jackitk-dev.bsky.social

jackitk-dev.bsky.social

@jackitk-dev.bsky.social

Ran by solo indie game developer @jackitk.bsky.social Current projects include Soulful Slide and Firebrand Dash: https://store.steampowered.com/app/5149770/Soulful_Slide

15 followers10 following37 posts

I casually chat about things with my games on Discord, so I wanted to do this mini series where I summarize that stuff in a dev vlog so that everyone can see it. This is a bit of an experimental series, so let me know what you think. #indiedev #solodev #gamedev jackitk.itch.io/soulful-slid...

jackitk.itch.ioJackitK Dev Behind the Scenes: Log 1 (Game Jam Development)Hey everyone. I've been realizing lately that I've been chatting a lot about my game on Discord without much of a way for non-Discord people to get those bits of behind the scene talks. It wasn't my i...

That being said, my Discord is open to anyone curious about the things I create. From videos, stream, and of course, game dev. Feel free to join the conversation. There's a channel for game feedback and to hear me talk about things behind the scene, and for casual talk. discord.com/invite/Bmm9G...

discord.comJoin the JackitK Discord Server!Check out the JackitK community on Discord - hang out with 105 other members and enjoy free voice and text chat.

While, I wait for news on the confirmation of my Steam demo here's a little peak from behind the scenes, where I'm messing around with a new type of ice that will make it's premier in the demo release. #gamedev #solodev #indiegame

jackitk-dev.bsky.social reposted

Enjoy a sketch I made on my other account of these little goobers having fun. I think at one point I was going to color it in and use it as an art aset. But I definitely forgot about that. I suppose it's not too late if I really want to, but I definitely got other things to prioritize. #solodev

JackitK@jackitk.bsky.social

Working on the Soulful Slide Steam page got me in the mood to sketch the two girls doing some more snowman building. I feel like I'm going to run out of collectable ideas pretty quick. So maybe having some concept art would be a decent backup plans. #art #oc #ocart

As someone constantly working towards "making a real game" even little stuff like this is incredibly validating.

JackitK@jackitk.bsky.social

Breaking news that probably only breaking for me. But Soulful Slide actually comes up as a game category over on Youtube. Aka, Youtube actually recognizes something I made as a video game. That's freaking incredible. www.youtube.com/channel/UCc_... #Solodev #indiegame

If you ever do decide to make a video or stream of this game, be sure to go into the category section of the video description and make sure the game is set to Soulful Slide. It should help others find footage related to the game as well.

I'm crossing my fingers ya'll have something fresh to play to fill up this category with soon. Demo is basically done at this point. I just have to wait for Steam to approve it. Then we can talk about when it's coming out.

Work on the Sol Spirit trailer has taken a bit longer than expected. For one, I decided to prioritize finishing work on a new demo for Steam before making any new trailers and that has been taking longer than expected. I'm still hoping to get both done before the end of the month. #solodev #gamedev

jackitk-dev.bsky.social@jackitk-dev.bsky.social

In the world of Soulful Slide, you'll come across helpful Sol Spirits that will help you get through various puzzles scattered among the ice you slide. A couple of them being variants I made specifically for Soulful Slide. I'm looking forward to sharing more detail soon. #indiegame #solodev

That being said, I thank you all for your patience. There has been hurdles to overcome within the development space, but it's all part of the learning process. I'm looking forward to sharing more about my game as soon as it's ready.

I suppose there's other things I can show off in the meantime. It's just a matter of when I'll get a chance to record them. I did make a couple detours in my quest to get the demo done, but it's resulted in some additions to the game that I thing are really cool. Hopefully that'll be worth it.

jackitk-dev.bsky.social reposted

Oh hey. I found the first ever post I made about Soulful Slide. This was literally the very first thing I made for it, even before a single line of code was made, and yet this single sprite played so much of a factor in what the game is today. #indiedev #solodev

JackitK@jackitk.bsky.social

Welp. Game jam starts today and I got no idea where to even start when it comes to brainstorming/planning. All I got is this place holder sprite I put together that I may or may not use. I still got to figure out what I can make that fits the theme. #indiedev

Still working hard on things behind the scene... But in the meantime, enjoy this little sketch I've done on the side to bid some time until my next update. #solodev #indiegame #oc #ocart

JackitK@jackitk.bsky.social

Day 12: Pallet Challenge 1 It's the part of the month were we start getting palette prompts. As badly as I want to, no promises I'll be making something every day this year. But at least for now, here's a Sole sketch with the green vibe. #oc #ocart #pallet #bweirdOctober

Enjoy a sketch I made on my other account of these little goobers having fun. I think at one point I was going to color it in and use it as an art aset. But I definitely forgot about that. I suppose it's not too late if I really want to, but I definitely got other things to prioritize. #solodev

JackitK@jackitk.bsky.social

Working on the Soulful Slide Steam page got me in the mood to sketch the two girls doing some more snowman building. I feel like I'm going to run out of collectable ideas pretty quick. So maybe having some concept art would be a decent backup plans. #art #oc #ocart

Still have a bit of prep work to do before I'm ready to show all the Sol Spirits in action. But I suppose in the mean time, I can show off a "new" thing the fire Sol Spirits can do. #solodev #gamedesign

Technically this isn't a new feature, but this is the first time I'm showing it off with a practical purpose. You can look forward to seeing this more in action in future demos of the game. (Once they are ready.)

jackitk-dev.bsky.social reposted

Replying to @jackitk-dev.bsky.social

Also, I've just realized it's been a hot mintute since I last plugged my Steam page. I'm working on getting the steam edition of this game out by the end of the year. So any support you can share is appreciated. store.steampowered.com/app/5149770/... #indiedev #solodev

store.steampowered.comSoulful Slide on SteamA comfy and cozy sliding ice puzzle game with the twist of throwing snow along the path to solve puzzles. Featuring a combination of tranquil music and colorful art to bring in peaceful winter vibes. ...

