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W.D. Owem
W.D. Owem
@owem.bsky.social
Hobby artist who loves to #Worldbuild, and create #OCs He/Him 🇮🇹⚜️🖌️🧬 I also have an ig, if you're interested! https://www.instagram.com/w.d.owem_art?igsh=MTMxbXo4dzJmM3I4NA== #art | #Mtg | #DnD | #Worldbuilding Hope y'all are having a great day! ^^
79 followers263 following73 posts
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THEY LOOK SO CUTE AAAAAGH 🥺🥺🥺 Hey y’all Zeki is an AMAZING artist who is CRIMINALLY underrated. Check her out and follow her!!! Right now!!! >:)
If there's something life taught me, it's always be supportive of your friends!! @ludosgd.com this one's for you! Keep going strong, you're doing a great job! 🥳
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If there's something life taught me, it's always be supportive of your friends!! @ludosgd.com this one's for you! Keep going strong, you're doing a great job! 🥳
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Hiya!! Another mechanic I'm implementing is climbing! I made a very fast test-tileset and was able to add slower movement on climbable tiles and falling when not on climbable tiles. I'm planning Cool Stuff™️ for climbing sections so stay tuned! :D #gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
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Replying to @ludosgd.com
Last update is I made a prototype cutscene :) bsky.app/profile/ludo...
Prototype custcene let's gooo!!!! #gamedev | #indiedev | #GodotEngine | #JoeTheMongoose
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Replying to @ludosgd.com
Big thanks to Nathan Hoad and their Dialogue Manager which I'm using for this project! It is awesome :D bsky.app/profile/nath...
Dialogue Manager v4 is now available 🎉 If you're making a game in Godot that has characters that talk then Dialogue Manager is for you: dialogue.nathanhoad.net #Godot #GameDev #IndieDev
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Ribbet, painted for Daggerheart! 🐸 @daggerheartrpg.bsky.social
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Ok so here are the options. First is HD, second is 640x360 with soft brush, third is 640x360 with hard brush. Both lowres screenshot are displayed at 1920x1080 with Godot. First looks nice, second feels too blurry and third one is not *bad* but has a "jittery" vibe that I don't think fits the game
So I'm pondering wether I want my Godot game to have native size 1920x1080 or 640x360 The overworld will have 16x16 tiles and characters, but I wanted to draw non-pixelart character portraits for dialogue. How would you do it? #gamedev | #GodotEngine | #pixelart | #indiedev
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Replying to @ludosgd.com
Ok so here are the options. First is HD, second is 640x360 with soft brush, third is 640x360 with hard brush. Both lowres screenshot are displayed at 1920x1080 with Godot. First looks nice, second feels too blurry and third one is not *bad* but has a "jittery" vibe that I don't think fits the game
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Replying to @ludosgd.com
www.youtube.com/watch?v=vePe... Excellent tutorial I followed on this, by Mostly Mad Productions!!
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My elemental - fire+earth 🔥 #Krita #NoAI Youtube timelapse: youtu.be/nlfuWkH3vac
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Hiya bardlings! Exciting news ahead: this month I'm going to be able to focus on my Joe the Mongoose game, finally!!! I really hope I can manage to keep you posted on its development. In other news, I HAVE INSTAGRAM NOW!!! www.instagram.com/ludosgddev/ I'm ludosgddev :D #gamedev | #indiedev
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