Mila Pavlin - Accessibility Game Dev

Mila Pavlin - Accessibility Game Dev

@missfire.bsky.social

Director, UX Design at Wizards of the Coast #WotCStaff. Previous:Zenimax Online Studios - Design Director UX, and accessibility for Monolith Productions on Wonder Woman - UX Lead, God of War Ragnarok. Opinions expressed are my own.

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Mila Pavlin - Accessibility Game Dev reposted

D&D goes CLUE for GOTEL! Next Saturday, May 30, 2026, at 7pm EST, six players will enter a Manor and try to solve a murder to raise money for Game On To End Lupus! Donations are live where YOU can influence the game before it starts! DONATE NOW! tilt.fyi/6UMgkNtJDs

Mila Pavlin - Accessibility Game Dev reposted

So glad to be able to be a part of this event (presenting an award) and enjoy it along with you all. Let's start things off on a positive note and continue it throughout 2026! #A11Y

Today is the day! The ceremony for the 2025 GAConf Awards airs 10am PST / 1pm EST / 6pm GMT, celebrating accessibility excellence across 20 categories. www.youtube.com/watch?v=zqV_... Also showing on IGN! #gamedev #indiedev #accessibility

Mila Pavlin - Accessibility Game Dev reposted

First of all, thank you so much to everyone for this award. I was happy with the nomination, so you can't imagine how I feel right now 😊. Everyone who was nominated alongside me was equally deserving, and it's an honor to be among them. Thank you so much.

The winner for Best Journalism at the 2025 GAConf Accessibility Awards is.. Diablo IV: Second Anniversary, by @black1976.bsky.social ! Info on all the finalists & winners: www.gaconf.com/gaconf-award...

If you are in the accessibility space you likely know that the EAA is rolling out and will likely impact any game with communication or micro transactions. Get ahead of this and make your games more accessible today. igda-gasig.org/what-and-why...

igda-gasig.orgDemystifying EAA & GPSR - IGDA Game Accessibility SIGGuide to how the European Accessibility Act and the General Product Safety Regulations apply to videogames and the wider games industry

So glad that the Access Controller is opening up more ways to play the previous titles. The importance of developing accessibility in games is highlighted more today than ever. We should all be developing accessibility into the base games however, since accessibility by design is more approachable.

dpavel.bsky.social@dpavel.bsky.social

I’m a disabled player finally playing God of War III. I remastered on PS5 thanks to the Access Controller. I couldn’t play when it first came out due to lack of accessibility.

To all my friends and former coworkers who are impacted by the massive layoffs... stay strong, stay positive, and be supportive. You are valuable, you are talented, you are worth it. Hold each other up, respect each other, and lend a hand whenever you can. We are stronger TOGETHER.