Looking forward to when I can get back to messing around with this. The burn combo mechanic alone does feel like it has potential to really make this game stand out.

JackitK@jackitk.bsky.social

Update on progress with the flame slide. Things are going well. I've ironed out just about every issue I've previously had with it. Now it's just a matter of refining it but even if I leave it as is, I think it feels pretty good. #indiedev #solodev #gamedesign

Oh hey. I found the first ever post I made about Soulful Slide. This was literally the very first thing I made for it, even before a single line of code was made, and yet this single sprite played so much of a factor in what the game is today. #indiedev #solodev

JackitK@jackitk.bsky.social

Welp. Game jam starts today and I got no idea where to even start when it comes to brainstorming/planning. All I got is this place holder sprite I put together that I may or may not use. I still got to figure out what I can make that fits the theme. #indiedev

In the world of Soulful Slide, you'll come across helpful Sol Spirits that will help you get through various puzzles scattered among the ice you slide. A couple of them being variants I made specifically for Soulful Slide. I'm looking forward to sharing more detail soon. #indiegame #solodev

While I'm still prepping for the next cool thing I want to show, how about I reshare some old game dev posts from before I decided to make a game dev specific BlueSky? #indiedev #solodev

JackitK@jackitk.bsky.social

Still in the thick of phase 1 of the retail retool. But here's a cool improvement I recently did... In the past, the cursor could go over walls and you could waste snow via throwing it on a wall... 🧵 (You can see me briefly hover over the wall in this clip.) #indiedev #solodev #gamedev

Ironically I made all that fuss over how I got the update to snow throwing to work, only to just recently discovered a way easier, probably less process intensive way to do the same exact thing while working on something else. 😖 Ah well, better late than never.

Cool stuff is coming along great. Though I might not get a chance to share it until next week. We'll see how the next few days pan out. Regardless what/when I share, I can confirm development is going well.

Also, I've just realized it's been a hot mintute since I last plugged my Steam page. I'm working on getting the steam edition of this game out by the end of the year. So any support you can share is appreciated. store.steampowered.com/app/5149770/... #indiedev #solodev

store.steampowered.comSoulful Slide on SteamA comfy and cozy sliding ice puzzle game with the twist of throwing snow along the path to solve puzzles. Featuring a combination of tranquil music and colorful art to bring in peaceful winter vibes. ...

jackitk-dev.bsky.social reposted

I love this wierd timeline where Sole is gonna get her own spin-off game published before the first "main line" entry in Overseer of the Elements even has a line of code. 🤣

Yes, I'm aware of an issue that has come up with saving data when playing on a web browser. Yes, I'm still kicking myself for doing the thing that I'm pretty certain is the source of the issue. I'll do my best to address the issue as soon as I can. Even if it takes time due to prior arrangements.

Snuck some time in after work to fix some of the bugs and other issues I noticed after uploading yesterday. Like the photo button for the snowman builder now works on web browser. Or how I adjusted the code so that the ice slipping animations will actually play now. #solodev #indiedev #gamedev

jackitk-dev.bsky.social@jackitk-dev.bsky.social

Phase 1 is nearly complete. Mostly just have to go back and patch up a few bugs I didn't noticed until after I pushed the new update. Speaking of, new update. No new levels yet but everything else I've been working on for the past month is now live. jackitk.itch.io/soulful-slide

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After a few minor reworks of certain levels, I think I'll be ready to fully focus on phase 2 with the new levels and similar additions. Though it might be awhile before you all see it in action. 1) I don't know if I'll be able to work much on the game these next couple of weekends. ...

2) Steam edition of Soulful Slide will be a paid release. I want to save some of my game for that, so that people get their money's worth when they buy the game. This doesn't mean that the free version will get nothing new. I just want to evaluate how much I can create deciding what will be free.

Snuck some time in after work to fix some of the bugs and other issues I noticed after uploading yesterday. Like the photo button for the snowman builder now works on web browser. Or how I adjusted the code so that the ice slipping animations will actually play now. #solodev #indiedev #gamedev

jackitk-dev.bsky.social@jackitk-dev.bsky.social

Phase 1 is nearly complete. Mostly just have to go back and patch up a few bugs I didn't noticed until after I pushed the new update. Speaking of, new update. No new levels yet but everything else I've been working on for the past month is now live. jackitk.itch.io/soulful-slide

Ironically the only thing I wasn't able to fix tonight was the thing that I thought would be the simplest. At least its just a web specific visual bug. I'm sure it's not that bad, it's just tougher to play test browser specific bugs without just uploading it and seeing what happens.

Update: The visual bug in the settings menu(s) is now fixed. Also updated the web version to not include resolution and window settings since it's not really used on that platform anyways. Either way, that should address all the major issues I've noticed within menus and the like.

Speaking of. Shameless plug for Soulful Slide. Long story short. I made this for a game jam back in January but I decided to revisit it to refine it for a Steam edition to get familiar with the ins and outs of selling a video game. Check it out here. store.steampowered.com/app/5149770/...

store.steampowered.comSoulful Slide on SteamA comfy and cozy sliding ice puzzle game with the twist of throwing snow along the path to solve puzzles. Featuring a combination of tranquil music and colorful art to bring in peaceful winter vibes. ...

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