Geoffrey Mugford

Geoffrey Mugford

@namidasai.itch.io

🎮 Gameplay Programmer (Systems + UX) 📚 Games Tutor @nftsfilmtv.bsky.social ⚫️ Part of @paradise-collab.bsky.social He/Him | London, UK geoffreymugford.com

302 followers824 following126 posts

Back again at UKGE Playtest Zone with my latest board game design! The Long Ride is a 1-to-2 player push-your-luck card game about horse racing through the desert or the tundra over traitorous terrain. Lots of great feedback, thanks to @playtestuk.bsky.social for organising! ❤️

Geoffrey Mugford reposted

sharing this postmortem on my latest game again, icymi… “You can’t just give the player text. Writing is so much more than text. Writing is alive. Writing is a space! It’s feeling… Text has to have a purpose. It’s even better if it’s part of the world.”

Nathalie Lawhead@alienmelon.bsky.social

i wrote a post mortem on "she danced in the wind like a holographic dream before the world died" discussing the technical & design that went into it, especially working with procedural generation for an open world: www.nathalielawhead.com/candybox/my-... "Gamedev is never straightforward!" #GameDev

Geoffrey Mugford reposted

BREAKING: PlayStation is shutting down Bluepoint Games, the studio responsible for modern remakes of classic games such as Demon's Souls and Shadow of the Colossus, Bloomberg News has learned. A shocking end for a well-respected studio.

Geoffrey Mugford reposted

🌼My new game is here!🥀 "She danced in the wind like a holographic dream before the world died." alienmelon.itch.io/flower A game poem and interactive fiction about The End. You play the very last flower left on Earth, bringing peace to long dead soil. #IndieGame #VideoGame #GamePoem #Game

Geoffrey Mugford reposted

Tropic of Dinosaur IS OUT!!! It's a being walked simulator about aging made of clay, tangerine peel, sigarette ends and children's obscene drawings Go check it out in the first issue of Game Poems magazine along with other beautiful games👇 Thank you for playing and sharing!

Simple, brilliant, addictive. It’s so good. ❤️

The Game Bakers@thegamebakers.com

Time to climb! Cairn is available now. Mount Kami awaits, unconquered. This is what you trained for: fight for every meter of the climb and rise to the challenge.

Geoffrey Mugford reposted

...just 3 days left to submit for this year's #AMazeAwards Did you know❓ Everyone receives  🎟️ 3 discount codes for the festival tickets +  🖥️ early access to the Open Screens (timed slots in the exhibition). Don't miss out on #AMaze2026 👉 https://f.mtr.cool/bstijybzdm #altctl #altgames #indiegames

I haven’t been this excited for a game release in years. So pumped! 🤩 ❤️

The Game Bakers@thegamebakers.com

What are you most excited for? Climbing anywhere? The challenge? Adventure? The sweeping story? The beauty of the Mountain? Whatever you’re waiting for, our climbing game Cairn is here, TOMORROW!

Haven’t playtested Hive & Seek in a while - itching to bring it back to the next Playtest UK meetup! I always come away with new ideas… feels like it’s getting real close to done 🤞 #Playtest #BoardGames #GameDesign

🚨 I’ll be at Develop next week, pitching Oubliette - a first-person roguelike set in freefall beneath 1950s Paris. Any tips for a first-timer? 😱 We're also showcasing at Brilliant Indie Treasures from 4-8pm, if you want to have a go! 🎮 #DevelopBrighton #IndieGames #OublietteGame

At Gamebridge today showing Oubliette! Loving the energy here - so many good student and grad games on display. If you’re around, come say hi and try our occult roguelike descent through 1950s Paris 👀🎮 #Gamebridge2025 #IndieDev

Just played Peak and I’m obsessed. A chill climbing game with a shared world regenerated weekly, streamlined survival mechanics, and clean coop interactions. It feels simple, but there’s real depth underneath. Surprises, discovery, vibes. Peak is peak multiplayer design. #IndieGames #PeakGame

🎮 Been thinking about how prototyping isn’t just for early dev - it’s a mindset. My 1st smuggling-FTL prototype was a mess. 2nd version? Cleaner, more fun, and faster to make. Prototypes or features, it's the same. Focus on making it playable first - then improve it. #GameDev #IndieDev

Throwback to Droplet - my first real game release. Just a silly endless faller on mobile… but I learned so much! Biggest takeaway? Analytics are gold. I saw where players quit, what they bought, where they got stuck. Honestly changed how I think about game design. #GameDev #IndieDev

It’s like interactive slam poetry without voice but full of heart Check it out! ❤️ #IndieGame #ArtGame

Comfie@comfiedev.bsky.social

concrete spaces... build up and tear down spatial expectations interactive bilinguality spoken word inspired pacing coming on the 2nd of July! wishlist below: olisinpa.com/002

I'm already 10h into @duneawakening.com and I’m already hooked. I don’t play many MMOs, but the mix of survival, base-building, and reckless sandworm baiting is great. Curious to see how deep the Landsraad politics will go in the end game. Anyone else trying it? #DuneAwakening #MMO

Geoffrey Mugford reposted

Officially announcing my new game: GARBAGE COUNTRY. A lonely road trip through the ruins of a forgotten world. feat. vast wastelands, tower-defense battles, upgrades, mysteries, & lots of driving.

