Kryptic Studios: Star Dancers Dev

Kryptic Studios: Star Dancers Dev

@krypticstudios.bsky.social

Foul-mouthed Game-Dev and Streamer

147 followers55 following393 posts

I feel like there's a lot of wasted potential in having space COMPLETELY or mostly empty? Why not have its own ecosystem and life? Mobs and behavior will change based on the Star Type visited. Pls forgive the super simple placeholders. ๐Ÿ˜… #Coding #Godot #StarDancers #Indiedev #solodev #gamedev

I may or may not have slept well the past few days because my brain was like "You know what? Screw sleep. You need to work on weapons or I'm going to make you feel like a failure for no reason." Thanks brain, I guess? #coding #gamedev #solodev #indiedev #indiegame #StarDancers #Godot #pixelart

Here's the current "Charge" weapon concept, plus a placeholder 'ariel' type enemy that wandered into view so functional planetary combat preview I guess? IDK, I was too lazy to re-record it. #coding #StarDancers #gamedev #indiedev #solodev #pixelart #Godot #indiegame #HammerTime

I've been drafting out weapon mechanics for a while and recently had time to start cobbling them together. I'm STILL fine tuning classifications, but here's the current concept for the first type of weapon. #coding #godot #gamedev #indiedev #solodev #StarDancers #indiegame #pixelart

Past few days have been a blur while I've been getting feedback from my latest #StarDancers release, but in-between playtests and notes I've been working on the game's Mob system! But now I must sleep. Goodnight @everyone! #coding #indiedev #gamedev #pixelart #solodev #godot #indiegame

Shoutout to LazyBamump on #Twitch for #streaming and critiquing my (highly) WIP #indiegame Star Dancers: Seeds of Eternity! Footage like this is vital to improving the game as a whole. Thank you! www.twitch.tv/videos/28918... #indiedev #gamedev #solodev #StarDancers #Godot #SurvivalCrafting

twitch.tvPlaying a quick bit of a freind's game | Star Dancers: Seeds of Eternity (Debug) - lazybamump on Twitchlazybamump went live on Twitch. Catch up on their VOD now.

STAR DANCERS TEST BUILD v0.0.12 AVAILABLE FOR DOWNLOAD!!! If anyone wants to stream over Discord while I watch, ask questions, answer questions, take notes, and get feedback, please let me know! #gamedev #solodev #indiedev #indiegame #godot #game #pixels kryptic-null.itch.io/star-dancers

kryptic-null.itch.ioStar Dancers: Seed of Eternity (Alpha) by Kryptic: NullPlay as a travelling sage, flitting between stars as you fight in both space and ground.

DISCLAIMER: As the name suggests, this is only a stability test version of the current build. I rely on tiny releases like this to help me see how the game operates on different machines, any machine specific bugs, and to see how players interact with the current game so I can improve the...

Kryptic Studios: Star Dancers Dev reposted

Replying to @krypticstudios.bsky.social

I recently finished a game jam with a team of people, which we unfortunately got disqualified for accidentally breaking one of the jam rules due to something we missed in the last moments of the jam, but I'm still pretty happy with how it turned out! revmagames.itch.io/gold-diggin-...

revmagames.itch.ioAdventures of Darwin: Gold Diggin' Dwarf by Trio, Dasmish, PixelGuitar, MasterQuest, SomeMachineDig for gold, upgrade your gear, guard your lamp, and delve into the mines.

Something I've come to accept as a wannabe #gamedev is that I SUCK at maintaining focus. My mind goes through these 'hyperfocus' phases. I'll spend months working on #StarDancers, skipping sleep and disregarding responsibilities because I'm SO hyperfocused on working on it....

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...If you're feeling down because you think you're lazy, unfocused, or unskilled at whatever you want to pursue, it's okay to experience those feelings. It's okay to feel burnt out, it's inevitable in today's fast-pace information driven age. We didn't have time to adapt to it as a species...

BUT, when the feeling to create comes back, YOU PICK UP THAT HAMMER AND YOU SWING IT WITH EVERYTHING YOU'VE GOT! At least that's my opinion on it. On that note if you're seeing this, show me what you've been working on! #solodev #indiedev #creativity

Something I've come to accept as a wannabe #gamedev is that I SUCK at maintaining focus. My mind goes through these 'hyperfocus' phases. I'll spend months working on #StarDancers, skipping sleep and disregarding responsibilities because I'm SO hyperfocused on working on it....

