Jason Dyer

Jason Dyer

@jdyer.bsky.social

Game designer making mathematics and science interactive. I also do the All the Adventures project where I play and write about every adventure game ever made in chronological order. http://bluerenga.blog

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All the Adventures aims to give the history about and play every adventure game ever made in chronological order. The 1982 sequence has just concluded, and I've written a post looking back and collecting some notable games. #history #adventuregame bluerenga.blog/2025/05/14/a...

bluerenga.blogAll The Adventures Up to 1982 in ReviewIt’s been a while since I’ve gotten to do one of these; my 1981 in review was posted December 20, 2021. The chart with plot types like Rescue, Escape, etc. just isn’t that helpful…

on All the Adventures I continue my journey through the works of Steve W. Lucas, who seems to be one of the most prolific adventure writers of all time yet it's hard to tell because he kept rewriting the same game under different names bluerenga.blog/2026/10/24/s...

bluerenga.blogStarship Adventure (1983)Today I continue my playthrough of the complete works of Steve W. Lucas, which is harder than it sounds, because what are the complete works of Steve W. Lucas? Last time, for instance, I played thr…

Jason Dyer reposted

The Italian site VGP Play has interviewed over 100 people involved in video games and other pop culture - all on video. Here's an interview they did with Coleco executive Bert Reiner, telling stories about Nintendo and more. vgpplay.com/video?w=58233

vgpplay.comReiner: L'ascesa e caduta di Coleco - VGP PLAYIn questa intervista esclusiva, Bert Reiner, uno dei protagonisti della storia di Coleco Industries, ripercorre il cammino dell’azienda dagli anni pionieristici del Telstar, al successo internazionale...

The conclusion to Eye of Min for the home-grown Australian Microbee computer, where I explain shifting focus from nouns to verbs as a puzzle technique, and briefly brush by a mysterious mention in a Swedish magazine: bluerenga.blog/2026/09/23/e...

bluerenga.blogEye of Min: Verb-HackingI’ve finished the game; I was nearly at the end. My previous posts are needed for context. I had left off on an apparent combination lock with four symbols, where you had to enter an “i…

All the Adventures turns to Australia and their most succesful home-grown computer, the Microbee. I give the story of how the Microbee came to be and explore one of the games published by their software branch. bluerenga.blog/2026/09/18/e...

bluerenga.blogEye of Min (1983)In the 1960s, Qantas wanted to improve their flight reservation system. At the time, reservation clerks would get tickertapes from travel agents and enter flights manually; every single sales offic…

Jason Dyer reposted

Why do we call it an "arcade"? This question takes us back to the earliest days of coin-op amusement, the origin of recorded entertainment, and the tumultuous days of technology Trusts. Introducing: The First Arcade (maybe).

My exploration of Twin Valley Kingdom continues, as I map out the outdoors and observe the philosophical differences between the authors who design "tight" spaces versus Hall's desire for an open world. bluerenga.blog/2026/09/05/t...

bluerenga.blogTwin Kingdom Valley: Outdoors(Continued from my previous post, read that post first before this one.) As is usual for one of these massive games of this era, the best place to start is outside. I’ll be showing it off in …

Jason Dyer reposted

This is the oldest* surviving Snakes & Ladders board in the world. Specifically, it's Gyan Chaupar, the Game of Knowledge. It's from the late 18th Century, but the game is much older - paper & cloth are not resilient media. The ladders represent virtue, the snakes vice. The scorpions are decorative.

this was written back in 2022 and remains in my mind one of the most important articles written about game history and technology history in general

Play History@playhistory.bsky.social

This isn't to say Baer didn't play any role - he certainly created the RF modulator and conceptualized some game ideas once he realized what was possible. thehistoryofhowweplay.wordpress.com/2022/09/16/t... I think it's important to not call him a sole inventor, because he was not.

In which I embark on one of the most well-known British games of 1983, Twin Kingdom Valley. The main design idea: what if you weren't the protagonist of a story, but just a resident of a world, and the NPCs could do all the things you do? bluerenga.blog/2026/08/30/t...

bluerenga.blogTwin Kingdom Valley (1983)It’s not your world. You arrive there and you’re a person, a creature, just like all the others. You see something shiny and think maybe you could go get it, so off you wander. You’re not controlli…

Jason Dyer reposted

my grand sort-of-conclusion to the first Swedish adventure game for home computers, The Temple sort-of in that the (admittedly entertaining) bugs make it impossible to finish, but it's possible to see most of the game bluerenga.blog/2026/08/26/t...

bluerenga.blogThe Temple: Dangerous to Move In the Dark(Continued from my previous post about what is likely the first adventure game written in Sweden on a home computer.) I may not have squeezed out every single piece of working game from The Temple,…

Still playing the Swedish VIC-20 game The Temple (likely the earliest home computer adventure game from Sweden); ran into some bits where I think the author had translation issues. Had a crash including these lines: I'm mat. Spit. Liane tied to branch. Liane tied to bridge-pillar.

