@fuseboy.bsky.social

RPG writer/illustrator of Ennie award-winning two-page dungeons. He/him.

1.3K followers149 following317 posts

3. Just-in-time miniature bitz. The box of spare parts lovingly pruned for 30 years gets a moment of silence and then goes in the trash. Then, four hours later, I have all loadout-correct gear for my Infinity models.

Turns out, no, you can't do that. Parallel photons don't gravitationally interact. If they did (eventually converging or whatever) you would have a way to differentiate between different inertial reference frames.. so this is not just an unlucky dead end, but a truth deeply connected to relativity.

Michael Prescott (Trilemma)@fuseboy.bsky.social

Could you build a 2D computer out of the minute gravitational interaction between photons, then send it out into space to wonder why you did that to it?

As a new Infinity N5 player with mostly shoot 'em up experience, these tournament missions are pretty intimidating. Cook a three-course meal in the middle of the board while under fire. Oh, and the store is ringed by enemy mines and snipers, and you're all out of onions. You have 13 minutes.

Michael Prescott (Trilemma) reposted

what a wonderful and fascinating thread

Goodnews@goodnews.computer

Take a break from being depressed that everything you love is being destroyed by slop for a moment and let me tell you about the beautiful symbiotic relationship between graffiti writers, train yard workers, and model train enthusiasts.

Building an army in Infinity N5 is riddled with painful trade-offs. The way models can use each other's actions means that a primary attack piece can be multiplied in potential by a back row of cheap ones. Stuffing a list with all-stars is surprisingly inefficient!

We're re-watching Heroes, and .. imagine a funnel, everybody gets four newbie supers each, and a masked/anonymous Sylar tears through them, getting them one by one. Whichever ones he gets determine his powers in the rest of the campaign as the survivors go up against him.

As soon as I read Infinity N5 I wanted to adapt Battletech to it, but now that I've played I think it would be a better fit for Transformers. Theming models in camo as transformed into vehicle mode seems such a natural fit.

The vault has split open once more: Trilemma Adventures compendium is the DriveThruRPG deal of the day!

Michael Prescott (Trilemma)@fuseboy.bsky.social

Trilemma Adventures Compendium is the DTRPG deal of the day! This 2x ENnie award-winning book has 55 two-page adventure sites that you can immediately drop into your fantasy setting, or use as part of the embedded campaign setting. All for a measly nine bucks?! www.drivethrurpg.com/en/product/2...

Something unexpectedly intimate about stripping paint from a second hand miniature. The daubs of color floating off like dead skin in the isopropyl alcohol, the apparently enamel primer turning to grease, staining my fingers as I visit each of their decisions in reverse, unraveling it, art melting.

Turns out battlemechs are good mostly because they're full of lost Star League-era automated EW suites. Tanks can't see straight near them, can't lock on, or can't see them at all. The mech jocks all think they're hot shit and have no idea.

Michael Prescott (Trilemma) reposted

Played my first game of Infinity miniatures today and it was every bit as cool as I hoped. The wallet saver here is that it is very difficult to shop for. I don't mean you can't find the products in stores, but the disconnect with the meta is wild. 🧵

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I think maybe the way you normally learn is you go to Infinity night at your FLGS and on turn one this guy Derek deploys a bunch of squirrel bots in your starting zone, kills your whole team before you get a turn and at the end he deadpans, "Why didn't you take any S. Carolinensis countermeasures?"

Played my first game of Infinity miniatures today and it was every bit as cool as I hoped. The wallet saver here is that it is very difficult to shop for. I don't mean you can't find the products in stores, but the disconnect with the meta is wild. 🧵

Infinity's list building software and online/podcast discourse is all "Sciurus carolinensis in a haris with two Alouatta caraya is so OP if they take templates", meanwhile the boxed sets are all named stuff like, "Some More Mammals" ($89) and don't print the names of what's inside T_T

Oak & Iron ships of the line, beefing out my little Spanish squadron to nine boats in all. The OSL on these looks comical under the bright lights of my painting desk, but I'm very happy with how the photos came out.

You are on a self-sustaining airship, last of its kind, circling the world on solar power. Systems are failing and the ship will ground itself in the collapsed, uninhabitable surface below in three years. Your childhood friend is aboard, their birthday is next week. What do you get them?

I got some fluorescent paints to do OSL on miniatures, but I was struggling with blue. Why so dingy and flat? I'm laughing after watching a Vince Venturella video on fluo paints. "They're great," he says, "except blue," and he literally flicks it off his desk and doesn't mention it again.

