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Zombie Zi
Zombie Zi
@majormcdoom.bsky.social
Canadian indie VR dev / founder @cozycubegames.bsky.social. Wishlist 🐧Penguin Festival🐧: https://store.steampowered.com/app/3552090/Penguin_Festival/ Past: Owlchemy Labs. Proud husband and shiba dad. - 🚫 gen AI - 🚫 genocide - ✊ trans rights
8.2K followers1.2K following3.7K posts
Zombie Zi reposted
Zombie Zi reposted
Devs shouldn't have to be protecting their games, Valve should be protecting its shopfront: aftermath.site/steam-indie-ga...
Zombie Zi reposted
Zombie Zi reposted
🎉 HUGE CAREER ANNOUNCEMENT 🎉 Today, I'm launching Vertical Slice, a new independent trade outlet committed to producing quality video game journalism that inspires, informs, and interrogates. That means daily news, incisive interviews, vital investigative work, and more. www.verticalslice.news
Appreciated some Godot features for this piece: 1. You can tweak the hell out of shadows. Treat them as part of the art style. 2. NoiseTexture is super versatile for prototypes / simple stuff. 3. Subtle SSS can give even simple graphics some extra "oomf". #GodotEngine #gamedev #indiedev
Don't have time to do Linktober this year, but I recreated one of my 2020 Linktober drawings in 3D. Was nice to do some personal art for a change. #b3d #GodotEngine #Linktober #Zelda #LinksAwakening
Zombie Zi reposted
Zombie Zi reposted
Zombie Zi reposted
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
Big (and breaking) update to the SyncedCollisionShape3D addon! You can now generate primitive colliders for non-primitive visuals (or a specific part). The "squeeze" button does a smart fit. Also added an extrusion feature. Get it here: codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
Dude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot... 3700 FPS #GodotEngine #gamedev #indiedev
A little experiment with postprocessing on *baked* lightmaps in Godot (they're just textures after all!). If you snatch the internal lightmap data and do some arcane SubViewport shenanigans, you can also use it to do *spatialized* effects on the lightmap too. #GodotEngine #gamedev #indiedev
Tagging @passivestar.bsky.social since you asked about blending lightmaps.