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My next game is called Coilbound and will be a challenging but lighthearted Mystery Dungeon-inspired game set in a dark fantasy dystopia. Follow and wishlist here if interested: store.steampowered.com/app/4483710/...
Harry Lundström
@lundstroem.bsky.social
iOS, game and audio dev. I made Septourian, snibbetracker and a few other things. Working on Coilbound: https://store.steampowered.com/app/4483710/Coilbound/
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My next game is called Coilbound and will be a challenging but lighthearted Mystery Dungeon-inspired game set in a dark fantasy dystopia. Follow and wishlist here if interested: store.steampowered.com/app/4483710/...
One of the most relaxing activities I know is to mull over various 16-color palettes, and it led me to revisit this article by @androidarts.bsky.social 😁 androidarts.com/palette/16pa...
Harry Lundström reposted
con-quest, loading screen, amstrad cpc (1986) www.mobygames.com/game/65868/c...
Saw an FF6 stream in my feed that looked a bit weird and it turned out to be this mod: ff6worldscollide.com For someone who has replayed this game a thousand times, it could be nice to mix it around a bit. I remember having a great time with the LTTP randomiser a few years ago.
Harry Lundström reposted
PlayGameHarbor did a nice article about my current project! playgameharbor.com/news/coilbou... #coilbound #coilboundgame #indiegame #turnbased #TurnBasedThursday
At least for me, when physical resolution is large enough, the artifacts from non-integer scaling aren't noticeable enough to go with int scaling + borders instead (though aspect ratio must be preserved). And nowadays I usually enjoy adding a CRT filter as well to smooth it out a bit.
Pixel art games keep shipping at 320x180 and then letting players stretch it to 4K. Crisp scaling is fine, but I think a lot of the charm lives in the pixels you can't see change. Do you play pixel games at integer scale only? #pixelart #indiegames
Harry Lundström reposted
Found this screenshot of the original editor for Ultima Underworld over at reddit: www.reddit.com/r/Ultima/com.... Beyond fascinating, really.
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A little #pico8 rally driving game for the #pico1k comp. tommulgrew.itch.io/drive-1k
Harry Lundström reposted
Lufia 2 is one of my favourite games for the SNES! The Ancient Cave mini-game is basically the first roguelike I ever played. Wouldn’t mind some adjustments for the first game though, like the encounter rate.
🔥 Announcing Lufia 1 and 2 the Sinistrals Saga 🔥 Two classic JRPGs from the golden age of the SNES return to modern platforms in one wonderous collection 🥳 🎉 Coming soon to modern platforms! From @Taito Wishlist today! 😍 Steam: store.steampowered.com/app/4027620/...
I had a lot of fun with the original version, nice to see that it might reach a new audience. www.youtube.com/watch?v=NZVQ...
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TODAY’S THE DAY! Roguecraft DX is officially launching on Steam TODAY! The dungeon of Mordecoom awaits. The monsters are hungry. The potions are questionable. 7:30 AM EST 2:30 PM CEST 5:30 AM PDT Wishlist it now and join us on launch day! thalamus.link/roguecraft #Roguelike #PixelArt #Steam
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About a year ago I played the demo for Destiny Spire which is now releasing in 6 days!
Played through the demo of Destiny Spire by @r1kgames.bsky.social. It’s a classic retro styled JRPG with pixelart and chiptune soundtrack with customisable party. The demo took about 2h to complete and was really enjoyable, check it out here store.steampowered.com/app/3369150/... #minireview
Harry Lundström reposted
The game has released! #ruinsOfCalaworm is a lovingly rework from an obscure early 90s German Dungeon Crawler. Think #roguelike but earlier: no ranged, no builds, few stats, deceptively simple. Just You and then Dungeon, bumping into Witches and Eldritch Horrors. --> Get it on @itch.io (Link in Bio)
Development of Coilbound is back on track after summer break! I wrote down a few thoughts here along with this weeks changelog store.steampowered.com/news/app/448... #coilbound #indiegame #mysterydungeon