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Odd Michael
Odd Michael
@oddmichaelgames.bsky.social
Game designer who loves PS1 and Cosmic Horror Working on retro Lovecraftian game and a small horror game 🎮 #indiegamedev
3.6K followers806 following1.1K posts
Odd Michael reposted
Also I really like the visual style of Slash-Out. I don't even know how many of the assets are original and how many are bought/reused, 'cause in this style every model feels unique. That's a clever way of saving time on development, and at the same time keep all the visuals original tbh #indiegames
Odd Michael reposted
This blew my mind, can’t wait for it to release!
I had the honor to talk about different concepts and alternative ways of animating in blender earlier at the blender conference. If you are interested you can watch the video here: youtu.be/M2J_fQNLDfg Forge users should see Motionator to play around with the current alpha built from the updater.
True. Playing Parasite Eve II and blown away by how awesome this survival horror is.
If you're serious about game development or design, PLAY OLD GAMES I can't overstate how many good ideas are sitting there waiting to be discovered. Sometimes it's not even stuff that was there at the time, it's only there now looking from a modern perspective.
Odd Michael reposted
Odd Michael reposted
Odd Michael reposted
Odd Michael reposted
Creating this no-ai indie games starter pack is one of the best things I ever did on BlueSky. Lots of great developers in here, making things with their own hands, some of whom I might not have found otherwise!! go.bsky.app/78u8M6Y
Odd Michael reposted
I'm blown away by the photos made by Rubin Observatory. Instantly remembered that chilling quote from a Black Mountain Side.
“When an animal looks up into the night sky what does it see? Thousands and thousands of tiny points. Then a man looks up at the same points and see millions of stars, galaxies, within which are millions of planets. Do you want to know what I see?” Black Mountain Side (2014)
“When an animal looks up into the night sky what does it see? Thousands and thousands of tiny points. Then a man looks up at the same points and see millions of stars, galaxies, within which are millions of planets. Do you want to know what I see?” Black Mountain Side (2014)
The orchestrator is super intuitive and PS1 looks are easily achievable. I like it even more than in Unreal, much less stuff to turn off. I stick to Godot, it’s official. Diving into practice and learning. #godot
Well, recent UE news making me thinking more about switching to Godot. I really love visual programming so will check the Orchestrator and if I can replicate PS1 look in Godot. If both =true then switch, else cry.
Along with GDscript I'm making the scripts in Orchestrator which is visual programming add-on for Godot I like both GDscript and the Orchestrator a lot. Will be definitely use the latter since my brain is so much better with visual things than text. So I choose spaghetti nodes over spaghetti code :D