hiatus

hiatus

@kittyz3d.bsky.social

25❣️she/her❣️3d artist happily domesticated since 8/2/2023 <3 hiatus/rebrand bc my tablet and will for art still dead tags: #3dart #coding

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What version do we like best? V1 No Composite, V2 Posterized, V3 Pixelated + Posterized I think I like the first two more, any feedback appreciated! #blender #3dart

hiatus reposted

working on some scenery to go with the car, very simple pieces that equate to 467 polys total (the car is 380 of those) i like it but i would love feedback! i find understanding pixel size/relationship in the scene very hard with these pixel art pieces. #blender #3dart #gamedev

working on some scenery to go with the car, very simple pieces that equate to 467 polys total (the car is 380 of those) i like it but i would love feedback! i find understanding pixel size/relationship in the scene very hard with these pixel art pieces. #blender #3dart #gamedev

Wow, its starting to come together...? Crazy what happens if you don't stop halfway through... pretty proud of another mouse painted piece in here! (The window background)

hiatus@kittyz3d.bsky.social

hey, it's a rare project I have a presentable wip from before I forget about it in a week! (happy with the mouse painted painting I made for the wall, mouse painting is either the funnest or worst thing ever especially when its your only option 🙃) It looks so cozy already...what else should I add??

hey, it's a rare project I have a presentable wip from before I forget about it in a week! (happy with the mouse painted painting I made for the wall, mouse painting is either the funnest or worst thing ever especially when its your only option 🙃) It looks so cozy already...what else should I add??

Just an update I still exist and am alive, but am still waiting for a new set up (no rush its just been almost a year since i first started losing parts of it 😭) and also both my cat AND me are waiting on tooth appointments among much other life stress 💀 One day I'll return I SWEAR.

Working on finding a style for the horses, first attempt up... Still want to work on on its normal sculpt more, and playing with using noise to create the fur texture and roughness... maybe I'll try that with the yak, too! #blender #3dart #gamedesign

this took me an entire night, most of which was trying to get the transparency to work, only to realize my normals were flipped and the problem after I tried fixing the shader many times. 🙃 And then making the swirls wrap correctly almost gave me a brain injury... #blender

I made this but I am now believing that maybe a hand pump well encased in stone might be an engineering nightmare... I need to do more research or choose to explain it as ~fantasy physics~

Almost made a huge error and learned a fact I'm not sure I missed for 24 years, seeing cows MANY times: they don't have upper teeth!? I guess I never really thought about it. Fixing the yak's mouth with this revelation... 😭

I may try another tackle at the texture but I'm hoping I can just feel comfortable in this project that I can gather all these meshes, ready for everything except their texture, and then chip away at painting them when I finally have better tools to :')

And honestly, I'm very worried because I don't want to invest in another iPad. I just want a wacom, but that relies on the power of the PC, and can the 12 year old dell handle it? Bc if not, then I have to wait even longer for a better computer too...

Texturing is going very hard, lots of little fixes need to be made, and also unsure if I like this color palette: I'm not sure it makes sense for the horns, leathery face, hooves, and tail to be the same color, with a very light chest? Please give feedback if you have any! #Blender #3dart

The yak's baking is finally nearing completion, took me forever to get around to it but god I love them the closer they are to being finished! Their hair/horns normal needs some fixing up but at least it's mostly done! #blender #3dart #gamedesign

It took two nights of work to get a retopology down, and I'm still not 100% sure it's good, but under 5k polys is feeling pretty good!! When I finish the hair, should be no more than 6k! Hoping they turn out good....

Why did I forget viewport renders were a thing I've been taking the most low quality screenshots for all these wips. 😭 But I have created a staff for the herding of the yaks!

Working all night, and I've only got the face and part of the neck retopologized... I think I need to study more in to it, I feel my retopology after sculpting is way worse than if I were to model it first then do the high poly sculpt from that.😅

hiatus@kittyz3d.bsky.social

I love them so much already! Maximum fluffs! Retopology must be done tomorrow for it now though...

I cannot tell if I like this for the ears or not but I need to know in order to begin retopologizing...help! Any thoughts? They're ideally meant to be fluffy like the cow referenced, and I don't think this conveys that at all.

The plate of optimized sweets is coming along!! I'm proud given that most of the texture work is just sculpting. Every texture is a baked normal or painstakingly mouse-painted/edited the best I can in GIMP or, for the donut, texture paint mode. (That was a task!) #blender #3dart

I have to go through and clean my blender work folder. I have a habit of saying 'I am not sure if I'm about to ruin everything so I should ctrl+alt+save a new version' and then I have like 10 different forms of every file in each stage taking up sooo much unnecessary space 😬

hiatus reposted

Hi my custom design commissions are open! 5 slots! -$30 USD per design +$10 USD per extra drawing (alternate forms/ outfits) DM me if interested! I accept payment through PayPal once design is finished. I can also transfer the design on Toyhouse if you have one! #commissionsopen #commissions #art

It just occurred to me that I'm baking a cake. Hah! (And also getting much better at it.) #blender #3dart

hiatus@kittyz3d.bsky.social

Making this is absolutely as enjoyable as I thought it would be. 10/10 no regrets. #3dart #blender

I made a lot of progress on this, including that this is all in Godot with a skybox I like for now. These are the first .glb files I ever made :') However, Godot seems to be refusing my Apply All Transforms, causing squished buildings & fences that refuse to align anywhere but center. #gamedev

I adjusted the body on a moot's advice and it feels much better, and we now have a simple cliff structure that I have mixed feelings about + forgot to make inner corner faces for (so far), and pixel size control between different objects is proving to be harder than I thought..... #3dart #blender

I spent a lot more time trying to create a character model for this world (ignore its texture, i made a uv map/texture then edited it) but im still unsure. it feels too small/unfocused in the expected perspective despite its technically 'too big' from a realistic perspective. what should i do??

allegedly it took me two hours to make a standing grass texture and a repeating grass texture (that im still not entirely happy with but may look for a Godot-specific solution rather than waste my time on hacks that may only be good for Blender)

hiatus@kittyz3d.bsky.social

next up in my attempts to texture without any sort of drawing set up: pixel art with mouse starring: a pixel house intended for a theoretical top down pokemon-esque game, 64x64 texture map. I like it, but I don't love it.

wow damn its only been 22 days of this officially wow, we're like... on this now. we get naturally tired and sleep by noon, wake up just fine at 8. its crazy to think just 22 days ago, i was worrying abt this change, and now it's just normal.

hiatus@kittyz3d.bsky.social

today is me and my partner's last dayshift shift and im weirdly anxious even tho its just a schedule change and im p excited abt it? but we're switching from sleeping from 8pm-4:30am everynight to sleeping from noon to 8pm. what a difference!!!