📋🍕 Ran the Kanban Pizza Game workshop for our first-year MA Game Dev students at @nftsfilmtv.bsky.social! Like an IRL Overcooked, it's a great intro to Agile: fast iteration cycles, feedback loops, WIP limits... and it's always so much fun! #GameDev #Agile #Kanban #IndieDev #LearningThroughPlay

Geoffrey Mugford reposted

🐻🐝 Hive & Seek hit the table at UK Games Expo today - and I had a blast! Thanks to everyone who came by to play! Stomping your way as the Bear or boldly bluffing an escape as the Bees - you were awesome. ❤️ 💌 Sign up for updates: forms.gle/zBxEu3Fe7i3n... #UKGE #HiveAndSeek #IndieGames #BoardGames

Geoffrey Mugford reposted

the best 3d platformer (since at least a year ago), getting better every day. wishlist on steam #videogame #jumping #philosophy #platformer #cozy #mario64 #parkour

🐻🐝 Hive & Seek hit the table at UK Games Expo today - and I had a blast! Thanks to everyone who came by to play! Stomping your way as the Bear or boldly bluffing an escape as the Bees - you were awesome. ❤️ 💌 Sign up for updates: forms.gle/zBxEu3Fe7i3n... #UKGE #HiveAndSeek #IndieGames #BoardGames

Just set up at the UK Games Expo! 🐻🐝 Hive & Seek is live in the Playtest Zone - 2 players, 1 smart bear, 3 sneaky bees, and a whole lot of bluffing. Come play, or just wave at Seek (the teddy)! #UKGE #hiveandseek #indiegame #tabletop #gamedesign #indiegame

🐻🐝 Bringing Hive & Seek to the UK Games Expo tomorrow! A 5-min duel of bluff, deduction, and memory - one player’s a Bear, sniffing out honey. The other? A swarm of sneaky Bees, racing to the hidden Hive. Catch me in Hall 2-108 from 10–1pm if you want to play! #UKGE #UKGamesExpo #BoardGames

Geoffrey Mugford reposted

That's right! We made a little game for the Playdate as part of their Season 2 bundle! Check out the video to see me chat about our game, Fulcrum Defender! Also here's a dumb ad I made.

Playdate@play.date

Season Two is up for preorder NOW! Starts on May 29. Get new games weekly along with the rest of the Playdate community. This is going to be so great! ✌️ play.date/s2

Geoffrey Mugford reposted

Do you make weird, artsy, short-form videogames? Or know someone who does? Check out this new zine project I've been working on (intended to kind of bridge poetry/academia/art world/indie games) - and consider submitting a game for the first issue! www.gamepoems.org

gamepoems.orgGame Poems MagazineGame Poems is an online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames. The videogame poem is a concept that challenges traditional boundaries betw...

Throwback to when I made Yin & Yang in 48h, just 3 months after I started learning Unity. Simple idea: two orbs want to be close, but if they see each other directly, you fail. Still one of my favourite and most played games. 🤯 Limitations breed creativity. ✨ #GameJam #IndieDev #Unity3D

Geoffrey Mugford reposted

Hey! It's been a week since the launch of my poem game split EP, and would like to shed light on my upcoming bilingual interactive slam poem anthology, Concrete Spaces! You can wishlist it here: olisinpa.com/002 Thanks.

Geoffrey Mugford reposted

Replying to @droqen.bsky.social

ive been struggeling to make stuff and then i played your game and was like: "ah of course we can do whatever we want, i forgot"

What if distance made your love cheesier… and society just couldn’t handle it? Built a tiny prototype about emotional tension and PDA limits – pitching it to #Briefs2025. #IndieDev #GameDesign

Geoffrey Mugford reposted

i wanted a playdate arcade game i could play on the train with one hand, and i also think there should be more portrait mode games, so i started making one

Releasing on my birthday?! Well, that’s a treat! 🥰

Thomas Reisenegger_xcx@olima.bsky.social

🚨CONTENT CREATORS🚨 a game where you play a cute spider, cause chaos and solve tasks. launching in 3 DAYS! let me know if you want a Steam code! - build super big physics-based spider webs - ride a fingerboard (!!) - ride a soap - fix a printer - make toast details below

Geoffrey Mugford reposted

Throwback to when we made Fumble for a mental health game jam with @comfiedev.bsky.social. Puzzle mechanics simulate social anxiety - and it hit home for some players. Game design can say something real. Link to game in 🧵 #GameDev #MentalHealthGames #PlayableEmpathy #GameJam #IndieDev #IndieGame