Lightning Rod Games

Lightning Rod Games

@lightningrod.bsky.social

Cute, thoughtful, and creative describes both our team and our games.

444 followers770 following53 posts

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No matter how far apart two people are, there's always a way to get on the same page. A Fold Apart: Recrafted unfolds November 24 ❤️📃 #indiedev #puzzlegame #screenshotsaturday

ICYMI... A Fold Apart: Recrafted is coming November 24th!

Lightning Rod Games@lightningrod.bsky.social

No matter how far apart two people are, there's always a way to get on the same page. A Fold Apart: Recrafted unfolds November 24 ❤️📃 #indiedev #puzzlegame #screenshotsaturday

Lightning Rod Games reposted

This is happening tonight! See you all there!

Toronto Games Week@torontogamesweek.com

The Academy of Fun + Games takes place from October 23rd-25th, and kicks off with Video Game Appreciation Night running at the Art Gallery of Ontario from 6-9pm! Find all the details you need here! gameartsinternational.network/academy-of-f... Here's a peak at the selection of games to play...

Did you get to play A Fold Apart: Recrafted at MIX Buenos Aires this week?

The MIX@themix.bsky.social

We had an amazing time during our MIX Buenos Aires event at COBRA in Palermo! 💪 Thanks to all the indie devs for bringing their games and everyone who attended. It was crazy packed and a ton of fun, can't wait to do it again!! 👀

Lightning Rod Games reposted

First ever edition of The MIX in Latin America alongside EVA 2026! 🤯 MIX Buenos Aires - Thurs, Oct 22nd - 20h (6PM EST) Join us to check out an incredible selection of 30 indie games from across the world at COBRA in Palermo. 💪 Sponsored by New Blood Interactive and Xsolla

Lightning Rod Games reposted

This was a tricky workflow for lighting. The environment cameras had their own lighting and colour grading stack, and then the tabletop had its own sfx stack, and even if you put them all in the env scene to decorate, it never looked exactly like in-game. Lot's of trial and error. #gamedev #gameart

Lightning Rod Games@lightningrod.bsky.social

In #Unity3D, you need to worry about dependencies. If a scene references an asset, it will get loaded into memory (EVEN IF HIDDEN). We broke our game into hundreds of environment-only scenes that can be dynamically loaded, and then made tools so we could work without creating dependencies. #gamedev

Lightning Rod Games reposted

I went so far as to do sobel filtering on the paper to make little ridges where the paper folds stack up. It’s one of those almost invisible #gamedev improvements that you feel 😆

Lightning Rod Games@lightningrod.bsky.social

A puzzle game about communication. A love story about distance. A world you can fold. A Fold Apart: Recrafted – coming soon ❤️📃 #indiedev #puzzlegames #screenshotsaturday

Lightning Rod Games reposted

A puzzle game about communication. A love story about distance. A world you can fold. A Fold Apart: Recrafted – coming soon ❤️📃 #indiedev #puzzlegames #screenshotsaturday

Lightning Rod Games reposted

#gamedev and #gameart problems are just an opportunity to learn something new... and I feel like I am constantly learning... 😭

Lightning Rod Games@lightningrod.bsky.social

Love a good beard, but sometimes different normals across adjacent meshes give you an unwanted one. Here's how to fix it with @blender.org and the DataTransfer modifier. Add the modifier to one of the meshes and have it target the mesh with the normals you want to copy. Fixed! #gamedev #gameart

Lightning Rod Games reposted

I can't wait for people to see this on a bigger screen. All of the art, across hundreds of scenes, was changed to make it look great on modern machines. #gamedev

Lightning Rod Games@lightningrod.bsky.social

Making it work takes patience, communication, understanding… …and occasionally folding reality in half ❤️📃 A Fold Apart: Recrafted – coming soon! #indiedev #puzzlegame #wishlistwednesday

Making it work takes patience, communication, understanding… …and occasionally folding reality in half ❤️📃 A Fold Apart: Recrafted – coming soon! #indiedev #puzzlegame #wishlistwednesday

Lightning Rod Games reposted

I should do a video about the A Fold Apart #gamedev process and data layout to show all the weird hoops we needed to jump through to: make the Unity editor run without totally bogging down, let the team work on the same parts of the game at the same time, and make the runtime work with <1.25GB RAM.

