Nastys Dev

Nastys Dev

@nastys.dev

Quiet worlds with sharp edges. Currently forging Windfall — a herbalist, her donkey, and the memory stones. nastys.dev | Ko-fi: https://ko-fi.com/nastysdev Wishlist Windfall ↓ https://s.team/a/4103140 Wishlist Peregon ↓ https://s.team/a/5432720

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Windfall: Shards of Memory is now on Steam! ✨ A herbalist, her donkey, and a journey in search of memory stones. Early build screenshots — more to come 💛 Wishlist: store.steampowered.com/app/4103140/... #indiedev #gamedev #cozygames #Windfall_Game

store.steampowered.comWindfall: Shards of Memory on SteamYour home is gone, your mentor has vanished, and the Collectors are breaking the memory stones one by one. A road, a cart, and a donkey are all that's left. Gather herbs, brew potions, and find out wh...

Water, coal, medicine, bread. The station only has what the supply trains bring in. Unload this one first, or let the troop train through? 🚂 Peregon, a WWI railway dispatcher game. Now on Steam: s.team/a/5432720 #ScreenshotSaturday #indiedev #gamedev #trains #WWI #Peregon_Game

Something new from us: a hospital train is coming. Wounded aboard, only one track has a platform. 🚂 Alongside Windfall, my husband and I are building a side project: Peregon, a WWI railway station sim. Telegrams, timetables, hard choices. #gamedev #indiedev #trains #Peregon_Game #Unity

Back from DevGAMM in Belgrade with a head full of ideas and a bunch of new connections ✨ Met some lovely people, saw interesting games, and had plenty of conversations I’m glad I started. Looking forward to seeing where they lead! #DevGAMM #gamedev

Waiting for Windfall’s Steam page to pass review so I can finally share it! 👀 Meanwhile, I’m at DevGAMM. Want to chat? Look for this T-shirt and come say hi! #DevGAMM #Windfall_Game #indiedev #gamedev

Yesterday’s #LeLoup talk at #BCON26 is still on my mind. I love how Xilam blends drawing with 3D, and it’s making me think about the visual style of my own games. Time to dive into Grease Pencil ✏️ #Xilam #Blender

Catsuka@catsuka.bsky.social

Crunchyroll to co-produce the French animated feature film "The Wolf" (Xilam studio / 2027). Note: All SVOD platforms operating in France are now legally required to invest in French productions. xilam.com/en/2026/06/2...

At Blender Conference in Amsterdam today! 🧡 I use Blender to build the world of Windfall, so it’s lovely to spend a day surrounded by people who make things with it. Time to collect ideas, meet fellow creators, and try not to come home with seventeen new projects. #bcon #Blender3D #indiedev

Sorry for the silence — I've been building Serena's lakehouse. Now it's getting textures: weathered planks, a turf roof, a stone plinth sunk into the ground. Still raw, but it finally looks lived in. #gamedev #indiedev #b3d #SubstancePainter #UE5 #Windfall_Game

Windfall remains my main project, but it isn’t my only game. I’m also making HEQET, an Ancient Egyptian beer brewing sim, and Leningrad: Siege of Winter, about civilian life during the siege 1941 - 1944. Both are made in Godot. #indiedev #gamedev #Windfall_Game #godot

UPD on my Fiverr side quest: 11 days ago, my first-ever message to an artist got my account permanently suspended for “phishing or malware.” Today, it was restored. No explanation. Just “We are glad to have you back.” Apparently, I wasn’t malware after all. 😄 #indiedev #gamedev #Windfall_Game

Serena's full turnaround, front to back. Two silhouettes — with the shawl and without — so the same character reads as herself whichever way the camera catches her. Art by [Temurise](www.artstation.com/temurise) #Windfall_Game #indiedev #gamedev #characterart #conceptart

Serena, in three colourways. Layered wool, a knitted shawl, and whatever she gathered that morning still tied at her belt. Art by Temurise: [https://www.artstation.com/temurise] #Windfall_Game #indiedev #gamedev #characterart #conceptart

Serena, the lake witch — first silhouette pass. Mira is built for the road: boots, apron, ready to move. Serena is the opposite. She hasn't left her lake in years. Which one reads most like someone who's been waiting? #Windfall_Game #conceptart #characterdesign #indiedev #gamedev

Brewing System in Windfall, first raw version. The cauldron holds a real volume — pour water and the level rises, add a herb and the color follows. Boiling isn't a timer: the pot heats up, and a fuller pot takes longer to get there. #indiedev #gamedev #UnrealEngine #cozygames #Windfall_Game

First time using Fiverr: — Created an account — Found a Steam capsule artist — Sent my first message about a commission — Got permanently suspended for “phishing or malware activity” All in about 10 minutes. Indie dev comes with unexpected side quests. 😆 #IndieDev #GameDev

While I’m working on the potion-brewing system, meet Mira — the protagonist of Windfall 🌿 Her full concept art is finally ready, created by the wonderful Temurise. Mira is a herbalist, a traveler, and the person at the heart of Windfall. And now it’s finally time to bring her into 3D.

