some new Shadertoy pathtracing scenes www.shadertoy.com/playlist/cX3... #shadertoy
danil
danil
@morimea.bsky.social
VFX-computer graphic and programming stuff. To share/find interesting stuff. https://www.shadertoy.com/user/morimea - Shadertoy https://github.com/danilw - blog posts there
36 followers39 following29 posts
danil reposted
reelase 200kb exe demo Speed of light in Ring danilw.itch.io/speed-of-lig...
danil reposted
speed of light in ring demos: www.shadertoy.com/view/wc3yz7 www.shadertoy.com/view/w3SfWm #shadertoy #ringworld #speedoflight
danil reposted
Hash Noise stability in GPU Shaders - arugl.medium.com/hash-noise-i... iq new shader - www.shadertoy.com/view/3XlfWH has exact behavior I describerd in my blog - broken fract hash #shadertoy #shaders #hash
danil reposted
NEW: I spoke to original Halo devs about that ICE Halo post One: "abhorrent” Another: "Using Halo imagery in a call to ‘destroy’ people because of their immigration status goes way too far, and ought to offend every Halo fan, regardless of political orientation” www.gamefile.news/p/halo-ice-d...
danil reposted
When I started work on my @vulkan.org #Vulkan C++ samples almost 10 years ago I made some non-optimal decisions esp. around sync and command buffer recording. Finally fixed those and did a write-up with a small retrospective at www.saschawillems.de/blog/2025/08...
danil reposted
NEW Functions: Mix An overview of the mix function, how it works, and some unusual uses (contrast, radial blurs, UV coordinates, and more) mini.gmshaders.com/p/func-mix
New simple shader: Rotation - just use lookAt To point on how useful and simple is lookAt www.shadertoy.com/view/tfVXzz #shaders #shadertoy
New shader: Street of houses in summer - www.shadertoy.com/view/4cVfWt #shadertoy
danil reposted
danil reposted
I recorded an interview at the Wookash Podcast. I talk about graphics programing, low level coding, math, product development, demoscene, SDFs, VR, Shadertoy, and other things. www.youtube.com/watch?v=F1ax...
My new Shadertoy Pathtracing scenes - all in playlist - www.shadertoy.com/playlist/cX3... #shadertoy #shaders
danil reposted
Did some clean up this morning with a nice cup of coffee ☕ #shader #glsl #voronoi #webgl #genart www.shadertoy.com/view/t32GRd
danil reposted
Stop sharing the Ghibli AI slop, what is wrong with you: aftermath.site/studio-ghibli-...
danil reposted
danil reposted
The tech and graphical advancements in Assassin's Creed Shadows are mighty impressive: Micropolygon geometry, fluid wind simulations, ray traced global illumination and so much more. How do they all work and compare to AC games of the past? Find out in my video below! youtu.be/nhFkw5CqMN0
danil reposted
danil reposted
NEW GM Shaders: Turbulence! mini.gmshaders.com/p/turbulence Creating turbulent, fluid motion for liquids, smoke, steam, and fire effects!
danil reposted
New short blog post: arugl.medium.com/position-of-... Notice - very impressive discovery by FabriceNeyret2 - object detection using just Mipmap layer.
My old Shadertoy shader www.shadertoy.com/view/NslGRN #shaders #shadertoy #computergraphics
And just mix Cube Lines with Droste Zoom www.shadertoy.com/view/MfdyW2 (and to test/see this platform video compression)
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