Odd Michael

Odd Michael

@oddmichaelgames.bsky.social

Game designer who loves PS1 and Cosmic Horror Working on retro Lovecraftian game and a small horror game 🎮 #indiegamedev

3.6K followers806 following1.1K posts

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I'm working on a game based on H.P. Lovecraft's short story. It will be relatively short experience made in PS1 style and fixed cameras, main goal is to practice in UE5, 3D modelling and level design before I'll do my own original game. Since it's for practice, game will be free. #gamedev #psx

Well You can create color palette from picture in Blender. Drop the picture into the Image Editor, go Image => Extract Palette. Done. Now go to your brush settings and under the color picker there is Color Palette. Open the one, that #blender just created - all the colors from the picture are here.

Playing Slash-Out: Fantasy Dueling Game is fun and bosses are challenging while you're trying to crack how to deal with their attacks. DJ Wizard is something epic, battle with him keeps escalating each round dramatically until party is over :D Beating Ghoul was painful. Mf is fast af. #indiegames

Also I really like the visual style of Slash-Out. I don't even know how many of the assets are original and how many are bought/reused, 'cause in this style every model feels unique. That's a clever way of saving time on development, and at the same time keep all the visuals original tbh #indiegames

Odd Michael reposted

Replying to @eternalskies.neocities.org

I am just not cut out for this kind of life. I need to hide inside like a gremlin and sometimes come out with a weird thing I made that someone hands me money for, and then I go back into hiding.

Friends invited me to play Machine Party I rarely play party games, but this one was made by Mike Klubnika, so I wanted to try it. And I can tell you it's REALLY FUN! 15 different mini-games inspired by other party games but in this industrial dirty style - it's brilliant.

Just finished all 3 campaigns of DISTANCE. This is the best arcade racing trick game I've played. You can jump, roll, stick to walls, FLY. And the deigetic interface is so cool, design of the world is super neon-ish. Try it if you like the style and fast-paced racing games. (multiplayer included)

This blew my mind, can’t wait for it to release!

I had the honor to talk about different concepts and alternative ways of animating in blender earlier at the blender conference. If you are interested you can watch the video here: youtu.be/M2J_fQNLDfg Forge users should see Motionator to play around with the current alpha built from the updater.

So, we're not only can't have games on discs, now we can't have a game in the collectors edition of the game, ok.

PlayStation@playstation.com

The God of War Laufey - Collector Box pre-orders begin today, including: 💡 Light-Up Faye Statue 🃏 51-Card Oracle Deck 🎨 Mini Artbook Full details: play.st/47Sf37c

Parasite Eve II Just look at the screenshot, it’s such a basic side room, BUT… You can walk behind semi-transparent shower curtain, while character is reflecting in the mirror also behind semi-transparent shower curtain. I’m not the only one that find this stuff fascinating, right? #psx #retrogames

True. Playing Parasite Eve II and blown away by how awesome this survival horror is.

David Szymanski@duskdev.bsky.social

If you're serious about game development or design, PLAY OLD GAMES I can't overstate how many good ideas are sitting there waiting to be discovered. Sometimes it's not even stuff that was there at the time, it's only there now looking from a modern perspective.

Odd Michael reposted

One quite reliable way I've found to keep my brain working on the same game is to make some soundtracks early on. The main theme for Glaton Ghost Club is now 2 years old and it still motivates me to keep going. I think I've never shared it so here you go #gamedev #vgm #horrorgame #solodev #indiedev

Odd Michael reposted

It's almost spooky month so time to share my starter pack of amazing horror #gamedev s who don't use AI. If you want to be added it would be awesome if you told me a bit about the cool #horrorgame you're working on✨ Also if I'm following you but you're not in this pack pls leave a comment as well♥️

Glad to participate in Double Fine AF 2026 demo playtesting and voting for the next project as a backer! Voting is opened until Sept 30 so as Kickstarter page. Glad to see so many people supporting Double Fine and can't wait to see the documentary of this Amnesia Fortnight! #DoubleFine #indie

I don’t know what I feel now tbh. The saddest and the happiest outcomes happened. Xbox started the closing process of Ninja Theory, because potential deals with new owners failed. Double Fine went indie on Kickstarter and are now making 4 prototypes to choose from. #NinjaTheory #DoubleFine

Odd Michael reposted

ITS OUT! ⚔️ Slash-Out: Fantasy Dueling ⚔ OUT NOW ⚔️ Battle 10 Unique Bosses KICK THEIR ASS, OR THEYLL KICK YOURS 🛡️ Journey across a diverse landscape on a quest to defeat an ancient evil Fight a DJ Wizard, get eaten by a whale, all this and more! 🥩 FUCK AI, THIS IS MADE BY FLESH AND BLOOD

Xbox is publishing Physint. Hmm But they recently shut... WAIT: - June. Hideo Kojima is told Physint is cancelled. - Kojima goes to Xbox to save Physint. - Xbox isn't good with money at the moment. - Next month Xbox cuts off several studios (Double Fine, Ninja Theory etc.) - Xbox publishes Physint.

