Konstantinos Dimopoulos
Konstantinos Dimopoulos
@konstantinosd.bsky.social
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
8.2K followers2.8K following6.9K posts
A handy reminder! Oh, and do spread the word :)
'Create An Interactive City In Text using ink', my hands-on, live, three-sessions long, game urbanism course using @inkle.co's ink will start on November 24. To find out more and enroll, do have a look here: www.d6learning.com/course/nov26... [illustration by A. Reed]
Ecstatica 1 & 2 just appeared on GOG! What's more, those are subtly improved versions with better controls and an assortment of other bells and whistles. If you haven't tried those cult survival horror classics, you are missing out. Here's the link: www.gog.com/en/game/ecst...
Konstantinos Dimopoulos reposted
NEW DLC OUT NOW! Forbidden Solitaire: The Discarded DLC is out now on Steam: store.steampowered.com/app/5238350/... We hope that you enjoy it :-) Please share, thanks!
'Demystifying Creativity - On Originality in Game Development' by Fawzi Mesmar seems like an absolute must-read. Find it here: www.routledge.com/Demystifying...
'Create An Interactive City In Text using ink', my hands-on, live, three-sessions long, game urbanism course using @inkle.co's ink will start on November 24. To find out more and enroll, do have a look here: www.d6learning.com/course/nov26... [illustration by A. Reed]
You can read 'Civilization: The Oral History' by Matt Patches & Josh Broadwell here: www.polygon.com/civilization...
Shigeru Miyamoto waiting to receive Japan's Order of Culture award is a reminder that quality is what really matters. www.gamesindustry.biz/nintendo-vet...
Classic DOOM monsters are classic. www.artstation.com/artwork/4Ny1W8
Konstantinos Dimopoulos reposted
Your Sunday reminder!
I will be teaching my 'Create An Interactive City In Text using ink' course again this November! Find out (much) more, ask me anything, and get a nice intro to both game urbanism and @inkle.co's ink in a live event on October 29. ➢ Grab a seat here: www.eventbrite.com/e/1990871920...
SuperCitycon seems to be doing things very differently indeed. Also, voxels! store.steampowered.com/app/3474890/...
I will be teaching my 'Create An Interactive City In Text using ink' course again this November! Find out (much) more, ask me anything, and get a nice intro to both game urbanism and @inkle.co's ink in a live event on October 29. ➢ Grab a seat here: www.eventbrite.com/e/1990871920...
Konstantinos Dimopoulos reposted
Games-in-a-bookmark are pretty rare these days... 2madracoons.itch.io/segnavventur...
I deeply enjoyed the leaking of the now-cancelled 'Mass Effect: Universe' trailer. arstechnica.com/gaming/2026/...
The Amiga 1000 next to an Amiga 1060 Sidecar with an extra floppy drive on top. The Sidecar btw allowed the A1000 to run MS-DOS software, and I first heard about its existence today. There's quite a bit about it over at Wikipedia en.wikipedia.org/wiki/Amiga_S...
Ghost Master remains an one-of-a-kind scare-'em-up, and a game I deeply love. Also, here's part one of the Ghost Master Post Mortem (from 2005) by Chris Bateman: www.ihobo.com/p/ghost-mast...
On the society & architecture of Gerudo Town and the Great Desert -- www.architectureofzelda.com/gerudo-town-...
Konstantinos Dimopoulos reposted
🇬🇷 Final Call! 🚨 Σε περιμένουμε σήμερα στις 19:00 στο Online Open Day για τη σειρά εξαμηνιαίων προγραμμάτων Game Development του ΚΕΔΙΒΙΜ του Οικονομικού Πανεπιστημίου Αθηνών. 🕹️ Κρατήσεις θέσεων: www.eventbrite.com/e/2003499746... #greekdev #gamedev #gamedesign
Remember Baldur's Gate 2? Well, it was a brilliant CRPG, and you should read more about it. Here: www.pcgamer.com/games/rpg/25...
Konstantinos Dimopoulos reposted
If you are looking for a truly interesting and uniquely beautiful open world, do have a look at Polyphonic: cognography.itch.io/polyphonic
'Σπύρος Βοσινάκης και Η Τέχνη του Σχεδιασμού Παιχνιδιών' - ξεκινάμε σε 5 λεπτά! www.youtube.com/live/_RLJNTx...
