mhaddy

mhaddy

@mhaddy.bsky.social

Electro Havoc: a retro twin-stick shooter where every kill sets up the next one. 3 worlds, geometric enemies, neon arenas, leaderboards, and chain reactions that turn survival into choreography. Out now on Steam: https://s.team/a/2980110/

31 followers40 following138 posts

Kenney’s work is stellar- always been a massive fan. Com’on #gamedev community, let’s support each other when creators like this extend a helping hand.

Kenney@kenney.nl

With the recent news this form is open once again. If you've been in a (massive) layoff and feel like my products could help you in your career, please feel free to request any for free. Please don't abuse this, thank you. docs.google.com/forms/d/e/1F...

Every enemy shatters into its own pixels when it dies. When a chain reaction goes off, the arena briefly becomes a color field. Electro Havoc, out on Steam - 30% off in the Summer Sale. #ScreenshotSaturday #godot #gamedev

Wounded and enraged, the octagon fires with what strength remains. The pilot weaves in for a brief and violent negotiation. Boss fights are new in Electro Havoc 1.0 - 30% off in the Steam Summer Sale. s.team/a/2980110/ #indiedev #gamedev #godot

Every kill in Electro Havoc sets up the next one. Lure enemies into debris fields, trigger chain reactions, climb the leaderboard. Currently 30% off in the Steam Summer Sale. s.team/a/2980110/ #indiedev #gamedev #steamsummersale #godot

See those white orbs? Tracking remnants from a previously destroyed baddie. This isn’t going to end well for our player… #ScreenshotSaturday #godot #indiedev #gamedev

Chris Melissinos curated the Smithsonian's "Art of Video Games" exhibit. Dean Takahashi is a longtime gaming journalist at VentureBeat, and has been covering this industry for decades. Episode: www.youtube.com/live/bxIrXoc... Steam (30% off in Summer Sale): s.team/a/2980110/

s.teamSave 30% on Electro Havoc on SteamElectro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes across 3 worlds. Lure more enemies into debris fields to trigger chain reactions,...

Every enemy in my twin-stick shooter shatters into its own pixels when it dies. The debris is colored by sampling the sprite right inside the particle shader. Read more and grab Electro Havoc for 30% off right now in the Steam Summer Sale: medium.com/@mhaddy/godo... #godot #gamedev #shaders #vfx

Really looking forward to Oboro No Ichi. It has real Spirited Away vibes and love the shallow depth of field for the immersion it brings to this cozy sim. Well done, @thelaba.bsky.social! #indiedev

Just added fish to the game :D Oboro No Ichi available for wishlist : store.steampowered.com/app/4559930/... #indiedev #gamedev #unity3d #indiegame #cozygame #madewithunity #screenshotsaturday #indiegames

Devlog #2 is up, only two years late. In my defense, I shipped a twin-stick shooter on Steam in the meantime. Game jam -> dead last -> free Early Access -> 1.0 this week. Mostly built in 15-minute commits between a day job and family. #indiedev #solodev #godot #gamedev medium.com/@mhaddy/godo...

Remember that time when you started a Devlog with a new years resolution to post regularly, but then you forget or real life takes over and it's a single entry? If you're curious on the history behind Electro Havoc, check it out here: medium.com/@mhaddy/godo... #godot #solodev #gamedev #bulletfest

medium.comGodot Devlog #1 | Building a twin stick shooter for SteamAn indie dev shares his progress building a twin stick shooter in Godot leveraging the Steamworks Sdk

Do you have a target number you’re trying to hit? Marketing has been one of the most challenging parts of building and launching a game for me. There’s a lot of time involved to do it properly.

Acting on player feedback: more particles, more enemies, more chain reactions, more mayhem, just moar! Launching 1.0 on Jun 8th on Steam. #solodev #godot #indiedev #steam #gaming #bulletfest

What an amazing resource and a creative way to share it: an Itch deployed game running Godot so there’s instant feedback on the visual UI and the code that created it. Well done @qaqelol.bsky.social! #godot #tutorial #gamedev

A new update for my free Tween Guide is out!! qaqelol.itch.io/tweens It includes new pages like: 🟡Demo: Floating text (damage numbers) 🟡Demo: Pixel Bunny Power Up 🔴Tip: Custom transitions + some tweaks and secrets Have a nice day!! #Godot #GameDev #GodotEngine #Animation #Tutorial

mhaddy reposted

It's a good day to see the top of steam dominated by a banner for a Godot game

The Spire has finally reawakened. ⚔️ Slay the Spire 2 is out now in Steam Early Access!! New characters, enemies, environments, a co-op mode & more await you in this sequel to the iconic roguelike deckbuilder. Join the journey now to be a part of the Spire's next evolution!

Bit of the visual variety I've got going on in World 2 of Electro Havoc. Lot more going on here than in World 1! Can't wait for you all to try it once I get the next playtest going. #indiedev #solodev #vfx #godot #teaser #steam

I'm pretty sure my new BulletManager system (which is supposed to improve resource utilization and reduce memory usage) is not working as intended... #godotengine #indiedev #solodev #vfx

Working on the second world for Electro Havoc. Sticking with the space station, but introducing shuttle bays to allow outer world enemies to fly in and cascade through the map. Instead of chasing the player, these will be on preset flight paths with timed visits. #godot #arcade #indiedev #solodev

#Godot 4.4 enabled instance uniforms on canvas_item shaders, right? I’m not having any luck applying property updates to the shader from my Gdscript. #vfx #shader #indiedev

Preview of the World Select Screen I'm cooking for Electro Havoc. Lot of refactoring going on behind the scenes to support this relatively simple feature! #godot #indiedev #indiegames #solodev #arcade

I need some inspiration for a world or level select screen for a twin stick arcade shooter. Any compilations or wishlist ideas I should take a look at? #gamedev #arcade #inspiration

Just completed Steam's accessibility questionnaire on Electro Havoc. Definitely got me thinking about alternative playstyles, and even simple updates I can make to the game to improve its approachability. I've got some work to do! #Accessibility #Gaming #Steam #Valve #PCGaming

Over 2 years ago, I started developing Electro Havoc with the game jam prompt, "chain reaction". Released on Steam Early Access just one week ago, it's pretty cool to see the original vision come to light. Just grab that shield power-up first! #godot #indiedev #gaming #steam #solodev