Article of Faith

Article of Faith

@hjarven.com

A blind RTS. Poland, autumn 1999. Command a company you never see. Made by Hjarven. Wishlist on Steam ↓ store.steampowered.com/app/5400670/?utm_source=bluesky&utm_content=bio

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Your map is lying. Article of Faith is a blind real-time wargame. Poland, autumn 1999. You never see your units: only radio reports, crayon marks on a paper map, and what you make of them. Wishlist now on Steam #gamedev #indiedev #wargaming

A question for the wargamers here. Article of Faith is a wargame where you never see your units: radio reports, a paper map, and one operator between you and your company. What's the one thing a game like this has to get right for you? #indiedev #gamedev #wargaming #StrategyGames

A unit that gets into a fight halts its move. After 30 seconds of quiet it picks up your order again and carries on. Would you rather it pushed through, or stopped and waited for a new page from you? #indiedev #gamedev #wargaming #StrategyGames

A contact report tells you what was seen, a bearing, a rough range and when. Where the enemy is by the time you read it is your guess, in crayon. So when you plot it: do you mark where it was, or where you think it has got to by now? #indiedev #gamedev #wargaming #StrategyGames

When one of your stations is knocked out, the game doesn't tell you. It just stops answering. If a neighbour saw it, you might hear "BRAVO is hit and burning." If not, all you get is silence. How many unanswered calls before you assume the worst? #indiedev #gamedev #wargaming #StrategyGames

The enemy in Article of Faith doesn't peek. Its decisions come from what its own units have seen or heard, just like yours. If it doesn't know where you are, it has to find out. What's the worst cheating opponent you've met in a strategy game? #indiedev #gamedev #wargaming #StrategyGames

Every station starts on HOLD: it does what the order says, then waits. REPORT lets it speak up unasked. ACT lets it change what it's doing without an order. When Poland joined NATO in 1999, its NCO corps was about 2,000 strong. Who gets ACT from you? #indiedev #gamedev #wargaming #StrategyGames

Difficulty never makes the enemy tougher. It sets how much map work the game does for you. Easy: contacts plot and re-plot themselves. Normal: plotted when reported, then they stand. Hard: nothing plots itself. Which would you pick, and why? #indiedev #gamedev #wargaming #StrategyGames

No minimap, no unit cards. Between you and your company: a rack of radios, a frequency card taped to the shelf, and the operator's log. Article of Faith: a blind real-time wargame. Poland, autumn 1999. Wishlist now on Steam #indiedev #gamedev #indiegames #wargaming #wargames #StrategyGames

Nothing waits for you. The clock on the wall keeps running and the radio keeps talking, even while you write the order. Article of Faith: a blind real-time wargame. Poland, autumn 1999. Wishlist now on Steam #ScreenshotSaturday #indiedev #gamedev #indiegames #wargaming #wargames #StrategyGames

You don't click units in Article of Faith. You write the order, hand the page to your operator, and he calls it in. What happens next is up to the men at the other end. Wishlist now on Steam #indiedev #gamedev #indiegames #wargaming #wargames #StrategyGames

Poland, autumn 1999. A radio truck, one operator, a paper map, and a company somewhere out there in the dark. If that is your kind of game: Wishlist now on Steam #indiedev #gamedev #indiegames #wargaming #wargames #StrategyGames

The map in Article of Faith is real ground: Sępopol, northern Poland, on a 1:25,000 sheet. Under it, the same fields and forests photographed from the air in 1999. Wishlist now on Steam #wargaming #wargames #StrategyGames #PCGaming #MilitaryHistory

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