A great read from 2020: The Design Philosophy of Battletech persenche.medium.com/the-design-p... [ image via artofbattletech.tumblr.com/page/4 ]
I deeply appreciate how creative and playful books like the 'Raspberry Pi Guide to Retro Gaming' are. Think I should grab a copy. magazine.raspberrypi.com/books/retro-...
People suggested I do an analog version of the generator too, and, frankly, I do think that such a book would be a cool idea.
I first experimented with it a few years ago, but I’ve recently returned to working on my city concepts generator. If all goes well, I'll start spending some *serious* time on it soon.
Given money, time, and other fantasy elements of the sort, I'd love to return to my Tomb Kings army in order to paint, expand, and bring it to the latest WHFB edition. Also, the forthcoming Tomb Kings do look stunning: www.warhammer-community.com/en-gb/articl...
The Puzzle Dependency Chart remains an invaluable contribution to adventure game design. Here are Ron Gilbert's latest from Thimbleweed Park 2: blog2.thimbleweedpark.com/pdc2/
Konstantinos Dimopoulos reposted
Preorders are officially open for SUPER MARIO GALAXY by @jordanwminor.bsky.social! Secure a paperback and get the ebook edition + a limited edition bookmark for free. No Kickstarter. Copies go out end of November. bossfightbooks.com/products/sup...
Μεθαύριο Πέμπτη, 22 Οκτωβρίου στις 19:00, εγώ και η ομάδα της D6 Learning σας περιμένουμε για ένα live online Open Day στο οποίο θα μιλήσουμε και θα γνωρείστε τα #gamedev προγράμματα που ετοιμάσαμε. Κρατήσεις θέσεων ➡️ www.eventbrite.com/e/2003499746...
Roadworthy(ish): the point-and-click game about a rusty car and a road trip. aemiliu5.itch.io/roadworthyish
The classic 1991 HeroQuest was a game I played for countless hours, and one I still deeply love. Having said that, I am really looking forward to HeroQuest: Digital Edition; even more so if it allows for proper online multiplayer. Wishlist it on Steam: store.steampowered.com/app/3883590/...
The open-source game development framework Brutal by DayZ creator Dean Hall: www.gamesindustry.biz/dayz-creator... GitHub link: github.com/ahwootech/BR...
Konstantinos Dimopoulos reposted
On cancelled point-and-click adventures :( youtu.be/knTYi9jaVMw?...
BASIC TO 6502 very impressively turns C64 BASIC code into 6502 assembly. In real time! polytricity.itch.io/basic-to-6502
Played Penguin Colony while judging for the IGF and really appreciated what it did. Handily, there's a jank review too. Here: www.jank.cool/penguin-colo...
Here's the 'Video Game Maps: NES & Famicom - Deluxe Edition' ebook: retrogamebooks.com/products/vid.... I wrote the foreword for it :)
The wonderful, whimsical, and wondrous Double Fine bundle: www.humblebundle.com/games/double...
If you'd like to find out more about my course that combines game urbanism, virtual city design, interactive fiction, and scripting in @inkle.co's ink, do join me live on October 29. Grab a seat here: www.eventbrite.com/e/1990871920...
Relatively old but still very interesting piece by Emily Short: 'Worldbuilding from a Mechanic' emshort.blog/2018/03/13/n...
Fantasy Flight is preparing to crowdfund Arkham Horror Remastered: an updated rerelease of Arkham Horror 2nd edition. I am intrigued, but still think that Eldritch Horror remains the superior game. Anyway, here's the link: gamefound.com/en/projects/...
Konstantinos Dimopoulos reposted
🇬🇷 Την Πέμπτη 22 Οκτωβρίου στις 19:00 σε περιμένουμε στο ζωντανό Games Development Online Open Day για τα #gamedev προγράμματα *Game Design and Prototyping* και *Programming Foundations for Games and Interactive Applications*. Κρατήσεις θέσεων & πληροφορίες ⇢ www.eventbrite.com/e/2003499746...
Konstantinos Dimopoulos reposted
Announcing Caves of Qud: Diaspora. 🌱 Wishlist on Steam: store.steampowered.com/app/5249200/...
What a lovely Mothership bundle! www.tuesdayknightgames.com/collections/...