zooi 🛸

zooi 🛸

@mestiez.dev

ik maak videospelletjes en alles studiominus.nl mestiez.dev

121 followers291 following62 posts

zooi 🛸 reposted

Replying to @freya.bsky.social

my entire life trajectory was oriented towards "being good at things", I sacrificed quite a lot to get where I am today, and now society has deemed expertise not very valuable anymore and for what little remains, AI/people using AI will siphon it out of you the very moment they smell it in the air

if vibecoding makes everyone more productive and better then WHY IS everything still slow and buggy and dogshit? ???????i a m going insane

zooi 🛸 reposted

I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

zooi 🛸 reposted

I tried my best to accurately recreate T3-M4 from KOTOR 1 in 3d, I used the in-game textures as a reference for the smaller details. #lelijke #starwars #3d #animation

zooi 🛸 reposted

I made this but Deltarune is about to start hold on #lelijke #gmod #art met Uzi van #MurderDrones en Xj9 van #MyLifeAsATeenageRobot

zooi 🛸 reposted

I spent a few weeks working on this Ongezellig animation. It's in dutch so bekijk het. There is still so much I could tweak, but I wanna move on :(

Game Club is a manga by mozocry, and is one of my favourites. I want to make every* game featured in the story into a real, playable thing, and I started with Netherstone. The manga claims the game is "easy" but it's actually incredibly difficult and weird to play. Or maybe I'm just bad.

finally adding dynamic point lights to the engine. very simple forward rendering, for now. i have several useful buffers i could use to implement deferred rendering but ive never done any of this before so im going to keep it simple.

here is an attempt at baked lightmaps in my videogame (custom engine). ignore the fact that it looks too bright, these are daylight lightmaps taken at night. i encountered many unexpected problems trying to get these looking correct + i think filmic tonemapping makes the lights look oversaturated :(

implemented temperature. look at the neat convection currents! i've also noticed that the body of water expands which I am unsure is physically accurate. the heat glow is just a debug thing :)

oil floats and stone sinks. it's also interesting that the oil sticks to the stone particles while they pass through it. im having classic boundary issues™ too

I can now make a beach!! Mass isn't properly implemented and neither is friction, so my sand looks a little like a liquid... It's parallelized, but it's all on the CPU because I really don't enjoy GPU programming. As expected it's already starting to slow down at 20k particles.

I have to pay more attention to memory layout to address this. Also .NET has neat SIMD stuff to play with but I have no idea where to start.

Placing fluids. This reminds me of OE-CAKE! but I'm aiming for a Powder Toy alternative. Also I had to speed this video up 2x because of the 1 minute time constraint...

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