πŸ¦‡ PixelQuiet πŸ‘Ύ

πŸ¦‡ PixelQuiet πŸ‘Ύ

@pixelquiet.bsky.social

https://quietcave.itch.io/ Swordswoman, gamedev, and batlike elf. I would like to make things that people will find interesting. Current Project(s): Boardgame (family), 3D Shmup (sistersoft) PFP: @madsmiyun.bsky.social

201 followers432 following854 posts

I played some Halo CE (original graphics) for the first time and it felt a bit shmuppy with its design language. Highly visible enemies in primary colors against more muted backgrounds. Lots of small weak enemies to blast in between complicated stronger ones to keep the energetic pace.

I had a dream about Raiden last night even though I've never played it, and it didn't resemble the actual Raiden. The arcade machine had a giant Saturn dpad, four buttons arranged in a cross shape for turning ala asteroids and diving into the background/foreground layer.

πŸ¦‡ PixelQuiet πŸ‘Ύ reposted

Digger Rockwell as a AAA gamedev: u NEED me. every last one of u. see, no matter how cerebral u pretend to be u wanna solve a puzzle with no friction. u wanna kill a boss the first go. u wanna follow yellow paint and go through objectives like potato chips. u wanna lay back and have FUN after work.

Can anyone enlighten me on the value of shot powerups in shmups? I don't really see the value in it, just give the player their full kit at all times and tune the game around it. Feels like it would fix a lot of issues with difficulty frustration (both too easy and too hard)

πŸ¦‡ PixelQuiet πŸ‘Ύ reposted

'storytelling medium' is a normative term that reduces any art form to a mere vector for implicit true art of writing a good plot

πŸ¦‡ PixelQuiet πŸ‘Ύ reposted

Namco 3D shooting comes to Arcade Archives 2 this week with 1996's Xevious 3D/G Namco joined Arcade Archives 5 years ago & this is their 100th title, also marking 500 consecutive weeks of Arcade Archive releases. Much to celebrate #ゼビウス3DG #をーケードをーカむブス #γ‚’γ‚±γ‚’γ‚«