glyphcss 0.3 is out: diagrams and charts drawn entirely in text Flowcharts, trend lines, sequence, mind maps, git graphs, sankeys, donuts and more, rendered into monospace cells for the web, terminals and chat Try it glyphcss.com
Juan Cruz Fortunatti
Juan Cruz Fortunatti
@ledeluge.me
Agents & evals @ Delivery Hero 🤖 Open source: glyphcss.com · polycss.com · ledeluge.me Building spawnfile.com & css.earth 🌎 📍 berlin 🇦🇷 · slopist · 🌙 moon log: ig/apresmoon
49 followers52 following40 posts
There's also a skill for Claude Code and Codex, so diagrams can show up right in a conversation as plain text github.com/apresmoi/gly...
MIT licensed, and feedback is very welcome Diagrams: glyphcss.com/diagrams Charts: glyphcss.com/charts Code: github.com/apresmoi/glyphcss Skill: github.com/apresmoi/gly...
glyphcss 0.3 is out: diagrams and charts drawn entirely in text Flowcharts, trend lines, sequence, mind maps, git graphs, sankeys, donuts and more, rendered into monospace cells for the web, terminals and chat Try it glyphcss.com
We have a new way to render clouds in 3D CSS! Thousands of soft gas and dust particles, turned to face you as you orbit Live on the Homunculus Nebula, blown out by Eta Carinae in the 1840s, with three datasets: the gas cloud, its outer shell model and how the gas moves css.earth/homunculus-nebula
Only the lobes had a published 3D model. The rest we rebuilt from archive data, the gas cloud from scratch! - Lobes: Steffen et al. 2014 arxiv.org/abs/1407.4096 - Outer shell: Mehner et al. 2016 arxiv.org/abs/1610.01688 - Motions: Kiminki et al. 2016 arxiv.org/abs/1609.00362
Juan Cruz Fortunatti reposted
It’s Friday, so let’s close out the week with some Good Links™ in The Index #201!
What a run! ~4500 celestial bodies and ~420k stars & galaxies as dots, every one backed by a paper or an official dataset Thanks for bringing me back to my amateur astronomy days, super fun project to be part of! 🔭 css.earth #WorldSpaceWeek
Explore the universe in 3D CSS. JavaScript is optional. Launching css.earth 🌍 🚀 #WorldSpaceWeek
I forked cssQuake and remade it with ASCII 👾 The scene is rendered as a text string insde a <pre>, without canvas or WebGL! Try it asciiquake.wtf
kudos to @lowpoly.gg for the hard work porting the original game in the first place!
Juan Cruz Fortunatti reposted
Juan Cruz Fortunatti reposted
I'm recreating classic screensavers in 3D #CSS, without WebGL. First up: pipes! 🧪 try it: css.graphics/pipes fork it: github.com/layoutit/css...
Juan Cruz Fortunatti reposted
Juan Cruz Fortunatti reposted
It's-a me, 3D CSS Mario! 🍄 ⭐ I'm recreating Giles Goddard's iconic N64 face engine, so we can use it on the web. The rendering is handled by CSS matrix transforms, without WebGL or canvas. demo: codepen.io/alowpoly/pen... repo: github.com/layoutit/css...
Juan Cruz Fortunatti reposted
I'm going to Greece this september and getting a bit obsessed Everything you see in this scene is an HTML <pre> with colored <span> inside Try it: glyphcss.com/examples/par...
Juan Cruz Fortunatti reposted
Juan Cruz Fortunatti reposted
We are opening a community chat for PolyCSS: a place to discuss the library in particular, and 3D DOM rendering in general. It's my first time using Discord, so bear with me 🐻 All humans welcome! chat.polycss.com
Juan Cruz Fortunatti reposted
Juan Cruz Fortunatti reposted
What’s !important #14: Gap Decorations, random() Experiments, field-sizing for , and More I know you’re busy, so for What’s !important #14, I’ll be sprinting through what’s been a stacked couple of weeks despite few browser updates. From CSS Quake... https://css-tricks.com/whats-important-14/
Juan Cruz Fortunatti reposted
Juan Cruz Fortunatti reposted
Juan Cruz Fortunatti reposted
Juan Cruz Fortunatti reposted
I'm working alongside @ledeluge.me on PolyCSS: a new CSS 3D engine for the DOM. It uses matrix3d() transforms to render polygon meshes as HTML elements, without WebGL. demo: polycss.com/gallery/?mod... repo: github.com/LayoutitStud...
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