Jon Keller

Jon Keller

@jonkeller.de

Freelance pixel artist, art director and game developer from Hamburg, Germany

610 followers161 following122 posts

I have a lot of thoughts on AI in game development that I just need to shout into the void somehow, so please bear with me for a second: A big argument for easy game creation tools is that it gives non technical-minded people the ability to create games.

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This is not a plunge most people can take, but it does make it easier for people who already have capital. In the past, advancements like this have empowered artists to make software. This time around it seems like it mostly empowers entrepreneurs to diversify their product portfolio.

In the end it's just another redistribution of opportunity and wealth from the bottom to the top. ... of course all of this is happening outside game development too. Societal structure will be pretty fucky in a bit I think.

I have a lot of thoughts on AI in game development that I just need to shout into the void somehow, so please bear with me for a second: A big argument for easy game creation tools is that it gives non technical-minded people the ability to create games.

The advancement of AI tools hasn't attracted the same crowd though. It attracts people who are VERY MUCH already in the tech sphere, but didn't have an interest in creating games before. It's the exact inverse of what happened in the early 2000s when GameMaker and RPGMaker were more widely adopted.

Another reason why this isn't comparable to the advancements of game engines is the prohibitive pricing: If you really want to get into effective agentic coding, you will need access to one of the frontier models and that will cost you quite a bit of money every month.

why is every picture of food ai now this is literally the worst use of it i just wanna knoooow what im about to eat maaaaaaan this sucks

Steams discovery queue is such a wasted feature, this shit keeps showing me gambling games and AAA titles that I wouldn't play in a million years. Never thought I'd say this, but I wish there was a more personalized and modern algorithm behind it lol

The Ocarina of Time Remake being supposed to look like Ningyōgeki is cool and all, but why doesn't everything look like this then. The execution is still very, very inconsistent.

What sucks is that outsider art in the gaming space will probably be mostly AI pretty soon. The confounding "why would they design it this way" will no longer be a question to answer, because there was no intent. The machine just spat something out and nobody bothered to reevaluate. (1/2)

"Bad" games that didn't quite come together can still be fun to experience, because between all the mess you still see the developers intent shine through. This experience may now be gone. (2/2)

I solemnly swear that I will never design another indie game protagonist with a big cloak and maybe their little feed sticking out at the bottom

Years ago I decided to release all of Arclands assets under a CCBY4.0 licence. Even though the game hasn't released yet and I only uploaded a tiny fraction of the assets, I keep seeing art inspired by it. That's so cool! HOWEVER releasing commercial asset packs inspired by my art is corny as hell

It would have been so easy for Yacht Club Games to add a dodge roll to Minas combat, but they didn't. In turn they created a system that values positioning over reflexes, and I admire that. I love Soulslikes as much as the next person, but (1/2)

indies are kinda stuck with a very narrow definition of what made the original mechanics great. If indies don't experiment nobody will!

Loving Mina so far, but does anybody know when the meta changed to the player getting knocked back themselves when a meele attack hits? A lot of indies are doing it this way nowadays, and it feels so bad to me. To me the knockback communicates that my attack has been blocked in some way 🤷‍♂️

Oof woke up and the first thing I saw on the youtube front page was an indie game trailer with completely ai generated pixel art. Expecting to see this more and more, sadly :(

These copy pasta repost chains people have been doing on X are so cringe. Why can't you just talk about your game normally I guarantee that would be more effective

personally im done playing games where you have to choose your progression on a top down map, deciding if you want to fight another battle or mayhaps visit the shop

Adobe killing Animate is terrible but sadly not suprising. Wretched ass company. My heart goes out to everyone stuck in their ecosystem