Martin Panknin

Martin Panknin

@mpanknin.bsky.social

Rendering & Graphics Engineer. Building Kiln. github.com/MPanknin/kiln-render

46 followers99 following14 posts

Multichannel rendering in Kiln v0.4.1 beta. This is a fruit fly brain. Unlike the ones currently all over your feed, it doesn't play Beat Saber. It just sits there, streamed from OME-Zarr in native WebGPU and rendered at full 16-bit precision across four fluorescence channels. #OME-Zarr #WebGPU

Sneak preview of upcoming multichannel support in Kiln. The initial implementation focuses on basic channel rendering. Per-channel visibility, color, and leveling. More advanced controls will follow. Side note: I have no idea what I'm looking at, but it's fun. #WebGPU #OME-Zarr

Martin Panknin reposted

Slowly getting some additional annotations & metadata from vector tiles in 3DTilesRendererJS. Here, icons are layered on top of Google Photorealistic Tiles data so you can find landmarks & restaurants as you navigate. Road labels are up next! 🗺️

Garrett Johnson@gkjohnson.bsky.social

Support for @mapbox.com and @protomaps.com vector tiles are coming to three.js in 3DTilesRendererJS! You can now bring vector layers in as 3D Tiles overlays to customize map coloring for visualization and branding. Or just to make something a bit chaotic 🎨🌏

Martin Panknin reposted

The new release of #BigVolumeBrowser (0.1.0) finally adds animation render functionality to it, plus some other navigation improvements and bug fixes. Here is a movie I've made for the microtubule network (via ExM) in different cell types. Contact me if you want it for educational/research purposes.

Meet Kilian. A 2 GB CT scan of a chameleon — rendering in the browser in a few hundred milliseconds. Built with Kiln: a WebGPU-native out-of-core volume renderer. Bricked volume storage, GPU memory virtualization, LRU streaming, compute shader ray marching. Open source: github.com/MPanknin/kil...

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