Lightning Rod Games@lightningrod.bsky.social

In #Unity3D, you need to worry about dependencies. If a scene references an asset, it will get loaded into memory (EVEN IF HIDDEN). We broke our game into hundreds of environment-only scenes that can be dynamically loaded, and then made tools so we could work without creating dependencies. #gamedev

Lightning Rod Games reposted

A Fold Apart: Recrafted is a story about distance, communication, and finding your way back to each other — one fold at a time ❤️📃🫶 Coming soon! #puzzlegame #indiedev #wishlistwednesday

Lightning Rod Games reposted

A Fold Apart originally came out in 2020, and it’s getting a new upgraded releases (Recrafted) soon! It’s such a beautiful concept. I had the fortune of meeting one of the devs this summer and they were super sweet. Definitely one to wishlist and watch out for! 💙✨

store.steampowered.comA Fold Apart on SteamA puzzle game that explores the emotional rollercoaster of a long-distance relationship — in a world of folding paper! Flip, fold, unfold and rotate paper puzzles to help a couple navigate the complex...
Lightning Rod Games@lightningrod.bsky.social

A Fold Apart: Recrafted is a story about distance, communication, and finding your way back to each other — one fold at a time ❤️📃🫶 Coming soon! #puzzlegame #indiedev #wishlistwednesday

Lightning Rod Games reposted

A LOT of work has gone into this. On most platforms, it will release as a new game, and we're working to make sure that owners of the original A Fold Apart will be able to get it for free. Please signal boost if you can!

Lightning Rod Games@lightningrod.bsky.social

A Fold Apart: Recrafted is a story about distance, communication, and finding your way back to each other — one fold at a time ❤️📃🫶 Coming soon! #puzzlegame #indiedev #wishlistwednesday

A Fold Apart: Recrafted is a story about distance, communication, and finding your way back to each other — one fold at a time ❤️📃🫶 Coming soon! #puzzlegame #indiedev #wishlistwednesday

I lament how paper flipping never captured properly in GIFs because it happened too fast. I'll make a slow version to show it off because this new lighting looks so good and it looks even better in motion. #gamedev #gameart

Love a good beard, but sometimes different normals across adjacent meshes give you an unwanted one. Here's how to fix it with @blender.org and the DataTransfer modifier. Add the modifier to one of the meshes and have it target the mesh with the normals you want to copy. Fixed! #gamedev #gameart

Yeah, it looked a bit like this. #gamedev #indiedev #gameart #techart

Steven B Smith 👻@sbsmith.bsky.social

This was a tricky workflow for lighting. The environment cameras had their own lighting and colour grading stack, and then the tabletop had its own sfx stack, and even if you put them all in the env scene to decorate, it never looked exactly like in-game. Lot's of trial and error. #gamedev #gameart

In #Unity3D, you need to worry about dependencies. If a scene references an asset, it will get loaded into memory (EVEN IF HIDDEN). We broke our game into hundreds of environment-only scenes that can be dynamically loaded, and then made tools so we could work without creating dependencies. #gamedev

Real-time shadows go a long way to help characters feel connected to the environment. Sadly, you can't always afford them (computationally). Blob or projector shadows are a good solution, and having multiple levels of projector shadows (for body, feet, etc.) are even better. #gamedev #gameart

Was digging through some old assets and found this from a one-pager for A Fold Apart. Thought it was cute and worth posting. So much work went into the characters and the shape language of the game. It seems simple and obvious because it took a lot of work to get it that way. #gamedev #gameart

Playing through to look for problems and found a couple. Can you spot the artifacting because one shader doesn't have double-sided global illumination? #gamedev #gameart #afoldapart (yes, I did add that hashtag just because it rhymed 😌)

Lightning Rod Games@lightningrod.bsky.social

When you accidentally crank the indirect multiplier #gamedev #gameart

It's important to know where to stop. How much will people really look at the background water? They'll probably be reading the text messages. Doesn't that dialogue look compelling!? #gamedev #indiedev #gameart

Steven B Smith 👻@sbsmith.bsky.social

There we go! A background water material made using the normal map from one crumpled piece of paper. #gamedev #unity3d