Michael Prescott (Trilemma) reposted

Our page appears frozen but *you can still pledge.* Please, please, please tell everyone you know that the Public Access campaign is still going, despite this catastrophic glitch. Please re-post. www.kickstarter.com/projects/gau...

kickstarter.comPublic Access Analog Horror Mystery TTRPGFrom the creator of Brindlewood Bay and The Between, Public Access is a roleplaying game inspired by analog and found footage horror!

We Bury The Dead was very well done, but I can see why it did poorly, I don't think zombie genre audiences are expecting films about grief and closure. It's not the heart-pounding horror-survival most of the genre is doing.

The poster could be for a Walking Dead spinoff, but other than a few jump scares, all of the conflicts all come from people looking for closure in different ways. The whole first act is about the aftermath of a massive tragedy, not an apocalypse, and it's very poignant.

What I find interesting is how effectively the film telegraph that there is going to be an utterly terrifying climax, but all that tense buildup isn't put to use. What the film does instead is very moving, but the threat of danger just dissipates as the emotional arc takes the foreground.

You didn't ask, but my favorite simple way to handle a PC attempting to persuade an NPC is to: 1. Hear what the PC says 2. Decide what the most and least favorable reactions the NPC might have to that 3. Let the PC's skill check decide between those.

My ENnie-award winning book of illustrated fantasy adventures is being released in German as a deluxe boxed set! Pre-orders have discounted shipping, and are available until April 5. After that I think you have to fight Unclideon to get a copy.

System Matters Verlag@systemmatters.bsky.social

Du brauchst ein schnelles spontan leitbares Abenteuer für deine Rollenspielkampagne? Bei Trilemma Adventures haben 48 davon in einer Box. Schau doch hier mal vorbei und bestelle deine Box vor: www.system-matters.de/350780/trile...

My friend Kit has introduced me to Oak & Iron, 1/600 scale 'age of sail' sea battles. I'm trying to really go big on my first squadron, so now I'm at the step of adding rigging to these tiny ships. When I started, I had no idea how rigging worked at all!

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But as the standing rigging on my tiny models starts to stiffen my delicate little masts, I'm realizing.. that's what they were for. This whole thing is a huge arrangement of kites and prayers, forces barely counterbalanced.

Everything about the arrangement is trying to get every newton of the wind's force along the ropes, into the masts, and down into the hull to slice the keel through the water. Either that or making it sturdy enough not to blow apart like match sticks, or to make the constant adjustments possible.

My friend Kit has introduced me to Oak & Iron, 1/600 scale 'age of sail' sea battles. I'm trying to really go big on my first squadron, so now I'm at the step of adding rigging to these tiny ships. When I started, I had no idea how rigging worked at all!

I'm used to arcade-level ship physics - the wind blows from somewhere, but the whole thing moves forward in whatever direction it's pointing like a slow motorboat. But the more I learn, the more I'm getting a visceral feel of the forces at play. This was very unexpected!

Did you miss this the first time? Only $9 for a precious few more hours.

Michael Prescott (Trilemma)@fuseboy.bsky.social

Trilemma Adventures Compendium is the DTRPG deal of the day! This 2x ENnie award-winning book has 55 two-page adventure sites that you can immediately drop into your fantasy setting, or use as part of the embedded campaign setting. All for a measly nine bucks?! www.drivethrurpg.com/en/product/2...

Michael Prescott (Trilemma) reposted

Replying to @fuseboy.bsky.social

06: a horse that can do math by stamping his hoof so long as his owner is standing right next to him.

Michael Prescott (Trilemma) reposted

Replying to @fuseboy.bsky.social

07: A pair of small lenses that, when affixed to the nose, transform blurry, unreadable glyphs into perfectly legible writing

Michael Prescott (Trilemma) reposted

Replying to @fuseboy.bsky.social

08 a shrill flute that that repels nearby mice, other rodents, and small children when played, instead of summoning them

The audiobook of 'We are Legion (We are Bob)' really leans into the 'comic store guy' vibe of the narrator, highlighting the unintentional comedy that all you need to sort out humanity's problems is to put one former programmer (with some project management experience, let me tell you) in charge.

The way it depicts social challenges is especially child-like. Politicians are only capable of irrational squabbling or scowling until dad sorts them out. And no joke, the most worrying threat to the delicate emerging order is 'deliberately annoying' choices of VR avatar (e.g. Homer Simpson).

I'm not sure what it's like on the written page, but with Ray Porter actually doing Homer impressions for the dialogue, it has a huge influence on the tone. There's a lot of cool ideas in the story, but it feels as if it's the the novelization of a 4X video game on easy mode.