emmanuel

emmanuel

@modernbison.bsky.social

Follow my retro game development. I'm an 🇨🇦 embedded programmer. Love to code and play retro console games and make images out of a 8x8 pixel grid.

48 followers49 following140 posts

I think I'd go with the Jeopardy! video games. It has that woodgrain TV set feeling that fits with an Atari 2800 or a Coleco vision. To me the game is boring, but the 80's feel is there.

On resource limited hardware, this approach is much more preferable than having a collision/property layer. It is accidental to have two different behaviors for the same tile GFX in a tile-based game. Why wasting ROM and level design time when you can just create a new definition for the same GFX?

Clever Cat Matt 😺 🎮@matt.clevercat.games

The tiles in my game all have properties associated with them. Doors are for exiting to a new level, drink is for restoring health, and front moves the player behind the tile layer (priority bit). There is also a liquid type not shown here. #nes #gamedev #tileset

I'm literally flabbergasted by the talent of the #gamedev s working on the #retro consoles. The art evolved since 1982 and it shows. There's so much projects and they looks great! #retrodev #megadrive #nes #sms #pce #atari #snes

Sharing a full screen scene I just finished for my #homebrew game #planet-b . The image is blurry on purpose, I applied a NTSC filter on it. We weren't supposed to see the raw pixels on the #megadrive (editorial comment). #sgdk #retrodev #indiegames

When I wanted to learn #asm6502 40 years after it was a thing, I couldn't find good literature about it. Learning the instructions is not enough here since there are common patterns that diverges a lot from the #asm designed to please the C ABI. Here's a small treasure. #nes #nesdev #retrodev #c64

David Youd@c64cryptoboy.bsky.social

My book "EOR #$FF: 6502 Ponderables and Befuddlements" contains 6502 assembly-language code snippets to puzzle over, along with explanations in the back. Ebook is free: archive.org/details/eor6... Amazon paperback: www.amazon.com/Eor-Ff-6502-...

Hey! There are homebrewers developping original content for consoles that are no longer supported! That exists! It makes sense to develop games for them. There are still millions of old consoles in the wild, its not *only* landfill material. #homebrew #etsy #indiegames #gamedev #general

Rahzelk shared on discord a general #c implementation of pruning for collision detection which is an O(n^n) problem. It keeps the object sorted in a given axis. 5% in flat cost, compares to brute force at 10 objects+. Can be adapted for SHMUPS. github.com/Rahzelk/sap-... #retrodev #sgdk #megadrive

github.comGitHub - Rahzelk/sap-for-sgdk: This is a Sweep and Prune algorithm for collision detection. Developped for a Megadrive homebrew game using SGDK devkit.This is a Sweep and Prune algorithm for collision detection. Developped for a Megadrive homebrew game using SGDK devkit. - Rahzelk/sap-for-sgdk

Pretty good example of nice palette work on the megadrive, the dark part of its color doesn't have a lot of colors to play with.

Wesley Marques@wesleymarques.com

FLY guys! #nightvein #nightveingame #retrodev #retrogame #segagenesis #megadrive #indiedev

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