Pablo Delgado
Pablo Delgado
@pablode.bsky.social
Rendering @ Chaos. Personal projects: github.com/pablode
78 followers49 following29 posts
There are some pretty nice test cases in this glTF issue which I'm looking forward to adding to the test suite: github.com/KhronosGroup...
Pablo Delgado reposted
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Blog post on motion blur rendering (which is impressively thorough) by Alex Gauggel gaukler.github.io/2025/12/09/n...
Pablo Delgado reposted
Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples. momentsingraphics.de/SiggraphAsia...
Pablo Delgado reposted
The Pixar RenderMan team has a paper out at HPG 2025 this week about the architecture of RenderMan XPU. There's a lot of interesting details in the paper- definitely a worthwhile read! diglib.eg.org/bitstreams/d...
Pablo Delgado reposted
We just posted a recording of the presentation I gave at DigiPro last year on Hyperion's many-lights sampling system. It's on the long side (30 min) but hopefully interesting if you like light transport! Check it out on Disney Animation's website: www.disneyanimation.com/publications...
Pablo Delgado reposted
Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample...
Pablo Delgado reposted
Highlighting one of the key contributions in MaterialX v1.39.2, Masuo Suzuki at NVIDIA contributed the Chiang Hair BSDF, seen below in NVIDIA RTX, which opens the door to the authoring of cross-platform, customizable hair shading models in MaterialX and OpenUSD. github.com/AcademySoftw...
Pablo Delgado reposted
Wrote a blog post about my development process and the tools I’ve built to develop the Spark codecs: ludicon.com/castano/blog...
You are up to date.