Odd Michael reposted

Creating this no-ai indie games starter pack is one of the best things I ever did on BlueSky. Lots of great developers in here, making things with their own hands, some of whom I might not have found otherwise!! go.bsky.app/78u8M6Y

Callisto Protocol is beautiful really I almost finished it and let me tell you something Story wise this game reminds me of some other survival horror series: Virus turns everyone into zombies, but in rare cases it will turn you into mr X with powers and stuff.

Played The Callisto Protocol for 7 hours straight (haven’t finished yet). The game is BEAUTIFUL I didn’t expect a game with mostly dark corridors to be so stunning visually. Sound design is top notch as well. Especially meaty splashy sounds and huge metal propeller sounds.

Gameplay is what you expect from the survival horror plus dodge-dodge-hit close combat with inclusion of gun-fu in the process. Story (for now) is a prison escape with all the things you would expect from it. I love Escape From Butcher Bay, so I’m enjoying the story that supports the gameplay.

The Artful Escape is so beautiful and bright, it was really fun to play! Run forward, shred, speak with strange creatures and liberate yourself from the people's expectations. #TheArtfulEscape

Odd Michael reposted

One more day!! It Consumes releases tomorrow (Aug 4th). It's been a long development, but I'm really excited about how it turned out. #indiegame #gamedev #indiedev

Why people tend to call all the low-poly games "PSX-style"? I see some low-poly horrors describing themselves as PSX-style but they're just low-poly, high res textures and render resolution etc. Please, don't do that, it's like calling each cosmic horror "Lovecraftian" #PSX #lowpoly

I'm blown away by the photos made by Rubin Observatory. Instantly remembered that chilling quote from a Black Mountain Side.

Odd Michael@oddmichaelgames.bsky.social

“When an animal looks up into the night sky what does it see? Thousands and thousands of tiny points. Then a man looks up at the same points and see millions of stars, galaxies, within which are millions of planets. Do you want to know what I see?” Black Mountain Side (2014)

Finished A Quiet Place: the road ahead You know, the game is really creative and cool. I never expect something good from a game based on a movie, but here devs cooked! A new mechanic every chapter, sometimes every level. The game is scary and rarely release the tension. Play with mic on. #horror

Feel more confident in Godot already, but there’s still many things to get familiar with. Anyway, I already can say that it’s much more suitable for the retro games that I wanna make.

Watched Obsession What an incredible horror with some really unpredictable and scary moments. Also actors are top notch, especially Inde Navarrette playing Nikki in such an uncanny ways that it gives chills down your spine. #obsession #horror

The orchestrator is super intuitive and PS1 looks are easily achievable. I like it even more than in Unreal, much less stuff to turn off. I stick to Godot, it’s official. Diving into practice and learning. #godot

Odd Michael@oddmichaelgames.bsky.social

Well, recent UE news making me thinking more about switching to Godot. I really love visual programming so will check the Orchestrator and if I can replicate PS1 look in Godot. If both =true then switch, else cry.

Using Orchestrator and really love it! But have a question if there's anyone using it. How do you check if Node is an Orchestrator class name In my case there's an orchestration with class Skeleton, but if I'll check for class directly it will return Node 3D of course. #godot #orchestrator

If someone uses AI to make picture, I believe this person don’t enjoy drawing. Uses for game dev - not enjoying game dev. Same for music, code, 3D etc. I really think that the best stuff we get from people who have fun creating it, who love the process, however slow or hard it may be sometimes.

Reading about Godot drama with AI, I think more and more about just stick to one version without updating. But I think Godot maintainers are superhuman. Checking thousands of PRs in the era of slop, when you don’t want vibe coded shit in your project must be frustrating as hell for them.

I’m extremely against AI usage for creating games, (other than obvious reasons) I enjoy the process of creation really much. Making everything yourself is hard, most of the times slow, but the satisfaction I get from finishing the 3D model, code or art, let alone the process of it is so worth it.

Godot is awesome, I found my new home. I like how intuitive the engine is, yet I see how I can make some complex stuff with it. Some rotation/translation beginner stuff with cubes, it's always fun to start from scratch when the software is responsive and intuitive. #godot

Along with GDscript I'm making the scripts in Orchestrator which is visual programming add-on for Godot I like both GDscript and the Orchestrator a lot. Will be definitely use the latter since my brain is so much better with visual things than text. So I choose spaghetti nodes over spaghetti code :D

Finished Eternal Castle It's an interesting experience, there were a few frustrating moments where I felt like I need random to bless me, but these were too rare to ruin the experience. Style is awesome, so as animations, really liked how weapons feel and overall gameplay.

Wait, Godot is like 160mb? Am I downloaded the right thing, lol It’s so cool

Odd Michael@oddmichaelgames.bsky.social

Well, recent UE news making me thinking more about switching to Godot. I really love visual programming so will check the Orchestrator and if I can replicate PS1 look in Godot. If both =true then switch, else cry.

Well, recent UE news making me thinking more about switching to Godot. I really love visual programming so will check the Orchestrator and if I can replicate PS1 look in Godot. If both =true then switch, else cry.