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...I noticed I have and INSANE amount of drive given my circumstances, I just can't direct it in one place all the time and instead alter that direction when I get burnt out. That's why you'll see me post insane leaps in progress one month, then the next I'm radio silent while fixating on games....

...Despite all that I feel the current state of the game is a testament to my dedication and consistency over time. Once the doubt wears off and I look at this profile, I feel genuine pride in myself for how far I've come in life. Maybe those 'flaws' are the reason I've made it this far. Who knows?

Something I've come to accept as a wannabe #gamedev is that I SUCK at maintaining focus. My mind goes through these 'hyperfocus' phases. I'll spend months working on #StarDancers, skipping sleep and disregarding responsibilities because I'm SO hyperfocused on working on it....

...Then after I burn myself out, slack off, and do almost nothing for an equall amount or greater months because I get sick of looking at my game and suffer from crippling self-doubt that it will ever be fun or if I'll ever finish it, all while focusing on playing games with the same attention....

Me: *Finishes the current test/stability build of #StarDancers and announces public playtest this Friday and swears to take a break until then.* Also Me: "What if I started working on mobs?" #coding #gaming #indiedev #gamedev #solodev #pixelart #Godot

The new testing build of Star Dancers: Seeds of Eternity v0.0.12 is FINALLY finished, and should be ready to release October 2, 2026! I could TECHNICALLY release it now, but I want to schedule play tests on release and that's my next day off from my real job. ๐Ÿ˜…

Biome detection and background swap framework is in place. I plan on having more dynamic backgrounds later down the line, but that's a WAY future me problem. My current hyper-fixation has been elsewhere (cough cough #Valheim), so progress has kinda slowed. ๐Ÿ˜… #coding #gamedev #solodev #godot #indie

I'm not experienced in #SoundDesign at ALL, but I've been tinkering with the game's audio while working up to the upcoming #StarDancers update. The game still sucks by the way. There's near nothing for content, and it's barely stable. #coding #godot #solodev #indiedev #gamedev

Raindrops on Roses and Whiskers on Kittens, I Hate Doing UI But This Menu's Bitch'n. ๐Ÿ”ฅ๐Ÿ’ฏ Spent the past few days hyperfixating, trying to impliment as many QoL improvements as possible without it being overbearing. #coding #godot #indiedev #solodev #gamedev #StarDancers

I'm trying to keep everything as simple and intuitive as possible. Gonna organize it based on alphabet, rarity, material type, and crafting station next. I had a similar system from another project I made, so I just cleaned it up and ported it over. #coding #gamedev #solodev #indiedev #StarDancers

I'm revisiting the crafting system, you guys have any tips, ideas, or sins to avoid before I get too far into it? I've got an idea of what I want to do, but I'm not the one who's going to be playing this at the end of the day. ๐Ÿ˜… #coding #godot #StarDancers #indiedev #solodev #gamedev

I've mad a LOT of graphical improvements to my game recently, but visual progress is probably going to slow down again while I refine new and old systems and prepare for another test launch. There's a LOT of backend stuff that needs to be done beforehand, but I'm still pleased with recent results!

At one point while tinkering with the trees, I noticed that they weren't spawning as often as they should despite the Print logs telling me they were. Apparently 3/4 of them were spawning in the planet's (horrendously unfinished) core, whoops. #coding #fail #StarDancers #indiedev #solodev #gamedev

All of that work I spent on Galaxy Generation at the start of this project is starting to finally pay off. A lot of this was fairly plug and play, outside of the atmospheric fog and eclipses. It's slowly starting to look like an actual game now. #coding #godot #solodev #indiedev #gamedev

The GIF sucks more than the world's current economic balance, BUT I finally implimented a basic day/night sky system! I'll grab a professional editing software eventually, but not today. ๐Ÿ˜… #coding #godot #solodev #StarDancers #indiedev #gamedev #gamedevelopment #indiegame #indiedev

So I WAS going to have a better animated player for Star Dancers, but I QUICKLY discovered why #Terraria does their animations like they do. Unlike Terraria though each limb is it's own layer, with only 1-2 frames each. #gamedev #indiedev #solodev #coding #StarDancers