Is there anyone who knows Swedish who can guess what's going on with these three lines? They were spit out after the game crashed. You can find the liane elsewhere as an item you can pick up. I can see "lina" as rope in a dictionary but no luck on the others.

Jason Dyer reposted

I endorse this book highly. I didn't use it for my Genma Taisen posts (nothing was strictly relevant) but I did read it leading up to them and it filled in many of my gaps in the overall history.

Andrea Horbinski@horbinski.bsky.social

It's talk about your book(s) day! Which reminds me I need to make some new Canva graphics, but in the meantime, my Eisner Award-winning history of manga that focuses on fans is available wherever books are sold! ahorbinski.com/books/

Next on All the Adventures: a game maybe from Germany in 1982, except before they had the C64, and written in English. Includes some history of Commodore in Germany. Bonus: a puzzle so cryptic even after seeing the solution I could use some help understanding it. bluerenga.blog/2026/08/15/c...

bluerenga.blogCitadel Adventure (1982)In 1980, Commodore got their first factory in Germany (in Braunschweig). The CEO Jack Tramiel came to give a speech and was warned “don’t tell them you’re Jewish”. He handle…

Bonus Genma Taisen (computer game) content: I found a second image which traces off Katsuhiro Otomo's sketch art for the 1983 film. (Likely all the art is done this way, but we don't have all sketches.) Also, if you haven't seen it yet, my part 2 on the game is here: bluerenga.blog/2026/08/11/g...

Part 2 (of 2) of my series on the "legendary kusoge" Genma Taisen, made to coincide with the 1983 animated film. I play through both PC-8001 and PC-98 versions, and tackle the question: how did this thing happen? bluerenga.blog/2026/08/11/g...

bluerenga.blogGenma Taisen: The Power of Love(Continued from my part 1, read that part first.) Before tangling into the gameplay, one bit of bookkeeping and one bit of meta-discussion. For the bookkeeping, one thing I didn’t linger on i…

Jason Dyer reposted

Genma Taisen simply can’t catch a break when it comes to game adaptations, huh

Jason Dyer@jdyer.bsky.social

Genma Taisen (or Harmagedon: Genma Wars) is an animated movie that had a computer game to go with it released at the same time. The game is legendary for being bad. In part 1 (of 2) I give the history of how the game came to be; in part 2 I will see how it plays. bluerenga.blog/2026/08/07/g...

Genma Taisen (or Harmagedon: Genma Wars) is an animated movie that had a computer game to go with it released at the same time. The game is legendary for being bad. In part 1 (of 2) I give the history of how the game came to be; in part 2 I will see how it plays. bluerenga.blog/2026/08/07/g...

bluerenga.blogGenma Taisen (1983)This is one of the most infamous computer games from Japan ever made. You can mostly blame the 1967 film The Graduate. I’ll explain along the way– Genma Taisen, the manga, was first ser…

Enormous news. I can attest that the patch of Otogirisou was excellent so I'm looking forward to trying this one.

1564 Studio@1564studio.bsky.social

I'm trembling while writing this: Kamaitachi no yoru—not the PC remake, not the iOS port, but the actual original SFC version—has been translated at last by ButThouMust, who graciously brought us an English patch for Otogirisou in the past. This is HISTORICAL.

Highly recommended for anyone who cares about the history of early Japanese personal computing.

F_T_B@ftb1979.bsky.social

New video is up! It's a massively expanded and revised version of the first video i ever did, talking about the rival clubs of University of Tokyo Microcomputer Club and The Theoretical Science Group and how that informed games like Heiankyo Alien and the AX series. youtu.be/ZlHZoXpp0k0

In which I play the earliest adventure game explicitly based on Sherlock Holmes, giving the history of both who wrote the game and how it got written. It was coded based on an unusual system where you can edit from within the game. bluerenga.blog/2026/08/01/s...

bluerenga.blogSherlock Holmes & the Case of the Elementary Rescue (1983)People are going to buy these things and then after six weeks or so they’re going to put them up on a shelf in their closet and ignore them … we saw that there was a need for something …

Jason Dyer reposted

Jason Dyer reposted

Dr. Lauren Liebe talking about students learning how to play PLATO games. The early graphics are so abstract by today's standards that they couldn't even tell what they were looking at

in which I play the odd graphical adventure game Adventuremania for TI-99, including comparisons between the author Martin Webb and child movie stars (and how teenaged computer entrepreneurs in general dealt with their parents in the early 80s) bluerenga.blog/2026/07/27/a...

bluerenga.blogAdventuremania (1983)As a child I was obsessed with making stuff, it started with cardboard boxes and moved on to wood by the age of 5. By 10 I was constantly visiting rubbish dumps to find broken electrical stuff I co…

the conclusion to Peter Kirsch's 16th game, with both clever preparation puzzles and some of the worst parser abuse I've seen from the author; also, some brief introspection as this is the last of the official 20-game Adventure Game of the Month series bluerenga.blog/2026/07/25/d...

bluerenga.blogDanger Is My Business: Stinkerus AmericanusI’ve finished the game; this is continued from my previous post. Just to get it out of the way first, we’ve got headhunters again, something I’ve written about before. Since this …