Juan Cruz Fortunatti

Juan Cruz Fortunatti

@ledeluge.me

Agents & evals @ Delivery Hero 🤖 Open source: glyphcss.com · polycss.com · ledeluge.me Building spawnfile.com & css.earth 🌎 📍 berlin 🇦🇷 · slopist · 🌙 moon log: ig/apresmoon

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glyphcss 0.3 is out: diagrams and charts drawn entirely in text Flowcharts, trend lines, sequence, mind maps, git graphs, sankeys, donuts and more, rendered into monospace cells for the web, terminals and chat Try it glyphcss.com

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glyphcss 0.3 is out: diagrams and charts drawn entirely in text Flowcharts, trend lines, sequence, mind maps, git graphs, sankeys, donuts and more, rendered into monospace cells for the web, terminals and chat Try it glyphcss.com

Spent some time exploring node shapes! It has clouds, hexagons, documents, braces, and 38 more aligning with Mermaid's catalogue, all in box-drawing characters (Accepting PRs for new ideas !)

We have a new way to render clouds in 3D CSS! Thousands of soft gas and dust particles, turned to face you as you orbit Live on the Homunculus Nebula, blown out by Eta Carinae in the 1840s, with three datasets: the gas cloud, its outer shell model and how the gas moves css.earth/homunculus-nebula

What a run! ~4500 celestial bodies and ~420k stars & galaxies as dots, every one backed by a paper or an official dataset Thanks for bringing me back to my amateur astronomy days, super fun project to be part of! 🔭 css.earth #WorldSpaceWeek

Explore the universe in 3D CSS. JavaScript is optional. Launching css.earth 🌍 🚀 #WorldSpaceWeek

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I can't embed Vue TermUI in web (at least while using OpenTUI) so I built a small player based on `asciinema` format. it's fun to see the initial rendering being split into different lines

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Low-poly Messi getting ready for the #WorldCup match. Rendered with 3D CSS, without WebGL. Full game (Actua Soccer '95) coming soon!

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We are opening a community chat for PolyCSS: a place to discuss the library in particular, and 3D DOM rendering in general. It's my first time using Discord, so bear with me 🐻 All humans welcome! chat.polycss.com

Juan Cruz Fortunatti reposted

Welcome to the atproto x npmx x svelte meetup in Berlin! 🧵

Juan Cruz Fortunatti reposted

What’s !important #14: Gap Decorations, random() Experiments, field-sizing for , and More I know you’re busy, so for What’s !important #14, I’ll be sprinting through what’s been a stacked couple of weeks despite few browser updates. From CSS Quake... https://css-tricks.com/whats-important-14/

css-tricks.comWhat’s !important #14: Gap Decorations, random() Experiments, field-sizing for , and MoreI know you’re busy, so for What’s !important #14, I’ll be sprinting through what’s been a stacked couple of weeks despite few browser updates. From CSS Quake to CSS Gap Decorations, this isn’t one to miss!

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they're doing browser engine voodoo. this isn't canvas, just transformed plain old html elements 🤯

PolyCSS v0.2.7 now support shadows! Not only on plain surfaces but also over complex meshes

Juan Cruz Fortunatti reposted

After cssQuake, I'm exploring these 3D DOM games with PolyCSS: * Whiplash (1995) * Tomb Raider (1996) * Carmageddon (1997) * Forsaken (1998)

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