Which means I’m looking for a 3D character artist! This is a paid commission — modeling, texturing & game-ready character setup for Unreal Engine 5. Interested? Reply or DM me with your portfolio and rates! #GameDev #IndieDev #3DArtist #GameArt #Windfall_Game

UPD: Sorry, everyone! An artist has already been found. Thank you so much for all the replies and messages! ❤️

No brewing UI in Windfall. No bars, no timers, no numbers. It's all in the pot: how thick the liquid moves, whether it foams when you stir, the scale at the rim if you boiled it too long. Add something that shouldn't be there and you'll see that too. Footage soon. #gamedev #indiedev #windfall_game

It’s way too hot to be productive… …but the potion brewing system isn’t going to build itself. 🧪🌿 What’s your go-to cold drink? #IndieDev #GameDev #SubstancePainter #windfall_game

Windfall is a solo project — for now. UI and art are outsourced; everything else (world, systems, code, 3D, the website, this account) is on me. I’m starting to look for people to bring on — properly, not just for one-off tasks. #gamedev #indiedev #solodev #windfall_game

When I first opened Unreal I expected to suffer. After months in Godot, switching engines felt insane — new interface, new principles, new everything. What actually happened was different. #gamedev #indiedev #unrealengine #godot

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I don't regret those months though. That’s where I learned to think about games as systems, not pretty pictures., and where most of Windfall's core ideas took shape — painfully, because I had to cut them down to get anything working.

The takeaway isn't that one engine is better. It's that sometimes you're not bad at this and not lazy — you just picked a tool that doesn't fit the problem. The clearest sign I'd found the right one: I wanted to open the project tomorrow. Full write-up: bear.nastys.dev/switching-to...

When I first opened Unreal I expected to suffer. After months in Godot, switching engines felt insane — new interface, new principles, new everything. What actually happened was different. #gamedev #indiedev #unrealengine #godot

On day one I put together a scene that finally looked like the game I’d been picturing for months. Crooked, a bit ugly in places — but alive. In Godot I’d been spending more effort fighting the tools than building the world. Alive landscapes would tank the framerate.

In Windfall, how you prepare an ingredient matters as much as what it is. A root chopped gives a third of its strength; ground to powder, all of it. Nobody tells you — you either work it out, or a kenner mentions it and your notebook quietly updates. #gamedev #indiedev #gamedesign #windfall_game

In the north they're called kenners — from an old word for knowing. Some are old, some barely thirty. Each knows which root stops a fever and which stops a heart. They survived the Sundering alone, and no two of them agree about what happened. #gamedev #indiedev #worldbuilding #windfall_game

When people say "fantasy," they usually picture dragons, prophecies, great battles, magic that reshapes the world. I like those stories. But that's not the one I want to tell.

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In Windfall there are memory stones. Ancient boulders at crossroads. People stop, leave small offerings, or just stand quiet for a minute before moving on. They're said to hold what shouldn't be forgotten: promises, grief, gratitude, old myths.

Which is why the Collectors go after them. Destroy a stone and you don't just break rock — you erase a piece of the world's memory. What kind of fantasy is closest to you? #gamedev #indiedev #indiegame #worldbuilding #windfall_game

When people say "fantasy," they usually picture dragons, prophecies, great battles, magic that reshapes the world. I like those stories. But that's not the one I want to tell.

I'm interested in fantasy that could exist just around the corner. Where magic isn't a fireworks display but part of daily life. Where a witch isn't a mighty sorceress with a hooked nose — she's someone you go to for advice or medicine.

No heroes conjured out of thin air. A girl lives her life, then — bang — circumstances turn her into a chosen one and the villagers can't cook porridge without her wisdom. I don't want that. Wonder should feel rare. Or so ordinary that nobody panics anymore.

Mira's been through a few versions. Practical northern layers, an apothecary belt, and a digging staff — no pointy hats in this world. Art by Temurise #gamedev #indiedev #conceptart #characterdesign #indiegame #windfall

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