onewinter games

onewinter games

@onewinter.net

Brooklyn-based indie game studio 🎮 Wishlist ClickCrafter on Steam! onewinter.net/cc/b Follow onewinter games on Steam! onewinter.net/steam/b

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Working on the final ClickCrafter buildables... this beefy fella is the final crafter of the game: the Resonator. It'll infuse your crafts with pure Aether, opening up the end-game projects for you in the process... #indiedev #gamedev #solodev #incrementalgames #clickergames #idlegames

The Aether Forge will allow you to combine 3 ingredients together to create all new materials as outputs Stay tuned for more ClickCrafter updates!

In case anyone thought making a crafting game didn't ultimately come down to a bunch of spreadsheets and data setup/entry... 🫠🙃 #gamedev #indiegames #craftergames #indiedev #gamedesign #systemsdesign (sidenote: how is the #bluesky alt text also somehow broken on the web app? 😬)

onewinter games reposted

Finishing up ClickCrafter's UI overhaul with 2 of my favorite video game tropes: a dynamic main menu that changes as you progress (the runes will light and float, same as during gameplay) AND a relaxing main menu that you can just chill out and watch for awhile before loading in. #indiedev #gamedev

Really loving how ClickCrafter's recipe UI is continuing to evolve over time! Never wanted to overwhelm players w/ too much info, but I think this is the perfect balance (especially once you can click the icons for even more info!) #gamedesign #gameui #indiedev #madewithunity #cozygames #darkcozy

ClickCrafter Playtest: Patch Notes for 0.2.9 Another pretty substantial patch incoming! To stay true to the game’s name, your first crafting experience in ClickCrafter now comes even earlier! The Workshop is now the first player buildable unlocked, with the Mana Focus moving later in the game,…

onewinter.netClickCrafter Playtest: Patch Notes for 0.2.9Another pretty substantial patch incoming! To stay true to the game’s name, your first crafting experience in ClickCrafter now comes even earlier! The Workshop is now the first player buildable unlocked, with the Mana Focus moving later in the game, once the need for mana on demand is greater. The game also has a new Quest Tracker to help keep you...

Making sure that high enough stats will spawn multiple resources per click but mostly just giggling at the keep apart system doing its job and pinging all those logs around 🤷‍♂️ the ClickCrafter steam playtest continues! #gamedev #indiegames #incrementalgames #clickergames #steamplaytest #logbyblammo

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Adding unlockable auto-miners to ClickCrafter -- for when you need a break from the clicking but still need your island to maintain some productivity! Love that all that's really going on here is the wood pile received a crafting station component with a single zero-ingredient recipe for Wood Logs!

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Unlocking the Eastern Shores in ClickCrafter by repairing the Stone Bridge -- definitely needs more angry Island Guardian tho! Wishlist ClickCrafter and sign up for the first Public Playtest, launching soon! onewinter.net/cc/b #indiegames #steamplaytest #madewithunity #idleincremental #clickergame

ClickCrafter's Load & Save processes are feeling nice and buttery smooth! Just a few more things to work on before we should be ready for the first #SteamPlaytest... #UnityDOTS #SaveSystems #IndieDev #CozyGames

Always a good idea to test out your non-PC builds nice and early if you're planning on going down that route! Was pleased to see the Win build runs pretty smoothly on Proton, but the native Linux build is even better 💪 #madewithunity #indiedev #gamedev #steamdeck Wishlist here: onewinter.net/cc/b

ClickCrafter's Steam page is coming very soon! Here's a sneak peak for this upcoming cozy incremental crafting game about being stranded on a magical island by a mysterious force. Work with the Island Guardian to regain your physical form & leave, while unlocking new abilities, automations and lore!

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WIP on ClickCrafter's opening cutscene... I really had a vision when designing the game of you getting ripped out of your physical body -- while this isn't perfect by any means, I'm really pleased with how it's communicating that so far! #indiedev #gamedev #cutscene

Was it necessary to customize the Icons-Creator github package to add 3 point lighting? No, but I think the results speak for themselves! #indiedev #gamedev #gameart #3dicons

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wasn't sure if it would be worth it to get the island's avatar/security system physically represented in the game world but yeah, that definitely makes a difference vs. just seeing the portrait behind the text! #indiedev #openingcinematic #orthographicview #clickergame #gamedev #idleincremental

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Having wrapped up the game's settings, main menu, and save/load systems this past week, it's time to focus fulltime on art & aesthetics until the first version of the Steam page is live! First up: a simple but clear logo, using vector artwork created in Affinity. I'm enjoying the switch from PS 👍

ClickCrafter's island setting is starting to feel alive! Looking forward to getting enough of it done to start on a Steam page for the game 🫠 #indiedev #environmentdesign #leveldesign #unity

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Proper GIF-ification needed, whoops #gamejuice #gamefeel #indiegamedev

onewinter games@onewinter.net

Fun with Game Juice By layering on some simple — but incredibly responsive — game feel effects, it’s possible to create a game that feels incredibly alive and satisfying to interact with.

onewinter games reposted

I have also found this to be the case with Terrorformer TD! I'm thankful for their attention to detail (especially demo players, who may never interact with the game again!)

Stein Makes Games@steinmakesgames.bsky.social

Developing a game compatible with Linux doesn't necessarily drive any significant increase in sales, but instead leads to far more bug reports. So, was it worth it? Read @software.kodera.pl's experience. #Linux #PCGaming #GamingOnLinux #Godot #OpenSource #gamedev

Terrorformer TD's final patch of 2024 is out, bringing a reworked progression system, the ability to unlock & upgrade spells (like towers), and some polish/QoL changes! Check out the patch notes and buy/try the game here: store.steampowered.com/news/app/283... On sale during the #steamwintersale!

store.steampowered.comTerrorformer TD - Patch 1.2 & Steam Winter Sale! - Steam NewsQoL changes, unlock & upgrade spells in-game, and try out the reworked progression system!

A preview of some of the progression / QoL tweaks coming to this week's Terrorformer TD patch! View your map's theme from the new game window, preview/unlock/upgrade Spells from the unlock window, and earn/activate over 100 game modifiers from the revamped game progress window! #SteamWinterSale

Terrorformer TD's 2nd post-release patch is here, bringing new features like a map editor, Steam workshop support, the choice between roguelike or standard progression, and a realtime mode! PLUS a 20% price cut in most markets, bringing you more for less! Try the demo now: terrorformertd.com/in/b/

terrorformertd.comSave 20% on Terrorformer TD on SteamTerrorformer TD is a tower defense roguelite with a procedurally generated map that YOU shape! Raise or lower tiles, divert enemy paths and funnel monsters into perfectly designed killzones. Randomly ...