nathaniel
nathaniel
@pedrothedagger.bsky.social
game developer (derogatory). Lead Systems Designer at Epic Games
2.2K followers511 following262 posts
disclaimer* but really the entire data center problem is extremely not new. it's just the latest case of environmental free-riding/tragedy of the commons. The costs of environmental damage need to be borne throughout the economic system (from power generation to data centers to providers to users).
small reminder that if you hate datacenters, their biggest drivers (by far? it seems? but unclear) appear to be streamed video content, whether static like Netflix/YouTube or dynamic like Zoom, so... regulations to track, reduce and cap that usage would be sensible first steps
disclaimer* but really the entire data center problem is extremely not new. it's just the latest case of environmental free-riding/tragedy of the commons. The costs of environmental damage need to be borne throughout the economic system (from power generation to data centers to providers to users).
small reminder that if you hate datacenters, their biggest drivers (by far? it seems? but unclear) appear to be streamed video content, whether static like Netflix/YouTube or dynamic like Zoom, so... regulations to track, reduce and cap that usage would be sensible first steps
Having seen this in other contexts on volunteer spaces, the idea that this kind of behavior where someone “raises concerns” and expects everyone to bend over to address them (usually by ostracizing another volunteer) are more poisonous to the org than the actual concerns being raised. It’s a trap.
Now that Freeplay’s statement is out, I’ma say my peace. Note: I (sadly!) am no longer a board member and have no insider knowledge of details. My understanding of the situation is one or more speakers raised concerns at the last minute about a donor/sponsor, leaving precious little time to act.
I was not a huge fan of NWN the game, personally. BUT the NWN toolset was a gift to the industry that the industry didn’t even accept. The fact that I’ve never worked at a studio besides Obsidian with a conversation editor half as good as NWN.. like, BioWare just left their homework out! Copy it!
Resharing this because it's such a formative memory... To most people BioWare means Mass Effect / Dragon Age, but NWN was revolutionary - the "Western RPG Maker". It's the only entry on the CRPG Book with 4 pages, because 2 are just about its Aurora Toolset. Hell, we have The Witcher because of it!
hot of the presses: @scriptingjapan.bsky.social reports ore is now unc youtube.com/shorts/BskpL...
nathaniel reposted
Replying to @pedrothedagger.bsky.social
Having done my share of working at co-dev shops and being an independent contractor there’s pros and cons for each but I’ve generally found co-dev to be much less stressful because you aren’t personally on the hook for lining up new contracts constantly on top of your day to day tasks.
the year is 2003. EA shutters one of your favorite rts developers after running their brand into the ground. the year is 2004. EA shutters one of your favorite rpg developer after running their brand into the ground. the year is 2026
BREAKING: Electronic Arts is cutting 400 jobs and shutting down BioWare, the legendary development studio behind Dragon Age and Mass Effect. www.bloomberg.com/news/article...
sorry but the replies here are whack. co-dev is good and healthy for the industry. co-dev means that when you finish your project, instead of laying off the surge of people you hired to finish the game, they go work on a different game with a different core team and different publisher.
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
nathaniel reposted
just to offer a perspective I've not seen much of On Here: I work in codev, I'm not in the "core team". I'm an employee of a codev studio. I am a full time employee with all the legal benefits that entails. I also have better job security than I might at a studio. It's pretty great. I like my job!
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
man @jfg.land stole everyone else’s naming things juice. that’s not fair leave some naming juice for the rest of us
Announcing Caves of Qud: Diaspora. 🌱 Wishlist on Steam: store.steampowered.com/app/5249200/...
nathaniel reposted
oh, if you can get even the jankiest game built and shipped you are, on average, the best programmer in any team of enterprise developers, I would bet any amount of money you want to bet
this is a funny thing to post when the average game dev (through no fault of their own, they have to adhere to game dev processes) writes the worst code possible if it compiles and runs i'm sure game devs are just as skilled as normal devs but lmao it's fucking insane to say they're more skilled
@scriptingjapan.bsky.social ok after the チン騎士 video I'm convinced that every person I interact with online over a certain age was an sa poster lol
The degrowth point of view here is nuts. What precisely in the history of the world would lead anyone to believe that given the choice between economic stagnation and fucking up the environment more, any reasonable society would choose economic stagnation?
I often see people argue that clean energy is not reducing emissions, because it just adds to rather than replaces fossil fuels. This argument is deeply misguided – clean energy built since 2005 has displaced 23 billion tons. I dive in over at The Climate Brink:
for some reason didn't realize apothecary diaries s3 starts today. This is the rare anime I can recommend to everyone with zero hesitation. sorta... Sherlock Holmes x House MD x romance set in fictional imperal china. Also maomao is *SUCH* a great protagonist. www.youtube.com/watch?v=9aFl...
Man the RE:Engine stuff that capcom is talking about is really interesting. They are using a lot of modern C++ stuff and doing decompilation from C# to convert to C++ as part of their build process. This makes IL2CPP (if you're familiar from unity) look archaic (source: x.com/mizuki_izuna...)
In actuality a lightweight MCP that exposes *extremely* common tasks as tools and also has a tool for API discovery is probably the best way to go. But if you build a scriptable API vs having an LLM compose MCP calls, you have something that's still useful when Anthropic and OpenAI are down, or more