Nifflas
Nifflas
@nifflas.bsky.social
Game developer and adaptive music specialist nifflas.itch.io
1.5K followers207 following3.6K posts
I got a new algorithmic music software idea today The Koyaanisqatsi module can actually work with any word or phrase, it's just the defaults that are misspellings of Koyaanisqatsi I'll make a Morse code module that takes its input It'll be perfect for diabolical secret messages in the music
Nifflas reposted
Torment Hexus v0.55 is live! This build adds a new boss to the warehouse, daily seeded runs, a new assistive input for players with screen readers, new items, a new spell, and a lot more! Full notes here: store.steampowered.com/news/app/323...
Nifflas reposted
Nifflas reposted
GOBLINS ARE BACK ON THE MENU! @wzackw.bsky.social and I have rescheduled our fooling-meets-divination performance to TOMORROW! 6pm UK time Thu 22 Oct twitch.tv/agAitcheson Come join us and have a dancing goblin read your tarot! ✨
Tomorrow night I'm putting on an experimental divination performance with @wzackw.bsky.social 6pm UK time Tuesday 6 Oct twitch.tv/agAitcheson We call it "The Queen and her Fool" - ask a question in chat and the Queen will interpret an answer from the fool's wild dancing ✨
A song in my adaptive music software typically have 70 multi-choice settings, and which configuration of those settings depends on exactly what's happening in the level A huge time saver is, I can copy the current game state, and paste it into the music software, and pick up the work from there
Having fun with changing cellular automation rules depending on what happens in the game. Look at the cellular automation in the walls when the orb does the sparkle attack store.steampowered.com/app/4090240/...
There's plenty to do still but completing the development of Rhythm Doggo is definitely closing in. I've done lots of adaptive music with unusual tech before, but never anything as complex as this game. Also, getting into modular synthesizers had a major effect on how the game sounds. So...
There's plenty to do still but completing the development of Rhythm Doggo is definitely closing in. I've done lots of adaptive music with unusual tech before, but never anything as complex as this game. Also, getting into modular synthesizers had a major effect on how the game sounds. So...
Mission accomplished! The puppies in my game are no longer adult dogs with the recordings pitched up. Maybe I should have held off and made this change as a patch after the game's release, so I can market it as: Now With Real Puppy Sounds™
Today I'm adding recordings to my game from a new voice actor, Karin The game: store.steampowered.com/app/4090240/...
Nifflas reposted
Today I'm adding recordings to my game from a new voice actor, Karin The game: store.steampowered.com/app/4090240/...