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MakeMonsters
MakeMonsters
@makemonsters.bsky.social
Infrequent writer of short fiction. Frequent editor of romantic lit/ erotica. Lover of Indie games, musicals, Magic: The Gathering, and fucked up little guys.
223 followers616 following2.4K posts
Making a solo-post from the Next Fest thread because BigWall: WildKnight is so crazily "me" that I desperately want everyone to give it a shot. I hope the demo sticks around, but if not you need to wishlist this game. It's absurdist sincerity thrown in a washing machine and set to cook. Fantastic.
I’m going to take this further. The platforming sequences are actually the best part of the game. That’s not a dig in the combat, it’s just that the platforming/ puzzles are so well integrated with the exploration they’re practically seamless. Bite sized little challenges that are always rewarding.
That said, when you're expecting the standard platforming in a classic or Igavania it's... understandable to be annoyed. I empathize, and this likely WILL be a turnoff, but my only counter is that games change and evolve, and I sincerely believe it was done well here without clogging the game.
MakeMonsters reposted
Updated my Steam Hype demo roundup with the stuff I've played this weekend so far! 25 picks now. There's a couple more that I've found interesting (like Patricide) that I'm not sure I can recommend yet.
Okay, so the game gets a lot better on the back half. The "you're over-leveled if you explore a lot" never goes away but the actual movement kit you end up with makes combat VERY smooth. I've heard a lot of people saying "if you don't parry, you're screwed" and this is entirely untrue.
Belmont’s Curse bouncing between really fun castle expansion moments / appealing combat gauntlets to whiffed whip grapples and difficult to distinguish visual cues/ too much visual-noise for a more zoomed out perspective. So far I think it’s a good game, but it’s fighting with itself a lot.
Okay, so the game gets a lot better on the back half. The "you're over-leveled if you explore a lot" never goes away but the actual movement kit you end up with makes combat VERY smooth. I've heard a lot of people saying "if you don't parry, you're screwed" and this is entirely untrue.
Belmont’s Curse bouncing between really fun castle expansion moments / appealing combat gauntlets to whiffed whip grapples and difficult to distinguish visual cues/ too much visual-noise for a more zoomed out perspective. So far I think it’s a good game, but it’s fighting with itself a lot.
MakeMonsters reposted
GUESS WHAT. Those that said they wanted to read this, finally CAN! Chapter 1 is available for $12 over on my kofi shop [lettering by the fabulous @rayday.bsky.social !!] & proceeds go towards my med bills ! So not only are you reading a cool comic you're helping me survive! ko-fi.com/s/5dea53c777
Tyree is about a mute son of the Moon that wasn't supposed to exist. He strikes a deal to return Death's sword to her temple in hope of winning her favor and being turned human. It is inspired by pre-hispanic mesoamerica & deals w/ themes of grief, war, trauma, and discovering yourself. #tyreecomic
I believe @astrolabegames.bsky.social is the publisher for this one. Just wanted to say it was a great demo from the dev team; I had a blast.
The environments are very limited, but that doesn't stop it from having some pretty great atmosphere, handled primarily through enemy design and brief character dialogue/ some LORE (tm) written on pedestals/ walls. If it gets fleshed out a bit and the final product is balanced, it'll be rad as hell.
Next up! Harma got an updated demo with co-op(???) and another chapter, and since I missed playing it before, this worked out great! Unfortunately I don't have someone to jam co-op with at 2:30AM, but I really enjoyed the single player. It's a slick-looking deckbuilder with some cool wrinkles.
Next up, @hajimeli.net's Polymorphite! A rhythm game with a cute cyber-aesthetic and -excellent- use of the mouse as part of the traditional Rhythm-game suite of inputs, adding an almost bullet-hell quality as you mouse around the track to not only hit notes, but avoid obstacles too. VERY engaging!
Only one today so far: Fallen Starborn by @rksproductions.bsky.social (who I think isn't on here much XD) A neat dungeon crawler that uses turn based combat with a real time block/dodge input, and loads of build variety. The dodge is definitely too strong ATM, but the overall package is very fun.
First up, I already made an individual post about Thermocline, but this was the first demo I played this Next Fest and like... I dunno man I might have found my favourite right off the bat. The game is drowning in atmosphere, and is doing a lot with the turn based RPG premise. Big reccomend.
Give @decenttreatment.itch.io a follow, this is legit such a special game.
Played this demo. It's quite short, but that has no bearing on its quality; I was absolutely blown away. Atmosphere is STUNNING and the RPG mechanics mixed with temperature management was so engaging. The UI, environments, and the mystery of it all was just so so good. PLEASE play this demo.
👉👈 Thermocline demo is up 🥹 store.steampowered.c... okbye #indiegame #Indiehorror #horrorgame #rpgmaker
MakeMonsters reposted