ghettobastler

ghettobastler

@ghettobastler.com

he/him - they/them I make things and make things do things 25% of Marave Goyave

318 followers158 following157 posts

ghettobastler reposted

I'm proud to share Outpost60, submitted just in time in LudumDare 60 ! ldjam.com/events/ludum... It is an achievement to reduce the focus and manage to deliver something usable in 72 hours. I hope you'll have as much fun as I had making it ! #ldjam #gamedev

ghettobastler reposted

The demo of Knuckle Paradise is releasing tomorrow (3pm~ish CEST). This is the beginning of the last sprint of a 6-year long marathon. What we started in January 2021 is coming to an end, and tomorrow we'll know what we can expect from its upcoming full launch. Be there!

💥🥊🐔 DEMO INCOMING!! 🔥🍕💥 The wait is finally over! Play the Knuckle Paradise demo THURSDAY 8TH OF OCTOBER on our Steam page! 🐔 shorturl.at/nZSFs 🐔 Time to crush some bears and tell your therapist how good it makes you feel. See you next week on Wingsland Island, your chicken is waiting for you…!

ghettobastler reposted

Tomorrow begin my favorite jam of the year : the low rez jam (go check itch.io) because people who love big pixel are simply the best ! From the last low rez jam #LOWREZJAM i made several video games : - Chagrin d'amour - Mushrooms - Bazar in the cemetery - DIAMS ! DIAMS DIAMS ! #pico8 #gamedevs

ghettobastler reposted

would anyone want to commission me for simple pico-8 carts in the vein of my #dailycarts? pixel art + code art. can be a looping gif or interactive, as long as it's something I'm able to do and fits within pico-8's limitations. (and if you don't mind saying, how much would you be willing to pay?)

ghettobastler reposted

hey everybody. i made a new game. its called 10SJR. its a pico8 version of a tennis hell game. not a full sequel, an experimental test bed for 10S3 mechanics. just one level rn, but a new one each week until i get bored. playable in browser or download <3 owch.itch.io/10sjr

ghettobastler reposted

The KOROMEKE demo is now live on steam! I've been working on this for almost a year and its brimming with things to discover. Get in here, lemme know what you think! #gamedev

ghettobastler reposted

#PKMNDFECT Megathread! I'm going to try to contain all of the project updates in this thread going forward! If you're interested in the project, don't forget to save the post and check back in every now and then. If not, mute the thread! #pico8 #gamedev #pokemon #pixelart

ghettobastler reposted

Alright! I've finally put a starter pack together! Right now it's mostly gamedevs and/or artists! I wanted to collect folks with less than 1k followers who are making interesting things! There's only a handful of people here right now, so if you'd like to be a part of it, please let me know!

I implemented AND and OR gates. Along with the timer, this allows for some pretty nice sequencing (this level makes no sense, it's only meant to demonstrate how sequencing works) #pico8 #gamedev

The entire logic is written using objects and connections in Tiled: this level uses a couple of timers (that effectively act like latches) and AND gates to create a sequence of events. Doesn't feel very practical though...

We wanted to have some targets to hit, so I added a parameter to the walls to make them light up when hit and make them work with the timer system #pico8 #gamedev

ghettobastler reposted

untitled #pico8 arcade game update: - new enemy design to allow for better alt palettes - enemies spawn as faster versions if killed but give more points which adds some risk/reward - the star field colour change is now used for juice It's become very hectic, so might need to dial things down?

Working on a timer system. This involves adding a "reset" parameter to the objects that calls an "init" function when another object is touched. #gamedev

ghettobastler reposted

Developing a new game! We back to #shmup, now on #picotron. New caravan - Faster, Louder and Harder Taking all the lessons from ExTerra and Steel Surge, and pushing it even further this time. Thanks to Zep's LXO, we will even have live high-scores! #gamedev Feels good to be back

I'm starting to run into some performance issues when the number of objects gets too high, so I'm implementing a "loading zone" system where entities only get updated when you're in a particular area. #pico8 #gamedev

🎉 Every object is encoded in one long byte string. I use LZSS to compress it, and write the result in the __map__ area of the cartridge. Token count could still be worked on, but this will be easier than fighting with the character limits. #pico8 #gamedev

ghettobastler reposted

my #pico8 arcade game now has: - improved system for managing the ramp up of enemy spawns - the ability to slam into enemies to clear them out and get some points - more juice especially a slight little landing effect I quite like

Looking for solution for our space problem. The first one is obvious: store only one version of each different polygon, and use a reference table to build new instances. I've also temporarily disabled polygon triangulation. At least it's running, which is good enough for now #pico8 #gamedev

The levels are stored as a long string containing the coordinates of every points of every polygons. So yeah, this was bound to happen. #pico8 #gamedev

We had a way to make objects pop out of the board, but no way to make them appear. So I've added a "trigger" parameter to the objects that activates them. #pico8 #gamedev