Lichene

Lichene

@lichene.bsky.social

https://lichene.itch.io/ Narrative games by Eva @laughingpinecone.bsky.social and Andrea @andreamckid.bsky.social Eight last Signs in the Desert | Death to Venice | This is a black parallelepipedon in a yellow field | The solar system tastes like chicken

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Lichene reposted

Important announcement (reposts appreciated): I’ve regained the rights to UDO. Guida ai videogiochi nell'Antropocene (The Unidentified Digital Object. A Guide to Videogames in the Anthropocene), and I have about a hundred leftover copies to give away. So:

Lichene reposted

BRIEFS IS BACK! The open call is NOW! The theme is LOVE! Think 1500 EUR to make a short game! Think jam-sized, like 40 hours to make it over a couple months. Pitch your game and get that cash! Apply until 16th of June! goldextra.com/en/briefs-a-... #indiedev #gamedev #art

lichene.itch.io/the-shedding... As Andrea and Fiore, follow the path across an old building in Milan to find your heart's desire - a journey that'll change you. If you persist, you two won't reach that destination. Others will. You will not know them. Stay on the path? @itch.io #indiegamedev #twine

Made for Artenaut* game jam! yk when you read a jam's description and your brain prints out a full game document? That. We're interested in exploring strange ways of letting the player influence character bonds, and this is a 1st step in that direction (2nd if we count Eva's Elysium extravaganza)

Everything leads us to believe that there exists a certain point of the mind at which life and death, the real and the imagined, past and future, the communicable and the incommunicable, high and low, cease to be perceived as contradictions. André Breton

1/4 When the pitch for Death to Venice won its BRIEFS grant, it was time for our development studio to have a name. As most lichens are the result of a symbiotic relationship between algae and fungi the term is fitting to represent our artistic relationship. #logo #artisticduo

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3/4 community. We also use the name Lichene for our studio as a broader statement of intent, even kind of a political metaphor. It alludes to a different idea of society, a different way of interacting with each other, an alternative social contract opposed to the capitalist one.

4/4 Kind of an anti social darwinism that is still inspired by ecology and biology but acknowledges that cooperation is probably as present and important as competition both in nature and society. Akin to Pëtr Kropotkin's perspective about the importance of mutualism in evolution, if you will.

1/4 When the pitch for Death to Venice won its BRIEFS grant, it was time for our development studio to have a name. As most lichens are the result of a symbiotic relationship between algae and fungi the term is fitting to represent our artistic relationship. #logo #artisticduo

2/4 The term symbiosis was invented in the nineteenth century when that relationship between algae and fungi was discovered to be at the origin of lichens, just to describe this phenomenon which at the time was perceived as new. A concept that was initially met with skepticism by the scientific

Lichene reposted

🎧 THE ART WIRE – BRIEFS Special: In this episode, host Evgeni interviews Eva and Andrea from Studio Lichene, the creative duo behind "Death to Venice", a visually rich Twine game developed for our microgame series BRIEFS in 2024: buff.ly/O9rcO1y #podcast #goldextra #theartwire #microgames #twine

buff.lyBRIEFS Special: Death to Venice // Studio LicheneIn this episode of ArtWire, host Evgeni Pozankov interviews Eva and Andrea of Studio Lichene, the creative duo behind Death to Venice, a visually rich Twine game developed for Briefs 2024: Death.Studi

1/6 Death to Venice is about the encounter and the exchange between two dying characters: a person and a place. The person is in the final stage of a terminal illness and decides to spend their last days in Venice, which is the place. #interactivefiction #textgame #keyart #workinprogress

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5/6 the result of their interactions. It's the sedimentation of innumerable stories of those who lived there. But for a long time those stories have been dwindling, they're being reduced to mere memories. The dying human is another of those beings and the encounter between them one of such stories.

1/6 Death to Venice is about the encounter and the exchange between two dying characters: a person and a place. The person is in the final stage of a terminal illness and decides to spend their last days in Venice, which is the place. #interactivefiction #textgame #keyart #workinprogress

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3/6 This second protagonist is far from being just the city of Venice but it's also the Lagoon, the surrounding area, what remains of its ecosystem. Even just calling it a place is reductive. It's rather a conglomerate of everything that that zone has hosted during the centuries.

4/6 It's a conscious concretion of elements and ancestral matters, the sequence of the shapes that human work has given them and of the alterations those artifacts were subjected to by, again, the elements. It's a multiplicity of different beings and their reciprocal influences,

1/6 Death to Venice is about the encounter and the exchange between two dying characters: a person and a place. The person is in the final stage of a terminal illness and decides to spend their last days in Venice, which is the place. #interactivefiction #textgame #keyart #workinprogress

2/6 The person might be attracted by the decadence and the abandonment of Venice, they might feel an affinity to it because of that. They seem fascinated by this symbol of the catastrophes of their time, an unspecified future in which the city lays uninhabited and in ruin, slowly sinking.

1/3 A little backstage of the process leading to the visuals of Death to Venice! First, taking countless photos in the Venice area. Then making a montage of different bits and pieces to obtain a more or less original landscape.

2/3 Some of them are more faithful to the originals, others (like Porto Marghera here) basically result in something new. Then editing them a lot, and painting over them, in a long and generally painstaking process to try to reach a convincing image.

3/3 The collages we put here comprise only a small selection of the shots used to create those backgrounds of the game. On top of that, the textures (first pic) that are applied everywhere were in almost all cases also directly taken as photographs around the city and the lagoon.

We're bowled over to be among Artribune's best 10 games of 2024! @mlupetti.bsky.social's list is outstanding, our little Death to Venice being one of their favourites of the year means a lot. Go read it. All of it. bsky.app/profile/mlup...

M Lupetti@mlupetti.upandpunch.red

My "10 best videogames of 2024" list is online on @artribune.bsky.social! feat @sunsetvisitor.studio, @richardacarter.bsky.social, Freehold Games & @kitfoxgames.com, @strangescaffold.bsky.social & Outersloth, Lichene... 1/3

Lichene reposted

Sneak peek into the final version of Death to Venice we @lichene.bsky.social are working on: the beginning. Entering the so-called "gronda", point of transition between land and sea in what was the Venetian Lagoon. #interactivefiction #photomanipulation #lebareneviventifannociao #vallidapesca

Lichene reposted

Hi there! Here's a concept art for our (@lichene.bsky.social) latest game, Death to Venice. There's a noticeable discrepancy between them and the current game because while the game is complete, we want to further enrich it, especially its presentation. DX version eventually... #interactivefiction

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